Player Matchup

Cthulhu
Cthulhu
Ashenguard
Cthulhu
Level 68
God Stats
6W - 0L
1,708 SR
Queue Stats
465W - 428L
1,465 Elo+
Solo
Sobek
Sobek
Harxey
Sobek
Level 25
God Stats
1W - 0L
1,188 SR
Queue Stats
3W - 10L
1,181 Elo+
Solo
Eset
Eset
JaxonSweetz
Eset
Level 126
God Stats
6W - 2L
1,689 SR
Queue Stats
140W - 136L
1,434 Elo+
Solo
Vulcan
Vulcan
LWP99
Vulcan
Level 128
God Stats
15W - 13L
1,407 SR
Queue Stats
710W - 755L
1,405 Elo+
Solo
Freya
Freya
PwincessMewMew
Freya
Level 105
God Stats
4W - 5L
1,503 SR
Queue Stats
120W - 121L
1,401 Elo+
Solo
Team Averages
Level 90
1,499 SR
1,377 Elo+

VS

Team Averages
Level 82
1,528 SR
1,412 Elo+
Tyr
Tyr
 
Tyr
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
POTMONKEY420X
Raijin
Level 126
God Stats
5W - 3L
1,467 SR
Queue Stats
238W - 249L
1,436 Elo+
Solo
Nemesis
Nemesis
aurorahope12
Nemesis
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 20L
1,432 Elo+
Solo
Cthulhu
Cthulhu
danilohp
Cthulhu
Level 41
God Stats
2W - 1L
1,672 SR
Queue Stats
109W - 137L
1,336 Elo+
Solo
Camazotz
Camazotz
三下梅大幅
Camazotz
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 43L
1,356 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ashenguard
Cthulhu
5
0 / 0 / 0
7,068
505
0
0
0
Sobek
Harxey
Sobek
18
1 / 2 / 14
10,200
729
7,083
16,270
19,445
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

20
10 / 3 / 5
11,834
845
19,825
13,626
6,850
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Vulcan
LWP99
Vulcan
17
1 / 2 / 8
10,311
737
14,352
6,433
3,139
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
6 / 3 / 8
10,450
746
17,178
12,728
5,935
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
14
2 / 4 / 3
9,031
645
6,046
13,585
16,652
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

19
1 / 4 / 6
10,625
759
8,781
10,135
4,111
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nemesis
aurorahope12
Nemesis
15
1 / 4 / 1
8,809
629
3,435
11,118
5,094
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
danilohp
Cthulhu
20
6 / 1 / 4
11,697
836
18,049
15,736
19,477
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Camazotz
15
0 / 6 / 7
9,087
649
7,816
16,044
13,825
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
31
18
Kills
10
10
Deaths
19
35
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
2
4
3
0.88
W
Cthulhu
Ashenguard
Cthulhu
0
0
0
0
W
Sobek
Harxey
Sobek
1
2
14
4
W
10
3
5
4.17
W
Vulcan
LWP99
Vulcan
1
2
8
2.5
L
1
4
6
1
W
6
3
8
3.33
L
Nemesis
aurorahope12
Nemesis
1
4
1
0.38
L
Cthulhu
danilohp
Cthulhu
6
1
4
8
L
Camazotz
0
6
7
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,438
Damage
44,127
49,057
Taken
66,618
35,369
Mitigated
59,159
23,422
Healing
30,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
6,046
512
4,401
3,194
13,585
16,652
207
11,117
2,090
0
11,164
W
Cthulhu
Ashenguard
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
W
Sobek
Harxey
Sobek
7,083
304
1,131
5,020
16,270
19,445
224
7,041
8,579
14,667
0
W
19,825
1,664
1,599
5,668
13,626
6,850
394
7,376
5,847
44,705
0
W
Vulcan
LWP99
Vulcan
14,352
5,919
1,520
1,514
6,433
3,139
690
4,402
1,739
35,742
0
L
8,781
277
2,612
2,069
10,135
4,111
765
9,469
596
35,582
0
W
17,178
4,568
2,267
4,703
12,728
5,935
1,281
6,218
6,062
23,668
0
L
Nemesis
aurorahope12
Nemesis
3,435
1,194
2,509
2,680
11,118
5,094
1,784
9,790
1,210
0
10,431
L
Cthulhu
danilohp
Cthulhu
18,049
724
2,667
5,706
15,736
19,477
287
13,013
2,462
36,909
0
L
Camazotz
7,816
1,556
1,109
3,678
16,044
13,825
527
14,050
1,822
0
18,093

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,863
Gold Earned
49,249
145
Minions Killed
138
0
Camps Cleared
0
1,046,845
Distance Traveled
1,284,596
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
9,031
645
12
1
0
240,923
0
W
Cthulhu
7,068
505
0
0
0
0
0
W
Sobek
10,200
729
22
2
0
267,463
0
W
Eset
11,834
845
59
4
0
247,326
0
W
Vulcan
10,311
737
42
3
0
296,787
1
L
Raijin
10,625
759
48
3
0
253,446
0
W
Freya
10,450
746
22
2
0
235,269
0
L
Nemesis
8,809
629
17
1
0
238,819
0
L
Cthulhu
11,697
836
41
3
0
295,492
2
L
Camazotz
9,087
649
20
1
0
255,916
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role