Player Matchup

Hel
Hel
ChaosPilot514
Hel
Level 106
God Stats
42W - 42L
1,498 SR
Queue Stats
592W - 564L
1,445 Elo+
Solo
Artemis
Artemis
ILuckyStrikes
Artemis
Level 126
God Stats
18W - 14L
1,442 SR
Queue Stats
203W - 191L
1,551 Elo+
Party 1
Ao Kuang
Ao Kuang
KingBandyy
Ao Kuang
Level 102
God Stats
9W - 9L
1,597 SR
Queue Stats
404W - 390L
1,498 Elo+
Party 1
Hun Batz
Hun Batz
SiinKeL
Hun Batz
Level 56
God Stats
3W - 5L
1,262 SR
Queue Stats
40W - 57L
1,428 Elo+
Solo
Arachne
Arachne
temp-414450
Arachne
Level 126
God Stats
3W - 1L
1,696 SR
Queue Stats
764W - 629L
1,509 Elo+
Solo
Team Averages
Level 103
1,499 SR
1,486 Elo+

VS

Team Averages
Level 119
1,540 SR
1,503 Elo+
Ullr
Ullr
FiZZeSchteven
Ullr
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
561W - 671L
1,489 Elo+
Solo
Tsukuyomi
Tsukuyomi
GoldenFox1417
Tsukuyomi
Level 107
God Stats
4W - 6L
1,615 SR
Queue Stats
537W - 476L
1,531 Elo+
Party 2
Tiamat
Tiamat
Venxm696
Tiamat
Level 154
God Stats
43W - 46L
1,542 SR
Queue Stats
274W - 291L
1,537 Elo+
Solo
Cu Chulainn
Cu Chulainn
aitor3650
Cu Chulainn
Level 128
God Stats
21W - 30L
1,506 SR
Queue Stats
651W - 612L
1,459 Elo+
Party 2
Khepri
Khepri
colossus1998638
Khepri
Level 109
God Stats
69W - 61L
1,537 SR
Queue Stats
340W - 325L
1,502 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 7
9,966
525
11,677
11,530
4,015
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
17
1 / 1 / 4
10,288
541
6,814
9,111
3,072
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ao Kuang
KingBandyy
Ao Kuang
18
5 / 2 / 3
10,164
535
7,716
16,384
7,011
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hun Batz
SiinKeL
Hun Batz
16
6 / 4 / 7
10,506
553
8,834
20,305
16,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Arachne
temp-414450
Arachne
18
7 / 3 / 5
10,922
575
15,250
18,184
9,653
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 1
8,620
454
2,610
11,532
4,573
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tsukuyomi
GoldenFox1417
Tsukuyomi
17
6 / 7 / 2
10,422
549
13,067
17,859
7,027
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Tiamat
Venxm696
Tiamat
15
4 / 3 / 4
9,581
504
13,996
13,935
8,701
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cu Chulainn
aitor3650
Cu Chulainn
15
3 / 4 / 2
9,501
500
13,942
16,274
16,455
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
1 / 4 / 5
8,950
471
9,717
14,632
14,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
28
22
Kills
14
14
Deaths
22
26
Assists
14
Player
Kills
Deaths
Assists
KDA
W
3
4
7
1.63
L
0
4
1
0.13
L
Tsukuyomi
GoldenFox1417
Tsukuyomi
6
7
2
1
W
Artemis
1
1
4
3
W
Ao Kuang
KingBandyy
Ao Kuang
5
2
3
3.25
W
Hun Batz
SiinKeL
Hun Batz
6
4
7
2.38
L
Tiamat
Venxm696
Tiamat
4
3
4
2
L
Cu Chulainn
aitor3650
Cu Chulainn
3
4
2
1
L
1
4
5
0.88
W
Arachne
temp-414450
Arachne
7
3
5
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,291
Damage
53,332
75,514
Taken
74,232
39,987
Mitigated
51,492
30,176
Healing
17,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,677
1,050
2,431
2,888
11,530
4,015
885
6,271
4,811
56,475
0
L
2,610
2,180
0
4,252
11,532
4,573
756
2,160
9,344
0
46,080
L
Tsukuyomi
GoldenFox1417
Tsukuyomi
13,067
3,026
0
4,248
17,859
7,027
979
2,826
14,905
0
70,973
W
Artemis
6,814
3,341
0
2,898
9,111
3,072
896
1,076
8,035
0
88,284
W
Ao Kuang
KingBandyy
Ao Kuang
7,716
2,499
0
9,478
16,384
7,011
0
4,934
11,198
73,111
0
W
Hun Batz
SiinKeL
Hun Batz
8,834
2,632
210
4,077
20,305
16,236
0
9,357
10,738
0
34,836
L
Tiamat
Venxm696
Tiamat
13,996
899
0
5,445
13,935
8,701
437
6,237
7,254
56,286
0
L
Cu Chulainn
aitor3650
Cu Chulainn
13,942
1,856
0
762
16,274
16,455
408
2,995
13,053
10,538
50,853
L
9,717
836
913
1,931
14,632
14,736
468
4,306
10,182
40,231
0
W
Arachne
temp-414450
Arachne
15,250
8,090
0
8,194
18,184
9,653
3,273
4,762
13,384
0
63,688

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,846
Gold Earned
47,074
552
Minions Killed
532
0
Camps Cleared
0
1,733,191
Distance Traveled
1,724,804
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
9,966
525
126
7
0
337,620
3
L
Ullr
8,620
454
93
5
0
333,043
13
L
Tsukuyomi
10,422
549
122
6
0
374,596
0
W
Artemis
10,288
541
149
8
0
307,781
5
W
Ao Kuang
10,164
535
138
7
0
375,011
4
W
Hun Batz
10,506
553
35
2
0
312,408
0
L
Tiamat
9,581
504
109
6
0
319,886
2
L
Cu Chulainn
9,501
500
146
8
0
357,798
0
L
Khepri
8,950
471
62
3
0
339,481
0
W
Arachne
10,922
575
104
5
0
400,371
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role