Player Matchup

Cthulhu
Cthulhu
DeaThNocture
Cthulhu
Level 126
God Stats
5W - 1L
1,763 SR
Queue Stats
184W - 100L
1,660 Elo+
Party 1
Anhur
Anhur
DerMischa
Anhur
Level 148
God Stats
3W - 1L
1,763 SR
Queue Stats
100W - 48L
1,712 Elo+
Party 1
Sun Wukong
Sun Wukong
EigeneGefahr
Sun Wukong
Level 143
God Stats
1W - 0L
1,734 SR
Queue Stats
14W - 11L
1,582 Elo+
Party 1
Ganesha
Ganesha
IVIoxxi
Ganesha
Level 104
God Stats
6W - 10L
1,455 SR
Queue Stats
682W - 569L
1,648 Elo+
Party 1
Kukulkan
Kukulkan
Quafe
Kukulkan
Level 160
God Stats
2W - 2L
1,800 SR
Queue Stats
255W - 178L
1,586 Elo+
Party 1
Team Averages
Level 136
1,703 SR
1,637 Elo+

VS

Team Averages
Level 147
1,407 SR
1,561 Elo+
Nike
Nike
 
Nike
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Cadras
Tiamat
Level 152
God Stats
0W - 3L
1,200 SR
Queue Stats
283W - 272L
1,539 Elo+
Solo
Thoth
Thoth
Harshmallow
Thoth
Level 126
God Stats
1W - 2L
1,718 SR
Queue Stats
58W - 65L
1,656 Elo+
Solo
Hou Yi
Hou Yi
Hayne96
Hou Yi
Level 149
God Stats
5W - 17L
1,189 SR
Queue Stats
770W - 778L
1,573 Elo+
Solo
Sol
Sol
Puxxycat
Sol
Level 153
God Stats
9W - 6L
1,428 SR
Queue Stats
552W - 516L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DeaThNocture
Cthulhu
15
3 / 2 / 10
9,088
757
12,626
16,953
19,684
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Anhur
DerMischa
Anhur
16
6 / 5 / 5
9,885
824
10,274
12,270
6,776
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
EigeneGefahr
Sun Wukong
17
5 / 2 / 9
10,543
879
9,364
17,022
18,292
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ganesha
IVIoxxi
Ganesha
15
0 / 3 / 13
9,518
793
10,898
18,378
19,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kukulkan
Quafe
Kukulkan
16
3 / 2 / 7
9,834
820
9,036
7,548
4,028
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
16
5 / 2 / 7
10,063
839
10,471
14,707
15,356
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tiamat
Cadras
Tiamat
15
2 / 5 / 9
8,737
728
7,616
14,675
19,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
1 / 5 / 5
7,924
660
14,236
9,996
4,020
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hou Yi
Hayne96
Hou Yi
15
3 / 3 / 5
8,617
718
10,768
9,992
4,169
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

15
3 / 2 / 6
9,099
758
16,136
11,282
4,937
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
46
17
Kills
14
14
Deaths
17
44
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Nike
 
Nike
5
2
7
4.25
L
Tiamat
Cadras
Tiamat
2
5
9
1.3
W
Cthulhu
DeaThNocture
Cthulhu
3
2
10
4
W
Anhur
DerMischa
Anhur
6
5
5
1.7
W
Sun Wukong
EigeneGefahr
Sun Wukong
5
2
9
4.75
L
1
5
5
0.7
L
Hou Yi
Hayne96
Hou Yi
3
3
5
1.83
W
Ganesha
IVIoxxi
Ganesha
0
3
13
2.17
L
3
2
6
3
W
Kukulkan
Quafe
Kukulkan
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,198
Damage
59,227
72,171
Taken
60,652
68,426
Mitigated
47,614
28,697
Healing
17,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
 
Nike
10,471
768
765
1,907
14,707
15,356
103
4,915
9,108
0
17,465
L
Tiamat
Cadras
Tiamat
7,616
778
2,098
1,910
14,675
19,132
98
6,837
7,423
16,225
0
W
Cthulhu
DeaThNocture
Cthulhu
12,626
133
2,616
3,388
16,953
19,684
582
8,105
8,848
26,758
0
W
Anhur
DerMischa
Anhur
10,274
4,365
3,394
1,720
12,270
6,776
3,353
7,793
4,477
0
24,131
W
Sun Wukong
EigeneGefahr
Sun Wukong
9,364
1,310
2,335
5,139
17,022
18,292
230
8,441
8,233
0
17,453
L
14,236
361
667
683
9,996
4,020
0
8,320
1,496
23,574
0
L
Hou Yi
Hayne96
Hou Yi
10,768
3,797
1,461
1,439
9,992
4,169
546
5,260
4,450
0
19,833
W
Ganesha
IVIoxxi
Ganesha
10,898
921
1,911
5,494
18,378
19,646
209
9,935
8,443
17,066
0
L
16,136
3,698
1,970
4,612
11,282
4,937
2,082
5,673
5,330
32,981
0
W
Kukulkan
Quafe
Kukulkan
9,036
439
1,454
1,246
7,548
4,028
448
3,714
3,834
27,710
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,868
Gold Earned
44,440
132
Minions Killed
112
0
Camps Cleared
0
1,226,872
Distance Traveled
1,090,914
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
10,063
839
20
2
0
242,353
3
L
Tiamat
8,737
728
7
1
0
196,196
0
W
Cthulhu
9,088
757
13
1
0
285,207
0
W
Anhur
9,885
824
52
4
0
198,656
1
W
Sun Wukong
10,543
879
21
2
0
254,275
0
L
Thoth
7,924
660
21
2
0
204,556
0
L
Hou Yi
8,617
718
13
1
0
205,281
5
W
Ganesha
9,518
793
0
0
0
229,027
2
L
Sol
9,099
758
51
4
0
242,528
6
W
Kukulkan
9,834
820
46
4
0
259,707
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role