Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
GodSlayerHobo
Jormungandr
Level 16
God Stats
11W - 6L
1,725 SR
Queue Stats
11W - 7L
1,516 Elo+
Party 2
Discordia
Discordia
Shnarg
Discordia
Level 26
God Stats
53W - 48L
1,529 SR
Queue Stats
63W - 64L
1,477 Elo+
Party 2
Ullr
Ullr
YourFriendMort
Ullr
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 26L
1,428 Elo+
Party 2
Arachne
Arachne
Zurotath
Arachne
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 92L
1,517 Elo+
Party 2
Team Averages
Level 22
1,551 SR
1,488 Elo+

VS

Team Averages
Level 24
1,650 SR
1,561 Elo+
Ullr
Ullr
BrinaMorningstar
Ullr
Level 29
God Stats
1W - 1L
1,775 SR
Queue Stats
203W - 182L
1,670 Elo+
Solo
Mercury
Mercury
ColtonSmith
Mercury
Level 26
God Stats
18W - 11L
1,683 SR
Queue Stats
104W - 92L
1,531 Elo+
Party 1
Artio
Artio
DankWilliamsSr
Artio
Level 32
God Stats
3W - 3L
1,500 SR
Queue Stats
166W - 158L
1,525 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Saratora
Kumbhakarna
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 26L
1,522 Elo+
Solo
Hou Yi
Hou Yi
blumoe
Hou Yi
Level 27
God Stats
5W - 3L
1,794 SR
Queue Stats
51W - 39L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
11
0 / 1 / 1
6,446
586
4,264
8,972
4,117
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jormungandr
GodSlayerHobo
Jormungandr
10
2 / 0 / 4
6,477
589
3,017
7,328
7,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Discordia
Shnarg
Discordia
11
0 / 2 / 0
6,372
579
2,432
4,082
1,214
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
0 / 1 / 3
5,383
489
2,709
3,447
1,426
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
Zurotath
Arachne
12
5 / 1 / 1
7,047
641
5,637
7,596
3,438
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
3,631
330
0
216
38
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mercury
ColtonSmith
Mercury
10
3 / 1 / 0
6,089
554
4,106
6,641
2,424
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

9
0 / 1 / 1
5,109
464
2,597
6,826
3,877
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kumbhakarna
Saratora
Kumbhakarna
10
1 / 3 / 2
5,749
523
2,041
8,268
6,593
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hou Yi
blumoe
Hou Yi
10
1 / 2 / 2
5,682
517
3,388
6,190
2,123
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
10
7
Kills
5
5
Deaths
7
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
0
1
1
0.5
L
0
0
0
0
L
Mercury
ColtonSmith
Mercury
3
1
0
3
L
0
1
1
0.5
W
Jormungandr
GodSlayerHobo
Jormungandr
2
0
4
4
L
Kumbhakarna
Saratora
Kumbhakarna
1
3
2
0.67
W
Discordia
Shnarg
Discordia
0
2
0
0
W
0
1
3
1.5
W
Arachne
Zurotath
Arachne
5
1
1
5.5
L
Hou Yi
blumoe
Hou Yi
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,059
Damage
12,132
31,425
Taken
28,141
17,210
Mitigated
15,055
10,476
Healing
9,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
4,264
409
0
5,137
8,972
4,117
0
1,787
6,583
35,158
0
L
0
0
0
100
216
38
0
0
216
0
855
L
Mercury
ColtonSmith
Mercury
4,106
1,639
0
3,048
6,641
2,424
0
1,388
5,219
0
30,792
L
2,597
265
117
3,491
6,826
3,877
0
3,624
3,202
15,262
0
W
Jormungandr
GodSlayerHobo
Jormungandr
3,017
796
0
901
7,328
7,015
72
902
6,426
21,742
0
L
Kumbhakarna
Saratora
Kumbhakarna
2,041
153
512
1,203
8,268
6,593
0
2,812
5,434
18,266
0
W
Discordia
Shnarg
Discordia
2,432
39
0
573
4,082
1,214
718
315
3,767
37,912
0
W
2,709
1,214
0
339
3,447
1,426
1,239
710
2,737
0
19,018
W
Arachne
Zurotath
Arachne
5,637
3,039
0
3,526
7,596
3,438
319
564
6,955
0
38,733
L
Hou Yi
blumoe
Hou Yi
3,388
1,604
0
1,006
6,190
2,123
0
1,641
4,357
0
26,377

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,725
Gold Earned
26,260
359
Minions Killed
198
0
Camps Cleared
0
1,021,177
Distance Traveled
1,009,850
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
6,446
586
135
12
0
208,926
1
L
Ullr
3,631
330
3
0
0
177,683
0
L
Mercury
6,089
554
71
6
0
248,666
2
L
Artio
5,109
464
37
3
0
229,001
0
W
Jormungandr
6,477
589
44
4
0
198,101
0
L
Kumbhakarna
5,749
523
29
3
0
193,079
0
W
Discordia
6,372
579
73
7
0
193,362
1
W
Ullr
5,383
489
40
4
0
202,830
0
W
Arachne
7,047
641
67
6
0
217,958
0
L
Hou Yi
5,682
517
58
5
0
161,421
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role