Player Matchup

Ymir
Ymir
Platinum III
 
Ymir
Platinum III
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Achilles
Achilles
Gold III
RedDragonClay
Achilles
Gold III
Level 124
God Stats
11W - 14L
1,575 SR
Queue Stats
354W - 407L
1,498 MMR
Solo
Scylla
Scylla
Gold I
TheOmar888
Scylla
Gold I
Level 156
God Stats
7W - 8L
1,546 SR
Queue Stats
68W - 90L
1,826 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 127
1,541 SR
1,608 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 122
1,705 SR
1,781 MMR
Fenrir
Fenrir
Platinum II
MYWONE2255
Fenrir
Platinum II
Level 84
God Stats
4W - 1L
1,734 SR
Queue Stats
52W - 48L
2,115 MMR
Solo
Chaac
Chaac
Gold V
PynkTurtle2
Chaac
Gold V
Level 127
God Stats
15W - 16L
1,691 SR
Queue Stats
21W - 23L
1,753 MMR
Solo
Baron Samedi
Baron Samedi
Gold III
vaderdeath54
Baron Samedi
Gold III
Level 154
God Stats
1W - 2L
1,692 SR
Queue Stats
99W - 107L
1,475 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
16
1 / 5 / 9
13,235
602
8,686
28,821
38,586
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Achilles
RedDragonClay
Achilles
17
5 / 7 / 5
14,743
670
20,837
31,916
41,949
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Scylla
TheOmar888
Scylla
16
4 / 6 / 3
13,124
597
16,343
14,901
8,039
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
GilgameshPersephoneOdinMorgan Le FayAthena

VS

Bans
TiamatZeusNoxAphroditeCharybdis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
MYWONE2255
Fenrir
17
5 / 4 / 9
14,759
671
18,150
25,099
22,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

18
2 / 2 / 12
13,847
629
22,924
25,585
17,124
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Baron Samedi
vaderdeath54
Baron Samedi
19
11 / 5 / 5
15,740
715
24,874
20,294
8,100
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
44
10
Kills
18
18
Deaths
11
17
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
1
5
9
1.1
W
Fenrir
MYWONE2255
Fenrir
5
4
9
2.38
W
2
2
12
4
L
Achilles
RedDragonClay
Achilles
5
7
5
1.07
L
Scylla
TheOmar888
Scylla
4
6
3
0.92
W
Baron Samedi
vaderdeath54
Baron Samedi
11
5
5
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,866
Damage
65,948
75,638
Taken
70,978
88,574
Mitigated
47,655
9,562
Healing
33,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
8,686
652
300
2,992
28,821
38,586
297
8,770
20,051
21,137
0
W
Fenrir
MYWONE2255
Fenrir
18,150
4,898
0
10,831
25,099
22,431
1,509
5,926
19,173
2,706
58,379
W
22,924
4,095
0
11,256
25,585
17,124
1,237
8,953
16,632
0
83,627
L
Achilles
RedDragonClay
Achilles
20,837
6,058
339
3,715
31,916
41,949
581
11,658
20,258
0
48,295
L
Scylla
TheOmar888
Scylla
16,343
1,730
0
2,216
14,901
8,039
363
6,045
8,856
59,823
0
W
Baron Samedi
vaderdeath54
Baron Samedi
24,874
1,712
3,032
8,517
20,294
8,100
335
10,997
9,297
72,424
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,102
Gold Earned
44,346
184
Minions Killed
262
4
Camps Cleared
15
1,132,619
Distance Traveled
1,201,733
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
13,235
602
28
1
0
371,491
3
W
Fenrir
14,759
671
51
2
4
385,542
5
W
Chaac
13,847
629
146
7
5
457,195
4
L
Achilles
14,743
670
64
3
1
380,617
6
L
Scylla
13,124
597
92
4
3
380,511
3
W
Baron Samedi
15,740
715
65
3
6
358,996
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role