Player Matchup

Hachiman
Hachiman
EdsonMaher
Hachiman
Level 126
God Stats
2W - 1L
1,719 SR
Queue Stats
396W - 324L
1,611 Elo+
Party 2
Tyr
Tyr
Jabbs uwu
Tyr
Level 116
God Stats
24W - 37L
1,452 SR
Queue Stats
557W - 468L
1,573 Elo+
Party 2
Mercury
Mercury
Jbalvinmen
Mercury
Level 57
God Stats
6W - 2L
1,478 SR
Queue Stats
283W - 163L
1,604 Elo+
Party 2
Cerberus
Cerberus
MemorialCoin
Cerberus
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
248W - 218L
1,499 Elo+
Solo
Tiamat
Tiamat
Mono00k
Tiamat
Level 109
God Stats
26W - 13L
1,762 SR
Queue Stats
328W - 215L
1,621 Elo+
Party 2
Team Averages
Level 105
1,582 SR
1,582 Elo+

VS

Team Averages
Level 129
1,504 SR
1,633 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Freya
Freya
GengisKhán
Freya
Level 159
God Stats
1W - 1L
1,151 SR
Queue Stats
193W - 177L
1,620 Elo+
Party 1
Ullr
Ullr
IDσmm
Ullr
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,804 Elo+
Party 1
Fafnir
Fafnir
Lexyvander8
Fafnir
Level 160
God Stats
1W - 4L
1,708 SR
Queue Stats
164W - 159L
1,617 Elo+
Party 1
Nemesis
Nemesis
irvinzato
Nemesis
Level 158
God Stats
11W - 11L
1,662 SR
Queue Stats
219W - 202L
1,625 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
EdsonMaher
Hachiman
14
0 / 3 / 3
8,180
481
4,874
9,383
2,385
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
4 / 5 / 2
8,974
528
8,406
14,088
11,739
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Mercury
Jbalvinmen
Mercury
14
4 / 4 / 2
8,472
498
8,693
12,518
4,419
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
MemorialCoin
Cerberus
11
0 / 6 / 3
7,037
414
6,301
20,330
13,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tiamat
Mono00k
Tiamat
13
1 / 5 / 4
7,802
459
11,682
8,109
4,321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
17
4 / 2 / 7
9,735
573
7,968
16,357
19,408
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
7 / 2 / 2
10,157
597
11,155
12,436
5,253
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ullr
IDσmm
Ullr
15
3 / 2 / 4
8,926
525
7,928
13,056
4,476
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Fafnir
12
2 / 3 / 8
7,971
469
6,055
13,835
14,921
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nemesis
irvinzato
Nemesis
17
7 / 0 / 10
9,747
573
11,832
11,830
4,828
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
54
9
Kills
23
23
Deaths
9
14
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
4
2
7
3.75
L
Hachiman
EdsonMaher
Hachiman
0
3
3
0.5
W
7
2
2
4
W
Ullr
IDσmm
Ullr
3
2
4
2.5
L
4
5
2
1
L
Mercury
Jbalvinmen
Mercury
4
4
2
1.25
W
Fafnir
2
3
8
2
L
Cerberus
MemorialCoin
Cerberus
0
6
3
0.25
L
Tiamat
Mono00k
Tiamat
1
5
4
0.6
W
Nemesis
irvinzato
Nemesis
7
0
10
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,956
Damage
44,938
64,428
Taken
67,514
36,419
Mitigated
48,886
18,252
Healing
28,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
7,968
628
974
6,923
16,357
19,408
325
1,663
14,512
0
64,961
L
Hachiman
EdsonMaher
Hachiman
4,874
3,292
0
3,461
9,383
2,385
1,172
3,488
5,895
0
63,049
W
11,155
3,260
0
7,233
12,436
5,253
0
1,952
10,344
71,722
8,960
W
Ullr
IDσmm
Ullr
7,928
3,728
0
4,689
13,056
4,476
1,236
6,354
6,334
0
71,970
L
8,406
947
0
4,205
14,088
11,739
0
1,961
12,127
0
54,233
L
Mercury
Jbalvinmen
Mercury
8,693
5,426
0
3,619
12,518
4,419
0
2,252
10,266
0
47,880
W
Fafnir
6,055
2,020
242
4,199
13,835
14,921
8
4,577
9,086
15,473
0
L
Cerberus
MemorialCoin
Cerberus
6,301
436
0
5,395
20,330
13,555
15
7,030
13,300
29,065
0
L
Tiamat
Mono00k
Tiamat
11,682
1,489
0
1,572
8,109
4,321
28
1,551
6,558
48,357
0
W
Nemesis
irvinzato
Nemesis
11,832
3,366
0
4,623
11,830
4,828
1,083
2,385
9,255
0
60,459

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,465
Gold Earned
46,536
456
Minions Killed
590
0
Camps Cleared
0
1,567,882
Distance Traveled
1,661,549
17
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
9,735
573
148
9
0
330,135
7
L
Hachiman
8,180
481
120
7
0
276,132
4
W
Freya
10,157
597
151
9
0
323,250
5
W
Ullr
8,926
525
145
9
0
325,736
5
L
Tyr
8,974
528
105
6
0
316,980
4
L
Mercury
8,472
498
86
5
0
359,280
2
W
Fafnir
7,971
469
34
2
0
288,155
5
L
Cerberus
7,037
414
51
3
0
312,660
4
L
Tiamat
7,802
459
94
6
0
302,830
3
W
Nemesis
9,747
573
112
7
0
394,273
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role