Player Matchup

Fenrir
Fenrir
Albertolo
Fenrir
Level 29
God Stats
11W - 4L
1,707 SR
Queue Stats
50W - 34L
1,479 Elo+
Party 3
Ra
Ra
AlyssCyberwing
Ra
Level 5
God Stats
2W - 1L
1,724 SR
Queue Stats
23W - 16L
1,674 Elo+
Party 3
Cerberus
Cerberus
Izakun
Cerberus
Level 25
God Stats
4W - 1L
1,710 SR
Queue Stats
47W - 42L
1,447 Elo+
Party 2
Thanatos
Thanatos
TopSkillPlayer
Thanatos
Level 13
God Stats
16W - 10L
1,659 SR
Queue Stats
120W - 112L
1,627 Elo+
Party 3
Heimdallr
Heimdallr
Torpeur76
Heimdallr
Level 14
God Stats
10W - 10L
1,336 SR
Queue Stats
28W - 26L
1,450 Elo+
Party 2
Team Averages
Level 17
1,627 SR
1,536 Elo+

VS

Team Averages
Level 10
1,614 SR
1,306 Elo+
Thor
Thor
BurntRobot
Thor
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 32L
1,197 Elo+
Party 1
Zeus
Zeus
CharlieBrandit
Zeus
Level 17
God Stats
2W - 1L
1,838 SR
Queue Stats
90W - 115L
1,352 Elo+
Party 1
Artemis
Artemis
Rkuchiki
Artemis
Level 1
God Stats
20W - 20L
1,500 SR
Queue Stats
37W - 62L
1,500 Elo+
Party 1
Arachne
Arachne
SamuraLegendary
Arachne
Level 15
God Stats
9W - 4L
1,804 SR
Queue Stats
72W - 98L
1,262 Elo+
Party 1
Cerberus
Cerberus
Yaldabaoth78
Cerberus
Level 14
God Stats
6W - 14L
1,430 SR
Queue Stats
69W - 98L
1,219 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Albertolo
Fenrir
12
5 / 1 / 10
7,346
668
5,685
6,840
2,347
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
5 / 2 / 3
6,623
602
5,895
7,056
2,508
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
Izakun
Cerberus
9
2 / 1 / 7
5,888
535
1,422
8,617
4,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
13
5 / 0 / 3
7,613
692
3,562
3,348
1,270
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Heimdallr
Torpeur76
Heimdallr
10
6 / 0 / 5
6,559
596
3,931
4,165
1,315
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 1
4,450
405
914
4,358
2,165
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

9
1 / 5 / 2
5,641
513
6,532
7,106
2,082
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artemis
Rkuchiki
Artemis
7
1 / 7 / 2
5,030
457
4,930
6,490
1,559
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

8
2 / 3 / 1
5,375
489
2,888
6,286
2,351
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
Yaldabaoth78
Cerberus
6
0 / 4 / 0
4,290
390
1,699
6,555
2,454
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
10
23
Kills
4
4
Deaths
23
28
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Albertolo
Fenrir
5
1
10
10
W
5
2
3
3.25
L
0
4
1
0.13
L
1
5
2
0.4
W
Cerberus
Izakun
Cerberus
2
1
7
5.5
L
Artemis
Rkuchiki
Artemis
1
7
2
0.29
L
2
3
1
0.83
W
Thanatos
5
0
3
6.5
W
Heimdallr
Torpeur76
Heimdallr
6
0
5
8.5
L
Cerberus
Yaldabaoth78
Cerberus
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,495
Damage
16,963
30,026
Taken
30,795
11,500
Mitigated
10,611
15,045
Healing
3,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Albertolo
Fenrir
5,685
1,005
0
3,302
6,840
2,347
0
2,597
4,243
0
38,095
W
5,895
1,220
169
2,587
7,056
2,508
822
3,888
3,168
35,107
0
L
914
285
0
0
4,358
2,165
0
306
4,026
0
12,179
L
6,532
1,262
0
522
7,106
2,082
161
3,505
3,487
22,211
0
W
Cerberus
Izakun
Cerberus
1,422
252
0
2,547
8,617
4,060
148
349
8,268
15,927
0
L
Artemis
Rkuchiki
Artemis
4,930
3,006
0
488
6,490
1,559
75
1,764
4,700
0
15,795
L
2,888
1,941
0
1,666
6,286
2,351
0
1,036
5,200
0
24,859
W
Thanatos
3,562
1,045
0
5,450
3,348
1,270
0
919
2,429
0
40,541
W
Heimdallr
Torpeur76
Heimdallr
3,931
1,960
0
990
4,165
1,315
510
478
3,687
0
31,376
L
Cerberus
Yaldabaoth78
Cerberus
1,699
145
0
1,125
6,555
2,454
0
440
6,065
10,208
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,029
Gold Earned
24,786
340
Minions Killed
178
0
Camps Cleared
0
1,033,204
Distance Traveled
1,009,215
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,346
668
75
7
0
218,905
1
W
Ra
6,623
602
65
6
0
195,016
3
L
Thor
4,450
405
31
3
0
187,807
1
L
Zeus
5,641
513
47
4
0
179,698
1
W
Cerberus
5,888
535
33
3
0
187,316
4
L
Artemis
5,030
457
27
2
0
212,376
0
L
Arachne
5,375
489
41
4
0
221,983
2
W
Thanatos
7,613
692
98
9
0
235,014
5
W
Heimdallr
6,559
596
69
6
0
196,953
2
L
Cerberus
4,290
390
32
3
0
207,351
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role