Player Matchup

Zeus
Zeus
 
Zeus
Level 11
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Leifforsake
Neith
Level 4
God Stats
1W - 2L
1,716 SR
Queue Stats
3W - 2L
1,774 Elo+
Solo
Ravana
Ravana
Matschauge23
Ravana
Level 13
God Stats
0W - 4L
1,258 SR
Queue Stats
21W - 17L
1,534 Elo+
Solo
Cerberus
Cerberus
Xx2014xX2014xX
Cerberus
Level 6
God Stats
11W - 12L
1,633 SR
Queue Stats
13W - 15L
1,315 Elo+
Solo
Rama
Rama
daliladope
Rama
Level 7
God Stats
2W - 2L
1,386 SR
Queue Stats
20W - 22L
1,282 Elo+
Solo
Team Averages
Level 8
1,499 SR
1,481 Elo+

VS

Team Averages
Level 24
1,567 SR
1,553 Elo+
Izanami
Izanami
Im_New007
Izanami
Level 7
God Stats
31W - 6L
2,119 SR
Queue Stats
38W - 12L
1,933 Elo+
Party 1
Cernunnos
Cernunnos
Krivbass85
Cernunnos
Level 14
God Stats
11W - 18L
1,188 SR
Queue Stats
114W - 144L
1,347 Elo+
Solo
Hades
Hades
Reaskyz
Hades
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 4L
1,574 Elo+
Party 1
Yemoja
Yemoja
Tekmoz
Yemoja
Level 77
God Stats
346W - 290L
1,565 SR
Queue Stats
427W - 389L
1,493 Elo+
Party 1
Merlin
Merlin
Yulebamboo
Merlin
Level 19
God Stats
4W - 6L
1,464 SR
Queue Stats
82W - 74L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
10
4 / 2 / 0
6,225
623
5,273
7,154
2,029
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
1 / 2 / 2
5,306
531
3,366
7,055
1,903
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ravana
10
3 / 1 / 2
6,007
601
3,965
5,007
2,134
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
8
2 / 1 / 4
5,327
533
2,612
7,252
2,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

7
1 / 2 / 4
4,836
484
2,251
4,608
1,044
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Im_New007
Izanami
11
0 / 2 / 2
6,177
618
5,186
7,783
2,848
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cernunnos
Krivbass85
Cernunnos
9
2 / 3 / 1
5,444
544
2,633
5,064
1,254
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hades
Reaskyz
Hades
10
3 / 1 / 0
6,077
608
4,606
6,409
3,067
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Yemoja
Tekmoz
Yemoja
8
1 / 3 / 0
5,055
506
2,920
8,911
4,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
Yulebamboo
Merlin
10
2 / 3 / 2
6,083
608
3,179
5,831
1,977
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
13
11
Kills
8
8
Deaths
12
12
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
4
2
0
2
W
Izanami
Im_New007
Izanami
0
2
2
0.5
W
Cernunnos
Krivbass85
Cernunnos
2
3
1
0.83
L
1
2
2
1
L
Ravana
3
1
2
4
W
Hades
Reaskyz
Hades
3
1
0
3
W
Yemoja
Tekmoz
Yemoja
1
3
0
0.33
L
Cerberus
2
1
4
4
W
Merlin
Yulebamboo
Merlin
2
3
2
1
L
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,467
Damage
18,524
31,076
Taken
33,998
10,066
Mitigated
13,712
11,837
Healing
8,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
5,273
2,119
0
2,649
7,154
2,029
35
4,654
2,300
28,368
0
W
Izanami
Im_New007
Izanami
5,186
3,347
0
3,196
7,783
2,848
1,869
0
7,783
0
47,198
W
Cernunnos
Krivbass85
Cernunnos
2,633
1,756
0
1,095
5,064
1,254
480
515
4,549
0
23,331
L
3,366
1,410
0
3,857
7,055
1,903
0
1,366
5,627
0
21,984
L
Ravana
3,965
1,281
0
1,404
5,007
2,134
18
1,587
3,370
0
33,375
W
Hades
Reaskyz
Hades
4,606
780
70
1,859
6,409
3,067
0
1,360
5,049
27,484
0
W
Yemoja
Tekmoz
Yemoja
2,920
494
167
974
8,911
4,566
238
2,574
6,337
15,246
0
L
Cerberus
2,612
161
221
3,138
7,252
2,956
27
1,286
5,966
17,895
0
W
Merlin
Yulebamboo
Merlin
3,179
0
0
1,462
5,831
1,977
0
3,436
2,395
31,270
0
L
2,251
2,113
0
568
4,608
1,044
20
1,782
2,826
0
13,773

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,701
Gold Earned
28,836
238
Minions Killed
283
0
Camps Cleared
0
931,094
Distance Traveled
895,282
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
6,225
623
61
6
0
167,176
2
W
Izanami
6,177
618
85
9
0
184,662
4
W
Cernunnos
5,444
544
48
5
0
167,951
0
L
Neith
5,306
531
41
4
0
180,940
0
L
Ravana
6,007
601
72
7
0
204,708
0
W
Hades
6,077
608
61
6
0
202,278
0
W
Yemoja
5,055
506
22
2
0
167,377
1
L
Cerberus
5,327
533
34
3
0
205,740
0
W
Merlin
6,083
608
67
7
0
173,014
1
L
Rama
4,836
484
30
3
0
172,530
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role