Player Matchup

Amaterasu
Amaterasu
Gold V
ADrift_Goliath
Amaterasu
Gold V
Level 155
God Stats
2W - 0L
1,763 SR
Queue Stats
39W - 21L
1,512 MMR
Solo
Hun Batz
Hun Batz
Gold III
Cowboys Freak12
Hun Batz
Gold III
Level 125
God Stats
11W - 15L
1,521 SR
Queue Stats
421W - 430L
1,520 MMR
Solo
Rama
Rama
Gold V
Fossels
Rama
Gold V
Level 87
God Stats
1W - 1L
1,194 SR
Queue Stats
14W - 15L
1,437 MMR
Solo
Ares
Ares
Gold I
Illprodigy14
Ares
Gold I
Level 124
God Stats
11W - 6L
1,784 SR
Queue Stats
520W - 513L
1,443 MMR
Solo
Chang'e
Chang'e
Gold III
Nicolas_Brunet
Chang'e
Gold III
Level 113
God Stats
15W - 23L
1,481 SR
Queue Stats
478W - 482L
1,437 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 121
1,549 SR
1,470 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 146
1,560 SR
1,470 MMR
Skadi
Skadi
Gold II
AVR Syntex
Skadi
Gold II
Level 156
God Stats
55W - 46L
1,581 SR
Queue Stats
438W - 457L
1,514 MMR
Solo
Da Ji
Da Ji
Gold III
MoncusB
Da Ji
Gold III
Level 156
God Stats
28W - 21L
1,531 SR
Queue Stats
196W - 201L
1,494 MMR
Party 1
Ao Kuang
Ao Kuang
Gold IV
Mr_Jhwan
Ao Kuang
Gold IV
Level 153
God Stats
6W - 5L
1,733 SR
Queue Stats
93W - 91L
1,515 MMR
Party 1
Ah Puch
Ah Puch
Silver I
VeliKanHD
Ah Puch
Silver I
Level 104
God Stats
0W - 3L
1,355 SR
Queue Stats
66W - 58L
1,415 MMR
Solo
Tyr
Tyr
Gold IV
tybaltc
Tyr
Gold IV
Level 160
God Stats
2W - 5L
1,598 SR
Queue Stats
407W - 400L
1,410 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
ADrift_Goliath
Amaterasu
18
4 / 2 / 0
10,832
570
7,509
18,356
18,059
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Hun Batz
17
6 / 4 / 8
11,261
593
12,651
11,785
4,331
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Rama
Fossels
Rama
19
4 / 0 / 3
11,674
614
7,130
7,970
2,725
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
7 / 2 / 7
11,221
591
15,436
19,408
18,737
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
3 / 4 / 6
10,608
558
18,686
15,532
5,866
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Bans
ArtioGebAthenaMorgan Le FayOdin

VS

Bans
GilgameshJanusSolTiamatCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
15
2 / 4 / 2
8,925
470
7,197
14,072
4,275
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Da Ji
MoncusB
Da Ji
19
6 / 3 / 1
12,010
632
13,712
15,924
9,842
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Ao Kuang
Mr_Jhwan
Ao Kuang
15
4 / 7 / 3
9,816
517
10,263
20,189
7,851
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ah Puch
VeliKanHD
Ah Puch
15
0 / 4 / 6
9,290
489
8,625
14,793
5,471
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tyr
12
0 / 6 / 5
8,037
423
4,090
20,518
16,459
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
29
24
Kills
12
12
Deaths
24
24
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
ADrift_Goliath
Amaterasu
4
2
0
2
L
Skadi
2
4
2
0.75
W
Hun Batz
6
4
8
2.5
W
Rama
Fossels
Rama
4
0
3
5.5
W
7
2
7
5.25
L
Da Ji
MoncusB
Da Ji
6
3
1
2.17
L
Ao Kuang
Mr_Jhwan
Ao Kuang
4
7
3
0.79
W
3
4
6
1.5
L
Ah Puch
VeliKanHD
Ah Puch
0
4
6
0.75
L
Tyr
0
6
5
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,412
Damage
43,887
73,051
Taken
85,496
49,718
Mitigated
43,898
28,400
Healing
23,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
ADrift_Goliath
Amaterasu
7,509
4,590
0
8,815
18,356
18,059
1,630
4,148
14,208
0
63,226
L
Skadi
7,197
3,307
0
1,383
14,072
4,275
0
4,446
9,569
0
68,583
W
Hun Batz
12,651
3,023
0
3,118
11,785
4,331
3,708
3,948
7,837
0
72,009
W
Rama
Fossels
Rama
7,130
5,655
0
2,082
7,970
2,725
2,208
426
7,544
0
100,549
W
15,436
1,231
1,960
2,662
19,408
18,737
323
5,588
13,820
38,415
0
L
Da Ji
MoncusB
Da Ji
13,712
2,756
0
4,939
15,924
9,842
0
4,180
11,630
14,690
69,144
L
Ao Kuang
Mr_Jhwan
Ao Kuang
10,263
1,439
0
5,879
20,189
7,851
132
6,309
13,716
64,392
0
W
18,686
266
1,944
7,819
15,532
5,866
708
7,252
8,280
75,455
0
L
Ah Puch
VeliKanHD
Ah Puch
8,625
795
0
4,616
14,793
5,471
442
8,621
5,626
66,360
0
L
Tyr
4,090
515
1,404
5,697
20,518
16,459
0
9,439
10,833
0
26,005

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,596
Gold Earned
48,078
593
Minions Killed
557
0
Camps Cleared
0
1,844,697
Distance Traveled
1,771,783
20
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
10,832
570
126
7
0
395,237
2
L
Skadi
8,925
470
110
6
0
328,760
2
W
Hun Batz
11,261
593
125
7
0
386,706
4
W
Rama
11,674
614
176
9
0
362,423
3
W
Ares
11,221
591
38
2
0
327,204
5
L
Da Ji
12,010
632
177
9
0
344,506
1
L
Ao Kuang
9,816
517
105
6
0
376,924
0
W
Chang'e
10,608
558
128
7
0
373,127
6
L
Ah Puch
9,290
489
132
7
0
354,211
6
L
Tyr
8,037
423
33
2
0
367,382
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role