Player Matchup

Gilgamesh
Gilgamesh
Julian81349
Gilgamesh
Level 29
God Stats
3W - 2L
1,576 SR
Queue Stats
79W - 117L
1,279 Elo+
Solo
Pele
Pele
UBehindAnnie
Pele
Level 13
God Stats
1W - 2L
1,878 SR
Queue Stats
21W - 23L
1,226 Elo+
Solo
Vamana
Vamana
behnam_9242
Vamana
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 10L
1,500 Elo+
Solo
Guan Yu
Guan Yu
kele12345
Guan Yu
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
962 Elo+
Solo
Anhur
Anhur
sasori200
Anhur
Level 27
God Stats
31W - 21L
1,454 SR
Queue Stats
40W - 31L
1,478 Elo+
Solo
Team Averages
Level 15
1,582 SR
1,289 Elo+

VS

Team Averages
Level 18
1,560 SR
1,265 Elo+
Charybdis
Charybdis
Abo_s3ed702
Charybdis
Level 7
God Stats
3W - 3L
1,787 SR
Queue Stats
41W - 47L
1,224 Elo+
Solo
Bellona
Bellona
ChaoticBarnacle
Bellona
Level 18
God Stats
4W - 3L
1,448 SR
Queue Stats
10W - 24L
1,177 Elo+
Solo
Kukulkan
Kukulkan
K_Sail-sea_6
Kukulkan
Level 16
God Stats
2W - 2L
1,585 SR
Queue Stats
38W - 48L
1,305 Elo+
Solo
Neith
Neith
Keki_1289
Neith
Level 18
God Stats
5W - 9L
1,392 SR
Queue Stats
11W - 13L
1,329 Elo+
Solo
Fenrir
Fenrir
Prince Supa
Fenrir
Level 29
God Stats
3W - 2L
1,589 SR
Queue Stats
35W - 51L
1,288 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Julian81349
Gilgamesh
13
1 / 6 / 7
8,854
492
3,865
12,401
6,025
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
16 / 3 / 1
11,767
654
16,976
13,078
5,845
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Vamana
14
2 / 8 / 9
9,271
515
4,774
16,611
9,667
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Guan Yu
kele12345
Guan Yu
13
1 / 4 / 6
9,205
511
1,604
11,323
10,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anhur
sasori200
Anhur
20
10 / 0 / 2
12,568
698
11,973
11,687
4,783
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Abo_s3ed702
Charybdis
11
1 / 9 / 2
7,599
422
5,557
11,978
2,388
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
5 / 6 / 3
9,362
520
11,859
15,672
15,799
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
K_Sail-sea_6
Kukulkan
14
3 / 6 / 6
8,948
497
7,520
14,087
4,523
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Neith
Keki_1289
Neith
6
3 / 2 / 3
6,791
377
2,062
2,448
503
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
10
6 / 8 / 3
7,801
433
6,894
12,460
7,030
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
35
30
Kills
18
21
Deaths
31
25
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Abo_s3ed702
Charybdis
1
9
2
0.22
L
5
6
3
1.08
W
Gilgamesh
Julian81349
Gilgamesh
1
6
7
0.75
L
Kukulkan
K_Sail-sea_6
Kukulkan
3
6
6
1
L
Neith
Keki_1289
Neith
3
2
3
2.25
L
Fenrir
6
8
3
0.94
W
16
3
1
5.5
W
Vamana
2
8
9
0.81
W
Guan Yu
kele12345
Guan Yu
1
4
6
1
W
Anhur
sasori200
Anhur
10
0
2
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,192
Damage
33,892
65,100
Taken
56,645
36,936
Mitigated
30,243
16,640
Healing
5,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Abo_s3ed702
Charybdis
5,557
3,324
0
0
11,978
2,388
267
0
11,896
0
31,058
L
11,859
2,756
0
1,878
15,672
15,799
754
0
15,186
15,228
31,073
W
Gilgamesh
Julian81349
Gilgamesh
3,865
583
0
1,097
12,401
6,025
1,312
1,921
10,404
0
34,877
L
Kukulkan
K_Sail-sea_6
Kukulkan
7,520
1,669
0
2,895
14,087
4,523
1,177
0
14,087
51,210
0
L
Neith
Keki_1289
Neith
2,062
1,156
0
24
2,448
503
859
0
2,334
0
9,440
L
Fenrir
6,894
976
0
560
12,460
7,030
512
0
12,217
0
27,731
W
16,976
4,427
0
2,479
13,078
5,845
1,649
3,818
9,071
0
77,883
W
Vamana
4,774
2,214
0
5,585
16,611
9,667
398
1,316
15,281
0
32,257
W
Guan Yu
kele12345
Guan Yu
1,604
295
416
2,460
11,323
10,616
590
3,197
7,940
0
16,213
W
Anhur
sasori200
Anhur
11,973
8,253
0
4,603
11,687
4,783
8,810
512
11,095
0
98,907

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,665
Gold Earned
40,501
447
Minions Killed
288
0
Camps Cleared
0
1,752,854
Distance Traveled
1,343,476
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
7,599
422
62
3
0
296,186
0
L
Bellona
9,362
520
77
4
0
314,080
1
W
Gilgamesh
8,854
492
53
3
0
277,463
0
L
Kukulkan
8,948
497
85
5
0
319,307
0
L
Neith
6,791
377
22
1
0
108,380
0
L
Fenrir
7,801
433
42
2
0
305,523
0
W
Pele
11,767
654
113
6
0
407,990
0
W
Vamana
9,271
515
53
3
0
389,084
4
W
Guan Yu
9,205
511
32
2
0
369,753
0
W
Anhur
12,568
698
196
11
0
308,564
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role