Player Matchup

Janus
Janus
 
Janus
Level 71
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
 
Medusa
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
Beltazar
Sylvanus
Level 29
God Stats
8W - 4L
1,500 SR
Queue Stats
64W - 67L
1,494 Elo+
Party 3
Bellona
Bellona
Shezy92
Bellona
Level 67
God Stats
7W - 7L
1,382 SR
Queue Stats
165W - 190L
1,455 Elo+
Party 3
Cliodhna
Cliodhna
pjmiks
Cliodhna
Level 48
God Stats
10W - 12L
1,635 SR
Queue Stats
241W - 235L
1,544 Elo+
Solo
Team Averages
Level 49
1,503 SR
1,499 Elo+

VS

Team Averages
Level 77
1,628 SR
1,690 Elo+
Artemis
Artemis
AiglePerçant
Artemis
Level 153
God Stats
2W - 4L
1,516 SR
Queue Stats
218W - 176L
1,739 Elo+
Party 1
Vulcan
Vulcan
GankedinRealLife
Vulcan
Level 120
God Stats
24W - 15L
1,647 SR
Queue Stats
128W - 111L
1,590 Elo+
Party 1
Nu Wa
Nu Wa
HighRezPigSheet
Nu Wa
Level 44
God Stats
3W - 0L
1,725 SR
Queue Stats
27W - 5L
1,822 Elo+
Party 1
Mulan
Mulan
gégélagiclée
Mulan
Level 28
God Stats
3W - 0L
1,751 SR
Queue Stats
13W - 4L
1,759 Elo+
Party 1
Mercury
Mercury
矮纸斜行闲作草
Mercury
Level 38
God Stats
1W - 1L
1,500 SR
Queue Stats
63W - 46L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
1 / 2 / 2
7,584
583
4,659
8,110
2,559
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
 
Medusa
11
0 / 4 / 0
6,355
489
1,100
6,307
1,260
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sylvanus
Beltazar
Sylvanus
9
0 / 5 / 1
5,571
429
2,230
8,514
6,905
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bellona
Shezy92
Bellona
10
1 / 5 / 0
6,297
484
6,222
10,811
9,914
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cliodhna
pjmiks
Cliodhna
11
6 / 6 / 0
7,283
560
9,732
11,848
3,641
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
12
6 / 1 / 1
7,573
583
7,223
5,837
1,875
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
2 / 4 / 2
7,580
583
5,338
6,189
1,572
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
3 / 0 / 5
7,057
543
5,324
5,566
1,351
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
7 / 1 / 4
9,159
705
12,998
12,372
9,355
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
4 / 2 / 3
7,317
563
4,275
7,165
2,513
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
37
8
Kills
22
22
Deaths
8
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
2
2
1
L
Medusa
 
Medusa
0
4
0
0
W
Artemis
6
1
1
6.5
L
Sylvanus
Beltazar
Sylvanus
0
5
1
0.1
W
2
4
2
0.75
W
3
0
5
5.5
L
Bellona
Shezy92
Bellona
1
5
0
0.2
W
7
1
4
9
L
Cliodhna
pjmiks
Cliodhna
6
6
0
1
W
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,943
Damage
35,158
45,590
Taken
37,129
24,279
Mitigated
16,666
10,709
Healing
10,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
4,659
177
0
1,575
8,110
2,559
0
3,449
4,419
45,234
0
L
Medusa
 
Medusa
1,100
422
0
667
6,307
1,260
474
627
5,508
0
44,123
W
Artemis
7,223
3,095
0
2,376
5,837
1,875
670
1,464
4,369
0
43,847
L
Sylvanus
Beltazar
Sylvanus
2,230
766
210
1,765
8,514
6,905
216
2,502
5,766
11,138
4,208
W
5,338
1,152
0
1,097
6,189
1,572
0
586
5,509
52,729
0
W
5,324
1,534
0
1,275
5,566
1,351
0
1,658
3,838
32,544
0
L
Bellona
Shezy92
Bellona
6,222
2,090
0
2,976
10,811
9,914
0
1,190
9,558
0
30,732
W
12,998
2,633
0
4,178
12,372
9,355
144
1,369
10,246
5,429
48,068
L
Cliodhna
pjmiks
Cliodhna
9,732
1,227
0
3,516
11,848
3,641
0
3,419
8,281
0
45,266
W
4,275
1,949
0
1,423
7,165
2,513
0
1,355
5,688
0
43,784

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,090
Gold Earned
38,686
376
Minions Killed
437
0
Camps Cleared
0
1,285,504
Distance Traveled
1,419,869
11
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,584
583
110
8
0
270,307
4
L
Medusa
6,355
489
82
6
0
252,625
4
W
Artemis
7,573
583
84
6
0
262,897
1
L
Sylvanus
5,571
429
39
3
0
227,648
0
W
Vulcan
7,580
583
108
8
0
284,019
4
W
Nu Wa
7,057
543
49
4
0
284,173
13
L
Bellona
6,297
484
61
5
0
247,005
0
W
Mulan
9,159
705
116
9
0
270,733
2
L
Cliodhna
7,283
560
84
6
0
287,919
3
W
Mercury
7,317
563
80
6
0
318,047
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role