Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
Badger1202
Xbalanque
Level 28
God Stats
11W - 6L
1,516 SR
Queue Stats
100W - 76L
1,560 Elo+
Party 2
Sol
Sol
Sambu03
Sol
Level 27
God Stats
10W - 14L
1,442 SR
Queue Stats
55W - 70L
1,431 Elo+
Party 3
Arachne
Arachne
Xsypnos
Arachne
Level 110
God Stats
1W - 3L
1,500 SR
Queue Stats
134W - 86L
1,664 Elo+
Party 3
Chaac
Chaac
carsonk10
Chaac
Level 101
God Stats
4W - 1L
1,710 SR
Queue Stats
70W - 63L
1,550 Elo+
Party 2
Team Averages
Level 79
1,534 SR
1,541 Elo+

VS

Team Averages
Level 78
1,396 SR
1,289 Elo+
Izanami
Izanami
Gifted Eternal
Izanami
Level 89
God Stats
10W - 12L
1,489 SR
Queue Stats
228W - 256L
1,430 Elo+
Solo
Kukulkan
Kukulkan
IDiedOfDysentery
Kukulkan
Level 148
God Stats
1W - 4L
1,185 SR
Queue Stats
14W - 26L
1,324 Elo+
Party 1
Vulcan
Vulcan
Its_DPS_Moira
Vulcan
Level 17
God Stats
0W - 3L
1,117 SR
Queue Stats
1W - 5L
1,233 Elo+
Party 1
Cerberus
Cerberus
Legionbear
Cerberus
Level 28
God Stats
0W - 1L
1,743 SR
Queue Stats
0W - 4L
1,102 Elo+
Party 1
Bastet
Bastet
Sunken_1000Sunny
Bastet
Level 107
God Stats
4W - 4L
1,444 SR
Queue Stats
62W - 82L
1,355 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
15
2 / 1 / 11
9,763
814
5,536
10,679
11,836
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Xbalanque
Badger1202
Xbalanque
17
5 / 1 / 9
10,340
862
10,261
10,457
4,227
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sol
17
4 / 2 / 11
10,018
835
9,435
8,779
3,941
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Arachne
Xsypnos
Arachne
16
7 / 2 / 8
10,529
877
9,240
10,384
5,003
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chaac
carsonk10
Chaac
17
6 / 1 / 11
10,257
855
10,535
9,416
5,690
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 3
7,617
635
5,722
8,415
3,313
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
3 / 3 / 3
9,660
805
8,615
10,428
4,874
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 6 / 2
7,464
622
3,975
7,332
3,153
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
Legionbear
Cerberus
12
0 / 7 / 1
6,756
563
2,372
13,529
10,671
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
3 / 5 / 1
8,812
734
5,841
9,773
4,609
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
17
24
Kills
7
7
Deaths
24
50
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
2
1
11
7.5
W
Xbalanque
Badger1202
Xbalanque
5
1
9
9.5
L
0
3
3
0.5
L
3
3
3
1.5
L
1
6
2
0.33
L
Cerberus
Legionbear
Cerberus
0
7
1
0.07
W
Sol
4
2
11
4.75
L
3
5
1
0.7
W
Arachne
Xsypnos
Arachne
7
2
8
5.5
W
Chaac
carsonk10
Chaac
6
1
11
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,007
Damage
26,525
49,715
Taken
49,477
30,697
Mitigated
26,620
13,025
Healing
2,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
5,536
726
1,650
1,039
10,679
11,836
812
2,599
8,006
28,686
0
W
Xbalanque
Badger1202
Xbalanque
10,261
6,669
0
2,546
10,457
4,227
2,051
2,234
8,179
0
43,958
L
5,722
5,081
0
962
8,415
3,313
1
2,428
5,987
0
33,550
L
8,615
301
0
1,093
10,428
4,874
0
3,553
6,875
34,110
0
L
3,975
923
0
0
7,332
3,153
0
644
6,688
17,865
0
L
Cerberus
Legionbear
Cerberus
2,372
203
0
871
13,529
10,671
0
4,363
9,166
14,175
0
W
Sol
9,435
3,354
0
2,311
8,779
3,941
659
3,457
5,300
30,926
3,342
L
5,841
1,931
0
0
9,773
4,609
0
3,559
6,214
0
16,300
W
Arachne
Xsypnos
Arachne
9,240
6,774
0
2,305
10,384
5,003
1,933
3,997
6,241
0
28,034
W
Chaac
carsonk10
Chaac
10,535
1,661
0
3,174
9,416
5,690
1,005
2,818
6,552
0
29,154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,907
Gold Earned
40,309
334
Minions Killed
245
8
Camps Cleared
7
1,248,850
Distance Traveled
1,019,989
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,763
814
54
5
0
236,242
4
W
Xbalanque
10,340
862
89
7
4
238,186
4
L
Izanami
7,617
635
76
6
2
214,500
2
L
Kukulkan
9,660
805
70
6
4
232,833
3
L
Vulcan
7,464
622
46
4
1
201,386
0
L
Cerberus
6,756
563
25
2
0
136,472
0
W
Sol
10,018
835
73
6
2
226,717
1
L
Bastet
8,812
734
28
2
0
234,798
2
W
Arachne
10,529
877
48
4
2
276,562
2
W
Chaac
10,257
855
70
6
0
271,143
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role