Player Matchup

Thor
Thor
Alyoshenyka
Thor
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,498 Elo+
Solo
Nemesis
Nemesis
Arsayalalyur
Nemesis
Level 25
God Stats
0W - 1L
1,344 SR
Queue Stats
22W - 23L
1,510 Elo+
Solo
Hou Yi
Hou Yi
BigBearj
Hou Yi
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,486 Elo+
Solo
Tiamat
Tiamat
HumbleOpinion
Tiamat
Level 15
God Stats
1W - 3L
1,500 SR
Queue Stats
119W - 80L
1,775 Elo+
Solo
Ares
Ares
Trim666
Ares
Level 25
God Stats
1W - 3L
1,433 SR
Queue Stats
13W - 19L
1,267 Elo+
Solo
Team Averages
Level 19
1,455 SR
1,507 Elo+

VS

Team Averages
Level 21
1,516 SR
1,461 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Al1onz
Kukulkan
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 6L
1,237 Elo+
Solo
Ares
Ares
PorotusTwig
Ares
Level 27
God Stats
12W - 11L
1,408 SR
Queue Stats
93W - 87L
1,523 Elo+
Solo
Ravana
Ravana
plastilin244
Ravana
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 15L
1,433 Elo+
Solo
Mulan
Mulan
statowin
Mulan
Level 26
God Stats
6W - 3L
1,670 SR
Queue Stats
211W - 167L
1,613 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 0
5,666
436
844
8,783
3,954
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Nemesis
Arsayalalyur
Nemesis
8
0 / 8 / 0
5,252
404
3,068
9,772
3,762
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hou Yi
BigBearj
Hou Yi
9
0 / 2 / 0
5,431
418
2,429
5,645
1,403
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
2 / 3 / 0
6,919
532
5,906
8,396
4,411
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ares
Trim666
Ares
7
0 / 5 / 0
5,196
400
3,341
9,279
6,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
2 / 0 / 3
7,492
576
3,581
4,831
1,558
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kukulkan
Al1onz
Kukulkan
13
3 / 1 / 1
7,386
568
4,789
5,121
1,995
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
1 / 0 / 9
7,119
548
5,097
8,226
7,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ravana
11
4 / 1 / 3
6,646
511
2,714
4,712
1,899
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mulan
statowin
Mulan
16
13 / 0 / 2
9,613
739
12,318
10,187
9,366
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
41
2
Kills
23
23
Deaths
2
0
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
2
0
3
3.5
W
Kukulkan
Al1onz
Kukulkan
3
1
1
3.5
L
0
5
0
0
L
Nemesis
Arsayalalyur
Nemesis
0
8
0
0
L
Hou Yi
BigBearj
Hou Yi
0
2
0
0
L
2
3
0
0.67
W
1
0
9
5.5
L
Ares
Trim666
Ares
0
5
0
0
W
Ravana
4
1
3
5.5
W
Mulan
statowin
Mulan
13
0
2
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,588
Damage
28,499
41,875
Taken
33,077
20,163
Mitigated
22,800
8,372
Healing
11,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
3,581
1,357
0
3,309
4,831
1,558
1,516
646
4,185
0
55,090
W
Kukulkan
Al1onz
Kukulkan
4,789
506
0
1,445
5,121
1,995
477
2,247
2,724
44,166
0
L
844
0
0
1,809
8,783
3,954
0
1,182
7,545
0
28,681
L
Nemesis
Arsayalalyur
Nemesis
3,068
741
0
642
9,772
3,762
701
2,912
6,820
0
20,318
L
Hou Yi
BigBearj
Hou Yi
2,429
619
0
1,504
5,645
1,403
0
1,080
4,565
0
27,890
L
5,906
468
0
3,091
8,396
4,411
0
3,123
5,124
49,202
0
W
5,097
155
0
1,753
8,226
7,982
0
2,443
5,723
23,351
0
L
Ares
Trim666
Ares
3,341
229
0
1,326
9,279
6,633
44
2,960
6,319
15,994
0
W
Ravana
2,714
819
0
1,033
4,712
1,899
342
2,119
2,499
0
28,746
W
Mulan
statowin
Mulan
12,318
2,615
0
3,763
10,187
9,366
0
1,426
8,699
5,153
60,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,464
Gold Earned
38,256
301
Minions Killed
430
0
Camps Cleared
0
1,151,446
Distance Traveled
1,249,633
19
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,492
576
106
8
0
227,343
4
W
Kukulkan
7,386
568
105
8
0
253,662
0
L
Thor
5,666
436
64
5
0
213,846
4
L
Nemesis
5,252
404
46
4
0
254,250
4
L
Hou Yi
5,431
418
65
5
0
216,736
6
L
Tiamat
6,919
532
105
8
0
232,614
3
W
Ares
7,119
548
35
3
0
237,890
7
L
Ares
5,196
400
21
2
0
234,000
2
W
Ravana
6,646
511
46
4
0
262,875
1
W
Mulan
9,613
739
138
11
0
267,863
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role