Player Matchup

Ah Puch
Ah Puch
FD_FRANTS
Ah Puch
Level 15
God Stats
0W - 1L
1,268 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Mercury
Mercury
MightyKingLaw
Mercury
Level 133
God Stats
2W - 6L
1,246 SR
Queue Stats
463W - 477L
1,482 Elo+
Solo
Sol
Sol
NeedlessBow67
Sol
Level 139
God Stats
3W - 6L
1,152 SR
Queue Stats
426W - 471L
1,406 Elo+
Solo
Eset
Eset
PandaBliss
Eset
Level 84
God Stats
8W - 7L
1,600 SR
Queue Stats
217W - 222L
1,366 Elo+
Party 1
Odin
Odin
theupsidedownone
Odin
Level 72
God Stats
0W - 2L
1,455 SR
Queue Stats
218W - 225L
1,366 Elo+
Party 1
Team Averages
Level 89
1,344 SR
1,424 Elo+

VS

Team Averages
Level 103
1,583 SR
1,443 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
BoJack008
Tiamat
Level 82
God Stats
6W - 1L
1,449 SR
Queue Stats
153W - 164L
1,442 Elo+
Solo
Vulcan
Vulcan
Francisco Jr689
Vulcan
Level 114
God Stats
27W - 11L
1,633 SR
Queue Stats
887W - 928L
1,406 Elo+
Solo
Nike
Nike
ThaSwagChef
Nike
Level 129
God Stats
3W - 0L
1,834 SR
Queue Stats
91W - 82L
1,447 Elo+
Solo
Raijin
Raijin
xCasas
Raijin
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
120W - 166L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
FD_FRANTS
Ah Puch
10
1 / 3 / 2
6,165
685
2,021
4,860
1,707
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mercury
12
1 / 3 / 4
6,510
723
3,375
12,925
5,170
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

16
4 / 0 / 7
7,976
886
13,559
8,097
3,108
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
1 / 3 / 6
6,528
725
5,847
6,987
2,621
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
6 / 4 / 3
7,438
826
8,240
12,689
10,783
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
13
4 / 3 / 4
7,563
840
7,967
8,680
8,243
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiamat
BoJack008
Tiamat
15
3 / 1 / 8
7,929
881
6,489
8,154
4,920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

15
3 / 2 / 9
8,464
940
15,531
4,690
1,807
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
2 / 2 / 7
7,446
827
5,844
8,142
4,553
Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Raijin
xCasas
Raijin
12
1 / 5 / 3
7,125
792
4,187
10,224
3,867
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
44
13
Kills
13
13
Deaths
13
22
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
4
3
4
2
W
Tiamat
BoJack008
Tiamat
3
1
8
7
L
Ah Puch
FD_FRANTS
Ah Puch
1
3
2
0.67
W
3
2
9
3.75
L
Mercury
1
3
4
1
L
4
0
7
7.5
L
1
3
6
1.33
W
2
2
7
2.75
L
6
4
3
1.88
W
Raijin
xCasas
Raijin
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,042
Damage
40,018
45,558
Taken
39,890
23,389
Mitigated
23,390
19,026
Healing
15,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
7,967
552
336
1,820
8,680
8,243
349
4,749
3,931
12,563
0
W
Tiamat
BoJack008
Tiamat
6,489
887
1,166
4,089
8,154
4,920
58
3,519
4,635
14,876
0
L
Ah Puch
FD_FRANTS
Ah Puch
2,021
30
0
215
4,860
1,707
0
3,853
1,007
5,730
0
W
15,531
8,900
320
897
4,690
1,807
0
2,742
1,948
30,204
0
L
Mercury
3,375
1,573
439
4,060
12,925
5,170
0
10,198
2,727
0
7,942
L
13,559
1,643
1,579
4,569
8,097
3,108
0
6,035
2,062
33,174
0
L
5,847
293
1,358
1,279
6,987
2,621
0
5,853
1,134
11,763
0
W
5,844
823
859
2,333
8,142
4,553
26
4,400
3,709
0
7,961
L
8,240
874
1,134
4,393
12,689
10,783
0
8,235
4,454
0
16,415
W
Raijin
xCasas
Raijin
4,187
653
996
3,161
10,224
3,867
587
6,017
4,207
13,527
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,617
Gold Earned
38,527
98
Minions Killed
101
0
Camps Cleared
0
924,065
Distance Traveled
896,043
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
7,563
840
19
2
0
174,251
0
W
Tiamat
7,929
881
14
2
0
191,482
0
L
Ah Puch
6,165
685
14
2
0
144,185
0
W
Vulcan
8,464
940
41
5
0
201,213
1
L
Mercury
6,510
723
4
0
0
178,140
1
L
Sol
7,976
886
50
6
0
210,133
2
L
Eset
6,528
725
10
1
0
182,545
0
W
Nike
7,446
827
8
1
0
175,648
1
L
Odin
7,438
826
20
2
0
209,062
0
W
Raijin
7,125
792
19
2
0
153,449
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role