Player Matchup

Chaac
Chaac
EdyaPR
Chaac
Level 4
God Stats
0W - 1L
1,669 SR
Queue Stats
5W - 5L
1,500 Elo+
Party 1
Baba Yaga
Baba Yaga
MrSizzles
Baba Yaga
Level 147
God Stats
8W - 13L
1,552 SR
Queue Stats
734W - 663L
1,702 Elo+
Solo
Hou Yi
Hou Yi
Younguis
Hou Yi
Level 53
God Stats
9W - 3L
1,841 SR
Queue Stats
216W - 154L
1,593 Elo+
Party 1
Team Averages
Level 68
1,687 SR
1,598 Elo+

VS

Team Averages
Level 132
1,595 SR
1,599 Elo+
Persephone
Persephone
Himesly
Persephone
Level 127
God Stats
2W - 0L
1,557 SR
Queue Stats
148W - 133L
1,636 Elo+
Party 2
Khepri
Khepri
Skaterlife1204
Khepri
Level 111
God Stats
11W - 2L
1,748 SR
Queue Stats
183W - 185L
1,578 Elo+
Party 2
Ullr
Ullr
halo055
Ullr
Level 159
God Stats
12W - 9L
1,481 SR
Queue Stats
368W - 441L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
EdyaPR
Chaac
12
0 / 8 / 5
9,236
543
7,274
21,119
19,037
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Baba Yaga
MrSizzles
Baba Yaga
15
2 / 3 / 3
10,278
605
17,814
10,694
4,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hou Yi
Younguis
Hou Yi
12
3 / 6 / 1
10,233
602
10,316
17,291
6,309
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Himesly
Persephone
16
5 / 3 / 9
11,965
704
17,674
12,127
5,096
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
0 / 0 / 16
11,858
698
5,362
15,457
20,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ullr
halo055
Ullr
17
12 / 2 / 3
12,701
747
18,446
16,461
8,071
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
45
5
Kills
17
17
Deaths
5
9
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Chaac
EdyaPR
Chaac
0
8
5
0.31
W
Persephone
Himesly
Persephone
5
3
9
3.17
L
Baba Yaga
MrSizzles
Baba Yaga
2
3
3
1.17
W
0
0
16
8
L
Hou Yi
Younguis
Hou Yi
3
6
1
0.58
W
Ullr
halo055
Ullr
12
2
3
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,404
Damage
41,482
49,104
Taken
44,045
29,525
Mitigated
33,705
6,687
Healing
10,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
EdyaPR
Chaac
7,274
1,036
0
2,681
21,119
19,037
0
6,468
14,651
0
19,081
W
Persephone
Himesly
Persephone
17,674
500
246
2,577
12,127
5,096
722
6,771
5,187
65,264
0
L
Baba Yaga
MrSizzles
Baba Yaga
17,814
558
113
2,629
10,694
4,179
240
5,816
4,878
57,180
0
W
5,362
451
0
2,490
15,457
20,538
216
5,066
9,804
20,553
0
L
Hou Yi
Younguis
Hou Yi
10,316
4,481
0
1,264
17,291
6,309
0
11,316
5,975
0
28,411
W
Ullr
halo055
Ullr
18,446
11,425
0
5,189
16,461
8,071
1,848
6,637
9,429
0
59,049

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,747
Gold Earned
36,524
161
Minions Killed
207
2
Camps Cleared
13
876,664
Distance Traveled
963,280
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,236
543
23
1
0
290,508
0
W
Persephone
11,965
704
90
5
6
302,222
4
L
Baba Yaga
10,278
605
85
5
2
319,651
4
W
Khepri
11,858
698
31
2
0
340,723
2
L
Hou Yi
10,233
602
53
3
0
266,505
4
W
Ullr
12,701
747
86
5
7
320,335
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role