Player Matchup

Olorun
Olorun
Familyy
Olorun
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Ra
Ra
Mahdeek Felloff
Ra
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Jing Wei
Jing Wei
eAkilya
Jing Wei
Level 20
God Stats
2W - 0L
1,276 SR
Queue Stats
24W - 34L
1,340 Elo+
Party 1
Bakasura
Bakasura
eDipleX
Bakasura
Level 48
God Stats
9W - 17L
1,367 SR
Queue Stats
33W - 41L
1,361 Elo+
Party 1
Cerberus
Cerberus
eMDjoker
Cerberus
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 12L
1,202 Elo+
Party 1
Team Averages
Level 16
1,429 SR
1,381 Elo+

VS

Team Averages
Level 14
1,406 SR
1,388 Elo+
Olorun
Olorun
Abo_s3ed702
Olorun
Level 8
God Stats
0W - 3L
1,263 SR
Queue Stats
41W - 47L
1,216 Elo+
Solo
Bacchus
Bacchus
IRip2Anime
Bacchus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,626 Elo+
Solo
Guan Yu
Guan Yu
abd20-20
Guan Yu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Chronos
Chronos
primus37primal
Chronos
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 19L
1,299 Elo+
Solo
Sun Wukong
Sun Wukong
vDGeneral
Sun Wukong
Level 28
God Stats
0W - 2L
1,265 SR
Queue Stats
156W - 193L
1,300 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Familyy
Olorun
9
0 / 8 / 3
7,028
351
278
8,694
3,308
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

16
4 / 3 / 5
9,978
499
12,071
12,133
4,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Jing Wei
eAkilya
Jing Wei
14
2 / 2 / 7
9,020
451
7,657
9,452
3,306
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bakasura
eDipleX
Bakasura
19
14 / 2 / 2
12,170
609
22,229
20,004
10,143
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cerberus
eMDjoker
Cerberus
12
1 / 5 / 5
8,244
412
5,378
15,385
7,210
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
13
6 / 6 / 3
8,967
448
13,122
18,653
6,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bacchus
IRip2Anime
Bacchus
9
2 / 1 / 2
7,667
383
3,641
6,229
4,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Guan Yu
abd20-20
Guan Yu
12
1 / 6 / 3
8,046
402
3,458
10,861
5,699
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
2 / 6 / 3
7,874
394
8,397
16,605
4,810
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sun Wukong
vDGeneral
Sun Wukong
15
7 / 2 / 0
9,573
479
10,642
14,295
14,982
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
29
21
Kills
18
20
Deaths
21
22
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Olorun
6
6
3
1.25
W
Olorun
Familyy
Olorun
0
8
3
0.19
L
Bacchus
IRip2Anime
Bacchus
2
1
2
3
W
4
3
5
2.17
L
Guan Yu
abd20-20
Guan Yu
1
6
3
0.42
W
Jing Wei
eAkilya
Jing Wei
2
2
7
2.75
W
Bakasura
eDipleX
Bakasura
14
2
2
7.5
W
Cerberus
eMDjoker
Cerberus
1
5
5
0.7
L
2
6
3
0.58
L
Sun Wukong
vDGeneral
Sun Wukong
7
2
0
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,613
Damage
39,260
65,668
Taken
66,643
28,518
Mitigated
36,117
23,296
Healing
17,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
13,122
9,073
322
8,163
18,653
6,318
3,331
6,589
11,366
49,601
0
W
Olorun
Familyy
Olorun
278
0
201
1,417
8,694
3,308
0
3,412
5,121
7,200
1,240
L
Bacchus
IRip2Anime
Bacchus
3,641
780
0
2,785
6,229
4,308
0
1,276
4,953
16,008
0
W
12,071
1,699
443
5,001
12,133
4,551
500
4,362
7,445
62,725
0
L
Guan Yu
abd20-20
Guan Yu
3,458
673
518
807
10,861
5,699
455
1,815
8,307
0
22,712
W
Jing Wei
eAkilya
Jing Wei
7,657
5,970
0
958
9,452
3,306
1,861
6,094
3,213
0
39,451
W
Bakasura
eDipleX
Bakasura
22,229
16,705
0
12,839
20,004
10,143
1,024
4,781
14,883
0
94,746
W
Cerberus
eMDjoker
Cerberus
5,378
669
0
2,437
15,385
7,210
135
6,511
8,785
26,997
0
L
8,397
3,157
0
668
16,605
4,810
1,218
4,172
11,224
36,492
0
L
Sun Wukong
vDGeneral
Sun Wukong
10,642
1,727
0
3,767
14,295
14,982
188
2,691
10,538
0
55,317

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,440
Gold Earned
42,127
386
Minions Killed
308
0
Camps Cleared
0
1,802,275
Distance Traveled
1,542,562
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
8,967
448
86
4
0
299,158
0
W
Olorun
7,028
351
8
0
0
253,693
0
L
Bacchus
7,667
383
24
1
0
157,251
2
W
Ra
9,978
499
97
5
0
399,863
4
L
Guan Yu
8,046
402
48
2
0
334,554
2
W
Jing Wei
9,020
451
66
3
0
366,794
0
W
Bakasura
12,170
609
160
8
0
450,044
0
W
Cerberus
8,244
412
55
3
0
331,881
0
L
Chronos
7,874
394
48
2
0
353,349
0
L
Sun Wukong
9,573
479
102
5
0
398,250
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role