Player Matchup

Anubis
Anubis
Brucie2714
Anubis
Level 28
God Stats
4W - 5L
1,420 SR
Queue Stats
40W - 52L
1,342 Elo+
Party 2
Hun Batz
Hun Batz
FutureHndrxxx
Hun Batz
Level 148
God Stats
2W - 0L
1,644 SR
Queue Stats
173W - 55L
1,808 Elo+
Party 2
Ares
Ares
soul killa95
Ares
Level 115
God Stats
1W - 0L
1,708 SR
Queue Stats
53W - 37L
1,555 Elo+
Party 2
Team Averages
Level 97
1,591 SR
1,568 Elo+

VS

Team Averages
Level 48
1,590 SR
1,399 Elo+
Ra
Ra
Fluffy9239
Ra
Level 34
God Stats
8W - 11L
1,373 SR
Queue Stats
77W - 84L
1,366 Elo+
Party 1
Hou Yi
Hou Yi
TaKodeLusT
Hou Yi
Level 84
God Stats
17W - 15L
1,616 SR
Queue Stats
250W - 232L
1,449 Elo+
Party 1
Cthulhu
Cthulhu
bebelamaquina
Cthulhu
Level 25
God Stats
1W - 1L
1,779 SR
Queue Stats
40W - 49L
1,383 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Brucie2714
Anubis
14
2 / 6 / 11
10,563
660
9,198
11,265
5,689
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hun Batz
FutureHndrxxx
Hun Batz
18
14 / 1 / 4
13,081
818
26,146
10,350
4,780
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
3 / 0 / 14
12,085
755
8,430
12,450
14,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 8 / 4
9,186
574
5,575
12,180
3,421
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hou Yi
TaKodeLusT
Hou Yi
14
6 / 5 / 1
10,281
643
10,457
15,135
3,883
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
12
0 / 7 / 5
9,810
613
5,226
21,864
20,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
17
19
Kills
7
7
Deaths
20
29
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Anubis
Brucie2714
Anubis
2
6
11
1.25
L
1
8
4
0.38
W
Hun Batz
FutureHndrxxx
Hun Batz
14
1
4
16
L
Hou Yi
TaKodeLusT
Hou Yi
6
5
1
1.3
L
Cthulhu
0
7
5
0.36
W
3
0
14
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,774
Damage
21,258
34,065
Taken
49,179
25,333
Mitigated
28,140
4,090
Healing
7,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Brucie2714
Anubis
9,198
295
0
1,797
11,265
5,689
214
3,378
7,887
29,553
0
L
5,575
62
2,985
2,191
12,180
3,421
0
3,341
8,839
22,750
0
W
Hun Batz
FutureHndrxxx
Hun Batz
26,146
6,673
0
234
10,350
4,780
1,232
4,692
5,023
0
85,236
L
Hou Yi
TaKodeLusT
Hou Yi
10,457
3,641
0
1,076
15,135
3,883
371
7,375
7,760
0
31,648
L
Cthulhu
5,226
129
189
994
21,864
20,836
46
7,119
14,745
19,106
0
W
8,430
240
0
2,059
12,450
14,864
164
3,513
8,937
25,028
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,729
Gold Earned
29,277
184
Minions Killed
139
13
Camps Cleared
2
931,672
Distance Traveled
805,465
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,563
660
39
2
1
261,166
0
L
Ra
9,186
574
56
4
1
263,233
1
W
Hun Batz
13,081
818
113
7
8
337,697
4
L
Hou Yi
10,281
643
59
4
1
259,769
1
L
Cthulhu
9,810
613
24
2
0
282,463
0
W
Ares
12,085
755
32
2
4
332,809
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role