Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
Hykuo
Achilles
Level 160
God Stats
784W - 211L
1,767 SR
Queue Stats
2,387W - 738L
1,727 Elo+
Party 1
Olorun
Olorun
VitaminaV
Olorun
Level 23
God Stats
5W - 1L
1,871 SR
Queue Stats
73W - 50L
1,531 Elo+
Party 1
Team Averages
Level 84
1,713 SR
1,586 Elo+

VS

Team Averages
Level 53
1,404 SR
1,455 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 10
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
DarklordNero073
Guan Yu
Level 124
God Stats
18W - 21L
1,563 SR
Queue Stats
249W - 283L
1,474 Elo+
Solo
Olorun
Olorun
Riotomaxima
Olorun
Level 26
God Stats
0W - 3L
1,150 SR
Queue Stats
49W - 68L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
1 / 0 / 20
8,715
872
7,614
11,365
13,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Achilles
Hykuo
Achilles
11
4 / 1 / 12
7,775
778
13,979
12,674
6,623
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Olorun
VitaminaV
Olorun
14
18 / 1 / 3
10,243
1,024
18,556
10,713
4,752
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
9
0 / 10 / 1
6,037
604
4,976
13,790
4,195
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

8
0 / 7 / 2
6,333
633
6,080
17,792
11,641
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Olorun
10
2 / 6 / 0
7,150
715
11,841
11,826
4,151
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
5
23
Kills
2
2
Deaths
23
35
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
0
20
11
L
Ao Kuang
 
Ao Kuang
0
10
1
0.05
L
0
7
2
0.14
W
Achilles
Hykuo
Achilles
4
1
12
10
L
Olorun
2
6
0
0.33
W
Olorun
VitaminaV
Olorun
18
1
3
19.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,149
Damage
22,897
34,752
Taken
43,408
24,956
Mitigated
19,987
15,136
Healing
6,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
7,614
1,244
1,293
2,578
11,365
13,581
72
4,868
6,497
20,048
0
L
Ao Kuang
 
Ao Kuang
4,976
1,200
0
2,291
13,790
4,195
0
8,015
5,421
9,933
0
L
6,080
1,283
426
1,407
17,792
11,641
0
10,812
6,508
207
10,094
W
Achilles
Hykuo
Achilles
13,979
4,768
0
4,204
12,674
6,623
50
5,059
7,615
0
21,516
L
Olorun
11,841
4,423
336
1,959
11,826
4,151
0
7,681
3,820
22,126
1,944
W
Olorun
VitaminaV
Olorun
18,556
11,919
1,917
5,144
10,713
4,752
974
6,155
4,558
43,479
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,733
Gold Earned
19,520
115
Minions Killed
47
8
Camps Cleared
0
628,135
Distance Traveled
553,111
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,715
872
24
2
0
224,822
4
L
Ao Kuang
6,037
604
16
2
0
161,758
0
L
Guan Yu
6,333
633
7
1
0
213,741
3
W
Achilles
7,775
778
23
2
3
216,886
1
L
Olorun
7,150
715
24
2
0
177,612
2
W
Olorun
10,243
1,024
68
7
5
186,427
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role