Player Matchup

Baron Samedi
Baron Samedi
DeusWill
Baron Samedi
Level 66
God Stats
5W - 7L
1,378 SR
Queue Stats
32W - 44L
1,410 Elo+
Solo
Awilix
Awilix
flameking1357
Awilix
Level 28
God Stats
2W - 9L
1,007 SR
Queue Stats
96W - 127L
1,410 Elo+
Solo
Agni
Agni
realwizardhours
Agni
Level 87
God Stats
5W - 8L
1,312 SR
Queue Stats
276W - 379L
1,409 Elo+
Solo
Team Averages
Level 60
1,232 SR
1,410 Elo+

VS

Team Averages
Level 8
1,348 SR
1,065 Elo+
Ravana
Ravana
DoctorCarnage
Ravana
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,039 Elo+
Party 1
Neith
Neith
TheGucciler
Neith
Level 7
God Stats
0W - 2L
1,386 SR
Queue Stats
0W - 8L
1,078 Elo+
Party 1
Cerberus
Cerberus
Wallehey
Cerberus
Level 6
God Stats
0W - 3L
1,159 SR
Queue Stats
0W - 8L
1,078 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DeusWill
Baron Samedi
13
5 / 1 / 14
8,543
777
9,326
4,995
2,295
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
7 / 2 / 8
8,342
758
7,658
6,767
2,301
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
8 / 0 / 11
8,866
806
9,703
5,816
2,033
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 7 / 2
7,189
654
3,124
9,488
3,492
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
2 / 8 / 0
7,760
705
4,899
10,108
3,327
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cerberus
Wallehey
Cerberus
9
0 / 5 / 1
6,032
548
3,487
11,379
8,275
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
6
20
Kills
3
3
Deaths
20
33
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
DeusWill
Baron Samedi
5
1
14
12
L
1
7
2
0.29
L
2
8
0
0.25
L
Cerberus
Wallehey
Cerberus
0
5
1
0.1
W
7
2
8
5.5
W
8
0
11
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,687
Damage
11,510
17,578
Taken
30,975
6,629
Mitigated
15,094
6,519
Healing
2,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
DeusWill
Baron Samedi
9,326
955
1,502
1,891
4,995
2,295
348
1,038
3,957
16,251
0
L
3,124
951
0
826
9,488
3,492
0
6,873
2,615
0
7,253
L
4,899
2,033
0
685
10,108
3,327
0
6,500
3,608
0
21,350
L
Cerberus
Wallehey
Cerberus
3,487
283
0
1,381
11,379
8,275
0
5,656
5,723
10,603
0
W
7,658
3,440
0
1,529
6,767
2,301
127
2,358
4,409
0
26,006
W
9,703
552
0
1,597
5,816
2,033
683
981
4,835
35,961
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,751
Gold Earned
20,981
123
Minions Killed
77
10
Camps Cleared
0
583,387
Distance Traveled
506,700
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,543
777
22
2
1
184,153
0
L
Ravana
7,189
654
12
1
0
163,434
1
L
Neith
7,760
705
41
4
0
167,592
2
L
Cerberus
6,032
548
24
2
0
175,674
2
W
Awilix
8,342
758
38
3
7
196,538
3
W
Agni
8,866
806
63
6
2
202,696
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role