Player Matchup

Sol
Sol
Jaxze--
Sol
Level 119
God Stats
475W - 516L
1,424 SR
Queue Stats
804W - 868L
1,382 Elo+
Solo
Danzaburou
Danzaburou
Khulil
Danzaburou
Level 87
God Stats
0W - 2L
1,314 SR
Queue Stats
148W - 161L
1,472 Elo+
Party 2
Da Ji
Da Ji
Kxeja
Da Ji
Level 101
God Stats
0W - 3L
1,313 SR
Queue Stats
139W - 148L
1,461 Elo+
Party 2
Ra
Ra
Raging Toxin
Ra
Level 16
God Stats
51W - 48L
1,559 SR
Queue Stats
188W - 212L
1,488 Elo+
Party 2
Ymir
Ymir
Wtue
Ymir
Level 101
God Stats
12W - 10L
1,635 SR
Queue Stats
171W - 187L
1,483 Elo+
Party 2
Team Averages
Level 85
1,449 SR
1,457 Elo+

VS

Team Averages
Level 111
1,594 SR
1,462 Elo+
Pele
Pele
Deadpond7
Pele
Level 142
God Stats
1W - 0L
1,966 SR
Queue Stats
54W - 62L
1,484 Elo+
Party 1
Sun Wukong
Sun Wukong
Dr4keSl4yerX10
Sun Wukong
Level 87
God Stats
18W - 17L
1,553 SR
Queue Stats
71W - 72L
1,459 Elo+
Party 1
Hachiman
Hachiman
ItsUhmLandon
Hachiman
Level 153
God Stats
1W - 0L
1,376 SR
Queue Stats
22W - 25L
1,486 Elo+
Party 1
Ymir
Ymir
Muffinmanz88
Ymir
Level 41
God Stats
20W - 20L
1,598 SR
Queue Stats
61W - 66L
1,492 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
alex_04_92
Morgan Le Fay
Level 134
God Stats
28W - 30L
1,478 SR
Queue Stats
209W - 285L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
8
0 / 5 / 1
4,941
412
2,029
5,945
1,162
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Khulil
Danzaburou
10
1 / 1 / 0
6,126
511
1,030
3,955
966
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Da Ji
Kxeja
Da Ji
10
1 / 4 / 2
5,877
490
3,703
9,037
2,919
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
2 / 3 / 2
6,127
511
3,124
5,079
1,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
Wtue
Ymir
12
2 / 1 / 0
6,724
560
5,581
7,760
5,155
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
14
10 / 0 / 3
8,359
697
6,732
7,732
3,336
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
Dr4keSl4yerX10
Sun Wukong
11
0 / 2 / 2
6,710
559
5,011
8,036
4,584
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hachiman
ItsUhmLandon
Hachiman
12
1 / 2 / 3
7,004
584
3,807
6,312
1,907
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
0 / 1 / 2
6,046
504
913
5,426
2,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Morgan Le Fay
alex_04_92
Morgan Le Fay
10
3 / 1 / 5
6,437
536
3,414
3,710
1,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
29
6
Kills
14
14
Deaths
6
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Pele
10
0
3
11.5
W
Sun Wukong
Dr4keSl4yerX10
Sun Wukong
0
2
2
0.5
W
Hachiman
ItsUhmLandon
Hachiman
1
2
3
1.25
L
Sol
0
5
1
0.1
L
Danzaburou
Khulil
Danzaburou
1
1
0
1
L
Da Ji
Kxeja
Da Ji
1
4
2
0.5
W
0
1
2
1
L
2
3
2
1
L
Ymir
Wtue
Ymir
2
1
0
2
W
Morgan Le Fay
alex_04_92
Morgan Le Fay
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,467
Damage
19,877
31,776
Taken
31,216
11,479
Mitigated
13,873
10,318
Healing
10,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
6,732
1,382
0
3,151
7,732
3,336
0
665
7,027
0
55,378
W
Sun Wukong
Dr4keSl4yerX10
Sun Wukong
5,011
1,579
0
2,379
8,036
4,584
441
5,736
2,260
0
35,899
W
Hachiman
ItsUhmLandon
Hachiman
3,807
2,063
0
2,947
6,312
1,907
700
615
5,587
0
43,832
L
Sol
2,029
441
0
813
5,945
1,162
410
1,037
4,908
19,258
0
L
Danzaburou
Khulil
Danzaburou
1,030
283
0
1,525
3,955
966
0
104
3,851
0
26,565
L
Da Ji
Kxeja
Da Ji
3,703
688
0
2,858
9,037
2,919
0
1,475
7,562
0
30,418
W
913
0
0
1,029
5,426
2,776
168
1,104
4,184
14,226
0
L
3,124
501
107
1,713
5,079
1,277
0
1,185
3,858
21,488
0
L
Ymir
Wtue
Ymir
5,581
1,965
0
3,302
7,760
5,155
252
526
6,522
36,942
0
W
Morgan Le Fay
alex_04_92
Morgan Le Fay
3,414
521
36
683
3,710
1,270
908
2,224
1,424
28,454
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,795
Gold Earned
34,556
303
Minions Killed
344
0
Camps Cleared
0
1,037,271
Distance Traveled
1,228,666
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
8,359
697
93
8
0
299,271
1
W
Sun Wukong
6,710
559
85
7
0
224,436
1
W
Hachiman
7,004
584
91
8
0
213,593
3
L
Sol
4,941
412
32
3
0
149,040
1
L
Danzaburou
6,126
511
76
6
0
177,791
3
L
Da Ji
5,877
490
61
5
0
233,707
1
W
Ymir
6,046
504
35
3
0
251,189
0
L
Ra
6,127
511
45
4
0
254,880
0
L
Ymir
6,724
560
89
7
0
221,853
1
W
Morgan Le Fay
6,437
536
40
3
0
240,177
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role