Player Matchup

Neith
Neith
Bjornragnar8
Neith
Level 18
God Stats
0W - 4L
1,500 SR
Queue Stats
243W - 251L
1,395 Elo+
Solo
Skadi
Skadi
Mahdeek Felloff
Skadi
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,673 Elo+
Solo
Zeus
Zeus
MurphysLaw-NBK
Zeus
Level 7
God Stats
3W - 4L
1,654 SR
Queue Stats
29W - 33L
1,391 Elo+
Solo
Nemesis
Nemesis
Toxicc-Exoticz
Nemesis
Level 29
God Stats
29W - 27L
1,454 SR
Queue Stats
157W - 163L
1,424 Elo+
Solo
Thor
Thor
raceaflais
Thor
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 24L
1,463 Elo+
Solo
Team Averages
Level 16
1,522 SR
1,469 Elo+

VS

Team Averages
Level 24
1,447 SR
1,422 Elo+
Cthulhu
Cthulhu
SoberSauce2502
Cthulhu
Level 21
God Stats
1W - 3L
1,347 SR
Queue Stats
1W - 3L
1,266 Elo+
Party 1
Sun Wukong
Sun Wukong
YourMomIsObtuse
Sun Wukong
Level 28
God Stats
4W - 1L
1,632 SR
Queue Stats
5W - 5L
1,531 Elo+
Party 1
Nemesis
Nemesis
cEniGmAs
Nemesis
Level 17
God Stats
5W - 2L
1,513 SR
Queue Stats
49W - 47L
1,443 Elo+
Solo
Discordia
Discordia
xJONRACANx
Discordia
Level 29
God Stats
1W - 0L
1,323 SR
Queue Stats
38W - 35L
1,506 Elo+
Solo
Izanami
Izanami
xXJohnLockerXXx
Izanami
Level 23
God Stats
60W - 52L
1,420 SR
Queue Stats
318W - 363L
1,366 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 5 / 0
11,688
531
5,622
14,590
5,395
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

15
4 / 5 / 4
9,668
439
14,145
16,180
5,276
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
0 / 6 / 3
7,899
359
4,004
11,034
6,773
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

17
5 / 6 / 1
11,457
521
9,615
20,530
9,079
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

13
1 / 10 / 3
9,031
411
5,412
16,692
7,453
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 4
9,233
420
6,615
16,578
15,646
Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sun Wukong
YourMomIsObtuse
Sun Wukong
18
7 / 1 / 11
11,908
541
11,188
17,531
20,912
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nemesis
cEniGmAs
Nemesis
18
9 / 4 / 4
11,921
542
12,742
16,082
8,537
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Discordia
xJONRACANx
Discordia
19
9 / 0 / 11
12,696
577
15,492
10,554
3,763
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
6 / 5 / 6
11,038
502
11,988
14,931
5,841
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
68
12
Kills
32
32
Deaths
13
11
Assists
36
Player
Kills
Deaths
Assists
KDA
L
2
5
0
0.4
L
4
5
4
1.2
L
0
6
3
0.25
W
1
3
4
1
L
5
6
1
0.92
W
Sun Wukong
YourMomIsObtuse
Sun Wukong
7
1
11
12.5
W
Nemesis
cEniGmAs
Nemesis
9
4
4
2.75
L
1
10
3
0.25
W
Discordia
xJONRACANx
Discordia
9
0
11
14.5
W
6
5
6
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,798
Damage
58,025
79,026
Taken
75,676
33,976
Mitigated
54,699
11,582
Healing
17,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,622
2,300
0
4,241
14,590
5,395
4,026
2,028
12,458
0
78,540
L
14,145
6,723
0
4,754
16,180
5,276
0
6,592
9,406
0
61,134
L
4,004
859
0
873
11,034
6,773
0
2,868
8,126
20,356
0
W
6,615
662
0
4,332
16,578
15,646
333
999
15,579
35,049
0
L
9,615
4,307
0
1,602
20,530
9,079
0
5,107
15,153
0
71,381
W
Sun Wukong
YourMomIsObtuse
Sun Wukong
11,188
1,046
0
2,376
17,531
20,912
1,186
683
16,848
8,811
48,984
W
Nemesis
cEniGmAs
Nemesis
12,742
5,052
0
3,675
16,082
8,537
1,526
753
15,329
0
87,430
L
5,412
1,259
0
112
16,692
7,453
0
6,151
10,091
0
41,653
W
Discordia
xJONRACANx
Discordia
15,492
928
0
2,707
10,554
3,763
2,476
716
9,838
89,406
0
W
11,988
6,759
0
4,409
14,931
5,841
4,359
853
14,078
0
81,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,743
Gold Earned
56,796
470
Minions Killed
584
0
Camps Cleared
0
1,800,385
Distance Traveled
2,173,158
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
11,688
531
170
8
0
328,458
2
L
Skadi
9,668
439
87
4
0
403,413
4
L
Zeus
7,899
359
28
1
0
289,992
0
W
Cthulhu
9,233
420
42
2
0
413,881
3
L
Nemesis
11,457
521
109
5
0
425,868
0
W
Sun Wukong
11,908
541
92
4
0
429,617
1
W
Nemesis
11,921
542
131
6
0
473,302
2
L
Thor
9,031
411
76
3
0
352,654
5
W
Discordia
12,696
577
169
8
0
460,484
3
W
Izanami
11,038
502
150
7
0
395,874
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role