Player Matchup

Cliodhna
Cliodhna
AniHydra
Cliodhna
Level 149
God Stats
4W - 4L
1,635 SR
Queue Stats
10W - 7L
1,561 Elo+
Party 1
Da Ji
Da Ji
TanOsprey125699
Da Ji
Level 132
God Stats
2W - 0L
1,496 SR
Queue Stats
47W - 62L
1,479 Elo+
Solo
Hades
Hades
TheRabbitLua
Hades
Level 101
God Stats
70W - 88L
1,478 SR
Queue Stats
546W - 825L
1,356 Elo+
Solo
Baron Samedi
Baron Samedi
peanutkiller04
Baron Samedi
Level 116
God Stats
2W - 2L
1,577 SR
Queue Stats
4W - 3L
1,385 Elo+
Party 1
Team Averages
Level 125
1,546 SR
1,445 Elo+

VS

Team Averages
Level 129
1,533 SR
1,445 Elo+
Da Ji
Da Ji
 
Da Ji
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Daab0mb
Sobek
Level 155
God Stats
3W - 8L
1,448 SR
Queue Stats
110W - 143L
1,392 Elo+
Solo
Neith
Neith
NeptuniumNight
Neith
Level 138
God Stats
1W - 3L
1,598 SR
Queue Stats
22W - 17L
1,479 Elo+
Solo
Zhong Kui
Zhong Kui
TheVortexCute
Zhong Kui
Level 68
God Stats
4W - 9L
1,586 SR
Queue Stats
60W - 73L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
AniHydra
Cliodhna
15
6 / 1 / 4
9,258
842
9,270
8,973
7,013
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

14
2 / 3 / 5
8,358
760
4,193
7,962
3,139
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
2 / 1 / 4
8,623
784
5,015
7,755
3,630
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Baron Samedi
peanutkiller04
Baron Samedi
14
3 / 4 / 6
8,704
791
8,603
8,473
4,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
13
4 / 3 / 3
7,946
722
6,087
7,018
2,846
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Sobek
Daab0mb
Sobek
12
0 / 2 / 4
7,846
713
5,349
11,230
10,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
3 / 3 / 2
8,023
729
6,285
7,298
2,541
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
TheVortexCute
Zhong Kui
13
2 / 5 / 4
7,822
711
4,610
10,826
5,974
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
22
13
Kills
9
9
Deaths
13
19
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
4
3
3
1.83
W
Cliodhna
AniHydra
Cliodhna
6
1
4
8
L
Sobek
Daab0mb
Sobek
0
2
4
1
L
3
3
2
1.33
W
2
3
5
1.5
W
2
1
4
4
L
Zhong Kui
TheVortexCute
Zhong Kui
2
5
4
0.8
W
Baron Samedi
peanutkiller04
Baron Samedi
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,081
Damage
22,331
33,163
Taken
36,372
17,881
Mitigated
21,988
12,750
Healing
8,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
6,087
1,365
0
530
7,018
2,846
0
2,185
4,833
0
13,389
W
Cliodhna
AniHydra
Cliodhna
9,270
1,253
0
1,388
8,973
7,013
986
2,402
6,571
0
31,871
L
Sobek
Daab0mb
Sobek
5,349
445
0
3,358
11,230
10,627
13
4,129
7,101
17,016
0
L
6,285
2,043
0
1,740
7,298
2,541
80
2,379
4,919
0
28,452
W
4,193
1,005
27
3,215
7,962
3,139
540
2,613
5,349
0
17,090
W
5,015
819
280
4,137
7,755
3,630
94
2,339
5,416
34,474
0
L
Zhong Kui
TheVortexCute
Zhong Kui
4,610
132
0
2,981
10,826
5,974
0
5,175
5,651
25,008
0
W
Baron Samedi
peanutkiller04
Baron Samedi
8,603
225
1,261
2,442
8,473
4,099
219
3,236
5,237
25,613
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,943
Gold Earned
31,637
206
Minions Killed
135
12
Camps Cleared
5
800,505
Distance Traveled
807,899
3
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,946
722
18
2
2
221,006
5
W
Cliodhna
9,258
842
49
4
2
248,579
1
L
Sobek
7,846
713
21
2
1
212,830
8
L
Neith
8,023
729
53
5
2
191,533
4
W
Da Ji
8,358
760
32
3
4
192,091
1
W
Hades
8,623
784
79
7
4
186,551
1
L
Zhong Kui
7,822
711
43
4
0
182,530
1
W
Baron Samedi
8,704
791
46
4
2
173,284
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role