Player Matchup

Cliodhna
Cliodhna
KarleetoPC
Cliodhna
Level 160
God Stats
46W - 8L
1,911 SR
Queue Stats
1,225W - 275L
1,849 Elo+
Solo
Hercules
Hercules
Xxdanielin86xX
Hercules
Level 62
God Stats
11W - 5L
1,628 SR
Queue Stats
52W - 41L
1,555 Elo+
Solo
Sol
Sol
ruliodelatess
Sol
Level 158
God Stats
9W - 8L
1,688 SR
Queue Stats
727W - 665L
1,557 Elo+
Solo
Team Averages
Level 127
1,743 SR
1,653 Elo+

VS

Team Averages
Level 127
1,716 SR
1,696 Elo+
Ra
Ra
DarkFlame3311
Ra
Level 129
God Stats
50W - 22L
1,787 SR
Queue Stats
143W - 72L
1,782 Elo+
Party 1
Kali
Kali
GrecianGold
Kali
Level 94
God Stats
4W - 7L
1,443 SR
Queue Stats
195W - 214L
1,473 Elo+
Solo
Gilgamesh
Gilgamesh
ratchet2002_
Gilgamesh
Level 159
God Stats
8W - 1L
1,917 SR
Queue Stats
204W - 114L
1,834 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
KarleetoPC
Cliodhna
16
8 / 6 / 9
11,784
786
22,162
15,429
8,374
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hercules
16
8 / 5 / 7
12,438
829
12,468
20,631
20,234
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
5 / 4 / 14
11,884
792
17,496
16,165
12,094
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 9
10,229
682
11,403
14,954
6,967
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
8 / 10 / 5
12,265
818
14,254
20,978
10,774
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
ratchet2002_
Gilgamesh
14
4 / 7 / 10
10,823
722
16,223
23,008
17,470
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
39
21
Kills
15
15
Deaths
21
30
Assists
24
Player
Kills
Deaths
Assists
KDA
L
3
4
9
1.88
L
8
10
5
1.05
W
Cliodhna
KarleetoPC
Cliodhna
8
6
9
2.08
W
Hercules
8
5
7
2.3
L
Gilgamesh
ratchet2002_
Gilgamesh
4
7
10
1.29
W
5
4
14
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,126
Damage
41,880
52,225
Taken
58,940
40,702
Mitigated
35,211
16,452
Healing
13,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,403
1,080
2,525
5,050
14,954
6,967
303
3,456
11,498
44,917
0
L
14,254
6,632
0
5,614
20,978
10,774
705
7,605
13,373
118
26,901
W
Cliodhna
KarleetoPC
Cliodhna
22,162
4,333
0
1,094
15,429
8,374
361
3,554
11,875
0
50,663
W
Hercules
12,468
3,495
1,002
7,030
20,631
20,234
188
4,223
16,408
8,727
24,315
L
Gilgamesh
ratchet2002_
Gilgamesh
16,223
6,147
0
621
23,008
17,470
460
8,524
14,484
0
29,246
W
17,496
6,781
0
7,326
16,165
12,094
2,667
4,216
11,949
57,545
3,814

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,106
Gold Earned
33,317
194
Minions Killed
132
11
Camps Cleared
2
821,821
Distance Traveled
808,532
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,229
682
80
5
0
283,250
1
L
Kali
12,265
818
34
2
2
264,130
0
W
Cliodhna
11,784
786
58
4
5
301,189
3
W
Hercules
12,438
829
39
3
3
267,488
2
L
Gilgamesh
10,823
722
18
1
0
261,152
2
W
Sol
11,884
792
97
6
3
253,144
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role