Player Matchup

Geb
Geb
Dominate786
Geb
Level 150
God Stats
1W - 0L
1,804 SR
Queue Stats
27W - 27L
1,596 Elo+
Party 1
Horus
Horus
Metrovius
Horus
Level 149
God Stats
1W - 0L
1,708 SR
Queue Stats
27W - 9L
1,844 Elo+
Party 1
Kuzenbo
Kuzenbo
Sqronite
Kuzenbo
Level 143
God Stats
1W - 0L
1,439 SR
Queue Stats
20W - 5L
1,765 Elo+
Party 1
Heimdallr
Heimdallr
StraightArrow
Heimdallr
Level 109
God Stats
1W - 1L
1,655 SR
Queue Stats
31W - 6L
1,851 Elo+
Party 1
Thoth
Thoth
vCrypt
Thoth
Level 127
God Stats
1W - 0L
1,241 SR
Queue Stats
14W - 6L
1,711 Elo+
Party 1
Team Averages
Level 136
1,569 SR
1,753 Elo+

VS

Team Averages
Level 134
1,493 SR
1,585 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
EDAWG8829
Ra
Level 157
God Stats
0W - 1L
1,298 SR
Queue Stats
387W - 353L
1,661 Elo+
Solo
Skadi
Skadi
PipeBeak
Skadi
Level 69
God Stats
1W - 2L
1,452 SR
Queue Stats
109W - 78L
1,612 Elo+
Solo
Hun Batz
Hun Batz
Suddzy117
Hun Batz
Level 149
God Stats
3W - 4L
1,498 SR
Queue Stats
180W - 189L
1,593 Elo+
Solo
Hera
Hera
iEragames
Hera
Level 160
God Stats
2W - 1L
1,715 SR
Queue Stats
74W - 59L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 6 / 16
11,400
671
14,514
20,320
9,945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
Metrovius
Horus
20
4 / 3 / 18
12,082
711
14,123
20,166
21,857
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Kuzenbo
Sqronite
Kuzenbo
18
5 / 5 / 12
12,074
710
14,338
21,860
31,055
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Heimdallr
StraightArrow
Heimdallr
20
6 / 3 / 14
12,140
714
18,881
15,991
8,358
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thoth
vCrypt
Thoth
20
12 / 1 / 13
13,090
770
20,124
8,916
3,593
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
20
6 / 2 / 9
11,988
705
14,836
21,480
24,955
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
0 / 9 / 13
10,269
604
9,814
16,396
6,259
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
PipeBeak
Skadi
17
3 / 7 / 9
10,574
622
13,993
14,107
4,584
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hun Batz
Suddzy117
Hun Batz
17
4 / 6 / 10
10,246
603
14,422
20,416
15,279
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hera
18
5 / 7 / 10
11,439
673
16,926
16,526
5,793
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
69
31
Kills
18
18
Deaths
31
73
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
6
2
9
5.25
W
4
6
16
2
L
0
9
13
0.72
W
Horus
Metrovius
Horus
4
3
18
4.33
L
Skadi
PipeBeak
Skadi
3
7
9
1.07
W
Kuzenbo
Sqronite
Kuzenbo
5
5
12
2.2
W
Heimdallr
StraightArrow
Heimdallr
6
3
14
4.33
L
Hun Batz
Suddzy117
Hun Batz
4
6
10
1.5
L
Hera
5
7
10
1.43
W
Thoth
vCrypt
Thoth
12
1
13
18.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,980
Damage
69,991
87,253
Taken
88,925
74,808
Mitigated
56,870
37,212
Healing
30,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
14,836
2,341
1,954
4,662
21,480
24,955
0
10,890
10,590
0
29,854
W
14,514
1,025
1,603
2,221
20,320
9,945
50
9,143
11,177
33,602
0
L
9,814
758
9,643
4,005
16,396
6,259
750
10,666
5,730
31,241
0
W
Horus
Metrovius
Horus
14,123
4,894
7,056
7,768
20,166
21,857
1,751
4,247
15,919
0
22,658
L
Skadi
PipeBeak
Skadi
13,993
6,339
0
570
14,107
4,584
0
8,009
6,098
0
30,357
W
Kuzenbo
Sqronite
Kuzenbo
14,338
3,249
3,402
3,483
21,860
31,055
153
6,525
15,335
24,688
0
W
Heimdallr
StraightArrow
Heimdallr
18,881
10,521
1,144
4,983
15,991
8,358
2,960
4,230
11,761
0
52,206
L
Hun Batz
Suddzy117
Hun Batz
14,422
2,641
1,607
4,199
20,416
15,279
0
9,509
10,907
0
28,371
L
Hera
16,926
3,204
798
2,574
16,526
5,793
450
9,902
6,624
32,200
0
W
Thoth
vCrypt
Thoth
20,124
320
2,729
2,823
8,916
3,593
731
2,595
6,321
42,626
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,786
Gold Earned
54,516
166
Minions Killed
190
0
Camps Cleared
0
1,547,034
Distance Traveled
1,388,079
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
11,988
705
30
2
0
311,785
1
W
Geb
11,400
671
34
2
0
253,448
1
L
Ra
10,269
604
62
4
0
249,602
1
W
Horus
12,082
711
11
1
0
338,522
0
L
Skadi
10,574
622
39
2
0
275,712
0
W
Kuzenbo
12,074
710
5
0
0
316,548
0
W
Heimdallr
12,140
714
64
4
0
286,725
0
L
Hun Batz
10,246
603
23
1
0
272,301
0
L
Hera
11,439
673
36
2
0
278,679
1
W
Thoth
13,090
770
52
3
0
351,791
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role