Player Matchup

Loki
Loki
Angerf0rz
Loki
Level 83
God Stats
12W - 9L
1,562 SR
Queue Stats
35W - 38L
1,392 Elo+
Solo
Ymir
Ymir
Karl__Drogo
Ymir
Level 89
God Stats
34W - 23L
1,591 SR
Queue Stats
273W - 256L
1,526 Elo+
Party 1
Scylla
Scylla
Riskit4aBskit
Scylla
Level 143
God Stats
2W - 4L
1,232 SR
Queue Stats
421W - 399L
1,563 Elo+
Party 1
Team Averages
Level 105
1,462 SR
1,494 Elo+

VS

Team Averages
Level 65
1,177 SR
1,213 Elo+
Merlin
Merlin
VikingrFinn
Merlin
Level 124
God Stats
1W - 4L
1,247 SR
Queue Stats
72W - 75L
1,407 Elo+
Solo
Ymir
Ymir
bluehed83
Ymir
Level 46
God Stats
8W - 18L
1,057 SR
Queue Stats
41W - 141L
1,195 Elo+
Party 2
Jing Wei
Jing Wei
dec_tindle1996
Jing Wei
Level 25
God Stats
0W - 4L
1,228 SR
Queue Stats
25W - 59L
1,038 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
12
6 / 0 / 9
8,457
846
3,509
5,091
2,570
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
4 / 0 / 12
8,954
895
4,815
8,979
7,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
6 / 0 / 9
8,430
843
9,875
3,464
1,202
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
11
0 / 3 / 0
6,454
645
6,049
6,318
2,345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
8
0 / 6 / 0
5,762
576
3,149
9,507
7,188
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Jing Wei
6
0 / 7 / 0
5,686
569
739
6,332
2,029
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
0
16
Kills
0
0
Deaths
16
30
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Loki
6
0
9
10.5
W
4
0
12
10
W
6
0
9
10.5
L
Merlin
0
3
0
0
L
Ymir
0
6
0
0
L
Jing Wei
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,199
Damage
9,937
17,534
Taken
22,157
11,419
Mitigated
11,562
8,291
Healing
595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
3,509
277
0
2,766
5,091
2,570
783
3,265
1,530
0
24,622
W
4,815
1,418
0
3,596
8,979
7,647
671
4,445
4,250
18,268
0
W
9,875
676
70
1,859
3,464
1,202
1,030
2,095
1,183
35,855
0
L
Merlin
6,049
664
0
555
6,318
2,345
0
4,523
1,621
29,074
0
L
Ymir
3,149
575
0
0
9,507
7,188
0
5,959
3,330
8,875
0
L
Jing Wei
739
274
0
40
6,332
2,029
0
3,764
2,426
0
6,426

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,841
Gold Earned
17,902
121
Minions Killed
71
8
Camps Cleared
2
595,724
Distance Traveled
360,182
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,457
846
29
3
5
220,302
4
W
Ymir
8,954
895
26
3
2
192,855
1
W
Scylla
8,430
843
66
7
1
182,567
0
L
Merlin
6,454
645
54
5
0
163,908
3
L
Ymir
5,762
576
9
1
2
121,081
0
L
Jing Wei
5,686
569
8
1
0
75,193
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role