Player Matchup

Chiron
Chiron
DancingWithALeaf
Chiron
Level 17
God Stats
2W - 2L
1,347 SR
Queue Stats
10W - 11L
1,468 Elo+
Party 2
Amaterasu
Amaterasu
Fracasoide
Amaterasu
Level 16
God Stats
1W - 4L
1,154 SR
Queue Stats
1W - 5L
1,024 Elo+
Solo
Bakasura
Bakasura
SquashyActor10
Bakasura
Level 27
God Stats
18W - 7L
1,590 SR
Queue Stats
177W - 162L
1,518 Elo+
Solo
Jormungandr
Jormungandr
Whamuu
Jormungandr
Level 27
God Stats
5W - 3L
1,494 SR
Queue Stats
17W - 11L
1,527 Elo+
Solo
Tyr
Tyr
Yunito513G
Tyr
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 10L
1,465 Elo+
Party 2
Team Averages
Level 23
1,417 SR
1,400 Elo+

VS

Team Averages
Level 21
1,623 SR
1,499 Elo+
Neith
Neith
Chknugitz916
Neith
Level 8
God Stats
12W - 10L
1,688 SR
Queue Stats
109W - 110L
1,579 Elo+
Party 1
Baron Samedi
Baron Samedi
MILLDONIJtm
Baron Samedi
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Bakasura
Bakasura
aggamueda
Bakasura
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
68W - 70L
1,517 Elo+
Party 1
Bacchus
Bacchus
ebonyslayer
Bacchus
Level 8
God Stats
8W - 6L
1,698 SR
Queue Stats
28W - 37L
1,507 Elo+
Party 1
Merlin
Merlin
therealdpro
Merlin
Level 68
God Stats
1W - 1L
1,727 SR
Queue Stats
199W - 238L
1,395 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
12 / 5 / 5
11,202
533
19,239
16,386
5,237
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Amaterasu
Fracasoide
Amaterasu
13
0 / 6 / 3
8,692
414
2,230
13,681
4,683
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
20
23 / 1 / 2
14,601
695
23,308
17,264
9,796
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
Whamuu
Jormungandr
17
5 / 3 / 21
11,945
569
9,394
18,662
20,355
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
5 / 6 / 9
10,890
519
7,171
19,589
16,175
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 11 / 2
8,923
425
11,814
16,576
6,476
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Baron Samedi
MILLDONIJtm
Baron Samedi
11
0 / 8 / 4
7,338
349
3,523
10,440
3,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
aggamueda
Bakasura
18
13 / 8 / 2
11,776
561
19,723
20,572
12,573
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
ebonyslayer
Bacchus
11
2 / 9 / 3
8,332
397
8,602
21,065
25,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Merlin
13
2 / 9 / 3
8,853
422
7,186
12,942
4,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
35
45
Kills
21
21
Deaths
45
40
Assists
14
Player
Kills
Deaths
Assists
KDA
L
4
11
2
0.45
W
12
5
5
2.9
W
Amaterasu
Fracasoide
Amaterasu
0
6
3
0.25
L
Baron Samedi
MILLDONIJtm
Baron Samedi
0
8
4
0.25
W
Bakasura
23
1
2
24
W
Jormungandr
Whamuu
Jormungandr
5
3
21
5.17
W
5
6
9
1.58
L
Bakasura
aggamueda
Bakasura
13
8
2
1.75
L
Bacchus
ebonyslayer
Bacchus
2
9
3
0.39
L
Merlin
2
9
3
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,342
Damage
50,848
85,582
Taken
81,595
56,246
Mitigated
51,809
27,186
Healing
9,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,814
6,322
0
2,432
16,576
6,476
96
2,895
13,232
0
52,897
W
19,239
11,711
882
7,362
16,386
5,237
2,898
7,189
8,901
0
76,246
W
Amaterasu
Fracasoide
Amaterasu
2,230
1,390
0
2,187
13,681
4,683
103
1,157
11,769
0
35,304
L
Baron Samedi
MILLDONIJtm
Baron Samedi
3,523
406
245
1,552
10,440
3,616
207
1,324
8,766
16,133
0
W
Bakasura
23,308
17,510
0
8,419
17,264
9,796
1,419
904
15,552
0
119,630
W
Jormungandr
Whamuu
Jormungandr
9,394
2,465
0
4,201
18,662
20,355
800
6,488
11,618
46,379
0
W
7,171
2,368
146
3,989
19,589
16,175
790
2,949
14,925
0
38,837
L
Bakasura
aggamueda
Bakasura
19,723
13,386
0
3,535
20,572
12,573
74
840
18,982
0
59,462
L
Bacchus
ebonyslayer
Bacchus
8,602
1,911
0
1,009
21,065
25,001
0
4,029
16,266
21,388
0
L
Merlin
7,186
913
41
813
12,942
4,143
228
306
12,126
39,423
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,330
Gold Earned
45,222
522
Minions Killed
334
0
Camps Cleared
0
2,009,321
Distance Traveled
1,694,253
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,923
425
95
5
0
332,985
0
W
Chiron
11,202
533
111
5
0
383,121
2
W
Amaterasu
8,692
414
66
3
0
374,777
0
L
Baron Samedi
7,338
349
23
1
0
242,577
1
W
Bakasura
14,601
695
206
10
0
490,184
0
W
Jormungandr
11,945
569
73
3
0
359,417
1
W
Tyr
10,890
519
66
3
0
401,822
3
L
Bakasura
11,776
561
113
5
0
420,995
5
L
Bacchus
8,332
397
18
1
0
379,657
0
L
Merlin
8,853
422
85
4
0
318,039
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role