Player Matchup

Tiamat
Tiamat
DragonHunterEX
Tiamat
Level 125
God Stats
3W - 0L
1,621 SR
Queue Stats
142W - 139L
1,564 Elo+
Party 1
Charybdis
Charybdis
JacobDindilo221
Charybdis
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
118W - 112L
1,530 Elo+
Solo
Nu Wa
Nu Wa
JaypeaceOnPC
Nu Wa
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
157W - 78L
1,770 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
keelokane
Morgan Le Fay
Level 58
God Stats
4W - 2L
1,709 SR
Queue Stats
158W - 109L
1,602 Elo+
Party 1
Apollo
Apollo
nelsonmundella
Apollo
Level 89
God Stats
6W - 2L
1,630 SR
Queue Stats
285W - 171L
1,589 Elo+
Party 1
Team Averages
Level 86
1,592 SR
1,611 Elo+

VS

Team Averages
Level 53
1,562 SR
1,595 Elo+
Nu Wa
Nu Wa
DARK-ANGEL136
Nu Wa
Level 149
God Stats
0W - 3L
1,631 SR
Queue Stats
25W - 35L
1,519 Elo+
Party 2
Chaac
Chaac
EdyaPR
Chaac
Level 4
God Stats
5W - 3L
1,829 SR
Queue Stats
9W - 14L
1,805 Elo+
Party 2
Bellona
Bellona
Sh0otoh
Bellona
Level 26
God Stats
0W - 2L
1,202 SR
Queue Stats
35W - 27L
1,552 Elo+
Party 2
Cupid
Cupid
SwayShadow
Cupid
Level 32
God Stats
103W - 84L
1,659 SR
Queue Stats
123W - 112L
1,580 Elo+
Solo
Camazotz
Camazotz
Younguis
Camazotz
Level 52
God Stats
0W - 1L
1,490 SR
Queue Stats
91W - 94L
1,518 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 4 / 11
11,253
512
11,619
21,217
23,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Charybdis
JacobDindilo221
Charybdis
17
2 / 7 / 5
11,177
508
8,030
18,114
5,963
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
16 / 4 / 8
14,094
641
27,318
18,618
15,290
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Morgan Le Fay
keelokane
Morgan Le Fay
18
5 / 7 / 7
12,112
551
14,415
15,412
5,195
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

20
11 / 2 / 7
14,086
640
18,533
19,661
13,542
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 10 / 4
11,113
505
24,255
20,266
7,663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chaac
EdyaPR
Chaac
14
2 / 7 / 4
9,238
420
5,083
14,365
9,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bellona
Sh0otoh
Bellona
18
1 / 5 / 5
11,451
521
9,147
22,219
18,150
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cupid
16
5 / 4 / 3
10,213
464
12,345
18,301
5,932
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Camazotz
Younguis
Camazotz
18
7 / 9 / 3
12,495
568
10,177
24,950
8,509
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
43
35
Kills
24
24
Deaths
35
38
Assists
19
Player
Kills
Deaths
Assists
KDA
L
9
10
4
1.1
W
1
4
11
1.63
L
Chaac
EdyaPR
Chaac
2
7
4
0.57
W
Charybdis
JacobDindilo221
Charybdis
2
7
5
0.64
W
16
4
8
5
L
Bellona
Sh0otoh
Bellona
1
5
5
0.7
L
Cupid
5
4
3
1.63
L
Camazotz
Younguis
Camazotz
7
9
3
0.94
W
Morgan Le Fay
keelokane
Morgan Le Fay
5
7
7
1.21
W
11
2
7
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,915
Damage
61,007
93,022
Taken
100,101
63,710
Mitigated
50,207
28,416
Healing
25,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
24,255
6,024
0
3,126
20,266
7,663
932
11,114
8,890
83,049
0
W
11,619
611
891
6,770
21,217
23,720
311
4,175
16,800
56,952
0
L
Chaac
EdyaPR
Chaac
5,083
547
0
2,820
14,365
9,953
533
7,976
6,351
7,802
17,703
W
Charybdis
JacobDindilo221
Charybdis
8,030
4,247
0
6,977
18,114
5,963
4,150
4,044
13,860
0
81,217
W
27,318
9,658
0
5,525
18,618
15,290
1,303
5,056
13,291
99,750
12,560
L
Bellona
Sh0otoh
Bellona
9,147
1,587
315
5,951
22,219
18,150
792
11,746
10,282
12,563
44,611
L
Cupid
12,345
6,371
69
3,943
18,301
5,932
2,719
9,786
8,423
0
70,169
L
Camazotz
Younguis
Camazotz
10,177
2,798
0
9,364
24,950
8,509
0
10,542
14,342
0
69,397
W
Morgan Le Fay
keelokane
Morgan Le Fay
14,415
1,050
0
2,435
15,412
5,195
392
8,265
6,664
84,196
0
W
18,533
7,632
0
5,818
19,661
13,542
1,728
5,146
13,427
479
100,291

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,722
Gold Earned
54,510
663
Minions Killed
475
0
Camps Cleared
0
2,087,291
Distance Traveled
1,974,014
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
11,113
505
96
4
0
331,300
3
W
Tiamat
11,253
512
86
4
0
409,626
1
L
Chaac
9,238
420
42
2
0
407,990
0
W
Charybdis
11,177
508
135
6
0
399,007
1
W
Nu Wa
14,094
641
144
7
0
409,691
0
L
Bellona
11,451
521
113
5
0
418,962
3
L
Cupid
10,213
464
121
6
0
387,945
1
L
Camazotz
12,495
568
103
5
0
427,817
2
W
Morgan Le Fay
12,112
551
131
6
0
399,402
2
W
Apollo
14,086
640
167
8
0
469,565
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role