Player Matchup

Ymir
Ymir
 
Ymir
Level 19
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bellona
Bellona
LenithSama
Bellona
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 6L
1,290 Elo+
Party 1
Zeus
Zeus
RSox
Zeus
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,404 Elo+
Party 1
Ares
Ares
Tumzera30
Ares
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 5L
1,290 Elo+
Party 1
Jing Wei
Jing Wei
кєуℓα
Jing Wei
Level 24
God Stats
3W - 4L
1,462 SR
Queue Stats
82W - 58L
1,567 Elo+
Party 3
Team Averages
Level 17
1,492 SR
1,410 Elo+

VS

Team Averages
Level 14
1,551 SR
1,418 Elo+
Susano
Susano
GoonzaloCai
Susano
Level 13
God Stats
1W - 2L
1,679 SR
Queue Stats
3W - 7L
1,330 Elo+
Party 2
Scylla
Scylla
MULEKIN77
Scylla
Level 18
God Stats
0W - 7L
1,525 SR
Queue Stats
77W - 69L
1,231 Elo+
Solo
Heimdallr
Heimdallr
MrSoreto
Heimdallr
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,282 Elo+
Party 2
Ganesha
Ganesha
TeemodeAsgaard
Ganesha
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,701 Elo+
Party 2
Chaac
Chaac
f3rmaldp
Chaac
Level 28
God Stats
4W - 2L
1,551 SR
Queue Stats
27W - 22L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
15
20 / 0 / 6
9,619
740
17,055
9,401
5,650
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bellona
LenithSama
Bellona
12
1 / 3 / 5
6,960
535
3,191
6,804
6,024
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zeus
RSox
Zeus
11
3 / 2 / 14
7,310
562
7,087
6,079
2,191
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ares
10
2 / 3 / 9
6,551
504
3,112
7,908
6,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jing Wei
кєуℓα
Jing Wei
11
5 / 2 / 3
6,872
529
6,446
10,428
3,435
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
10
5 / 9 / 1
6,936
534
5,383
11,579
3,885
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
MULEKIN77
Scylla
6
1 / 8 / 2
5,037
387
3,820
7,765
2,122
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
MrSoreto
Heimdallr
8
1 / 8 / 2
5,538
426
5,055
10,105
3,262
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 4 / 5
5,650
435
1,826
9,182
6,150
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chaac
f3rmaldp
Chaac
11
3 / 4 / 1
6,806
524
5,786
9,737
9,382
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
21
31
Kills
10
10
Deaths
33
37
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
20
0
6
23
L
Susano
5
9
1
0.61
W
Bellona
LenithSama
Bellona
1
3
5
1.17
L
Scylla
MULEKIN77
Scylla
1
8
2
0.25
L
Heimdallr
MrSoreto
Heimdallr
1
8
2
0.25
W
Zeus
RSox
Zeus
3
2
14
5
L
0
4
5
0.63
W
Ares
2
3
9
2.17
L
Chaac
f3rmaldp
Chaac
3
4
1
0.88
W
Jing Wei
кєуℓα
Jing Wei
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,891
Damage
21,870
40,620
Taken
48,368
23,489
Mitigated
24,801
16,946
Healing
5,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
17,055
3,824
0
5,831
9,401
5,650
187
501
8,621
64,388
4,828
L
Susano
5,383
1,358
0
1,593
11,579
3,885
0
5,970
5,609
0
27,516
W
Bellona
LenithSama
Bellona
3,191
500
0
759
6,804
6,024
342
70
6,292
6,992
24,187
L
Scylla
MULEKIN77
Scylla
3,820
697
45
618
7,765
2,122
0
4,554
3,211
12,949
0
L
Heimdallr
MrSoreto
Heimdallr
5,055
2,577
0
538
10,105
3,262
0
7,392
2,713
0
20,691
W
Zeus
RSox
Zeus
7,087
1,573
87
2,326
6,079
2,191
886
802
5,277
27,511
0
L
1,826
198
45
325
9,182
6,150
66
4,563
4,619
8,570
0
W
Ares
3,112
572
0
2,522
7,908
6,189
294
2,315
5,552
17,031
0
L
Chaac
f3rmaldp
Chaac
5,786
341
0
2,180
9,737
9,382
42
4,962
4,775
0
25,809
W
Jing Wei
кєуℓα
Jing Wei
6,446
4,414
0
5,421
10,428
3,435
704
1,847
8,495
0
41,922

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,312
Gold Earned
29,967
342
Minions Killed
179
0
Camps Cleared
0
1,321,005
Distance Traveled
1,118,597
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,619
740
122
9
0
315,270
2
L
Susano
6,936
534
64
5
0
227,369
0
W
Bellona
6,960
535
68
5
0
253,542
5
L
Scylla
5,037
387
19
1
0
173,304
2
L
Heimdallr
5,538
426
44
3
0
221,034
0
W
Zeus
7,310
562
53
4
0
230,949
0
L
Ganesha
5,650
435
5
0
0
240,372
1
W
Ares
6,551
504
30
2
0
263,388
0
L
Chaac
6,806
524
47
4
0
256,518
1
W
Jing Wei
6,872
529
69
5
0
257,856
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role