Player Matchup

Olorun
Olorun
Masters
TalhaFromSmite
Olorun
Masters
Level 59
God Stats
1W - 1L
1,857 SR
Queue Stats
23W - 14L
2,593 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 59
1,857 SR
2,593 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 142
1,500 SR
1,500 MMR
Sol
Sol
Gold II
 
Sol
Gold II
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 0
5,703
1,141
3,111
4,302
1,712
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
LokiSetHe BoKaliSkadi

VS

Bans
UllrAh Muzen CabHou YiBellonaIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
6
0 / 4 / 0
3,707
741
2,580
3,758
1,275
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
0
4
Kills
0
0
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
4
0
0
W
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,111
Damage
2,580
4,302
Taken
3,758
1,712
Mitigated
1,275
2,312
Healing
694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
2,580
1,278
0
694
3,758
1,275
0
2,565
1,193
7,797
1,256
W
3,111
1,815
0
2,312
4,302
1,712
869
2,319
1,983
21,941
2,814

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

5,703
Gold Earned
3,707
56
Minions Killed
16
4
Camps Cleared
0
91,792
Distance Traveled
56,799
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
3,707
741
16
3
0
56,799
0
W
Olorun
5,703
1,141
56
11
4
91,792
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role