Player Matchup

Thanatos
Thanatos
Demon Voltage
Thanatos
Level 28
God Stats
3W - 4L
1,370 SR
Queue Stats
135W - 123L
1,514 Elo+
Solo
Charybdis
Charybdis
FugginSnacks7
Charybdis
Level 10
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 1L
1,700 Elo+
Party 1
Ne Zha
Ne Zha
Hamlin033
Ne Zha
Level 157
God Stats
2W - 1L
1,511 SR
Queue Stats
213W - 166L
1,593 Elo+
Party 1
Chronos
Chronos
TwoMushking
Chronos
Level 20
God Stats
3W - 1L
1,500 SR
Queue Stats
18W - 18L
1,485 Elo+
Solo
King Arthur
King Arthur
dfsjikoasfj
King Arthur
Level 7
God Stats
3W - 0L
1,500 SR
Queue Stats
17W - 11L
1,392 Elo+
Solo
Team Averages
Level 44
1,476 SR
1,537 Elo+

VS

Team Averages
Level 33
1,601 SR
1,547 Elo+
Ravana
Ravana
DeltaKhaos
Ravana
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 9L
1,777 Elo+
Solo
Rama
Rama
RoyKRagnarOK
Rama
Level 30
God Stats
2W - 4L
1,725 SR
Queue Stats
112W - 117L
1,522 Elo+
Solo
Sun Wukong
Sun Wukong
SnowIord
Sun Wukong
Level 18
God Stats
4W - 2L
1,690 SR
Queue Stats
50W - 38L
1,485 Elo+
Party 2
Eset
Eset
YonderBlitz
Eset
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 39L
1,492 Elo+
Party 2
Artio
Artio
makey25
Artio
Level 84
God Stats
1W - 4L
1,591 SR
Queue Stats
45W - 45L
1,461 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Demon Voltage
Thanatos
20
9 / 9 / 5
13,860
603
18,131
19,879
9,841
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charybdis
FugginSnacks7
Charybdis
19
3 / 5 / 11
11,904
518
14,384
18,355
5,397
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ne Zha
Hamlin033
Ne Zha
20
11 / 7 / 9
14,289
621
20,560
25,502
13,562
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chronos
TwoMushking
Chronos
4
0 / 1 / 0
7,107
309
0
700
200
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

King Arthur
dfsjikoasfj
King Arthur
20
6 / 3 / 17
14,705
639
26,670
23,589
21,761
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
DeltaKhaos
Ravana
16
9 / 8 / 6
11,050
480
15,834
17,264
10,990
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
7 / 7 / 5
12,474
542
13,683
20,672
7,630
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sun Wukong
SnowIord
Sun Wukong
19
6 / 6 / 4
12,026
523
13,719
25,907
19,933
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
3 / 6 / 6
10,222
444
8,420
13,819
4,171
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artio
makey25
Artio
16
0 / 2 / 11
10,370
451
4,519
22,159
25,709
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
57
29
Kills
25
25
Deaths
29
42
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Ravana
DeltaKhaos
Ravana
9
8
6
1.5
W
Thanatos
Demon Voltage
Thanatos
9
9
5
1.28
W
Charybdis
FugginSnacks7
Charybdis
3
5
11
1.7
W
Ne Zha
Hamlin033
Ne Zha
11
7
9
2.21
L
7
7
5
1.36
L
Sun Wukong
SnowIord
Sun Wukong
6
6
4
1.33
W
Chronos
TwoMushking
Chronos
0
1
0
0
L
3
6
6
1
W
King Arthur
dfsjikoasfj
King Arthur
6
3
17
4.83
L
Artio
makey25
Artio
0
2
11
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,745
Damage
56,175
88,025
Taken
99,821
50,761
Mitigated
68,433
35,173
Healing
18,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
DeltaKhaos
Ravana
15,834
4,801
0
1,854
17,264
10,990
21
194
17,070
0
80,668
W
Thanatos
Demon Voltage
Thanatos
18,131
8,909
0
11,731
19,879
9,841
266
1,591
18,212
0
100,457
W
Charybdis
FugginSnacks7
Charybdis
14,384
8,211
0
7,074
18,355
5,397
1,715
3,449
14,780
0
79,735
W
Ne Zha
Hamlin033
Ne Zha
20,560
6,363
666
9,764
25,502
13,562
3,045
5,227
20,097
0
108,182
L
13,683
11,371
685
3,422
20,672
7,630
2,871
325
20,347
0
99,801
L
Sun Wukong
SnowIord
Sun Wukong
13,719
3,569
0
3,722
25,907
19,933
0
553
25,354
0
68,627
W
Chronos
TwoMushking
Chronos
0
0
0
69
700
200
0
273
391
3,211
494
L
8,420
278
636
935
13,819
4,171
860
256
13,563
57,222
0
W
King Arthur
dfsjikoasfj
King Arthur
26,670
4,071
0
5,869
23,589
21,761
226
4,147
18,992
7,609
111,489
L
Artio
makey25
Artio
4,519
582
2,973
4,521
22,159
25,709
0
480
21,679
28,770
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,865
Gold Earned
56,142
577
Minions Killed
579
0
Camps Cleared
0
1,705,695
Distance Traveled
1,946,648
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
11,050
480
110
5
0
392,912
0
W
Thanatos
13,860
603
152
7
0
413,415
2
W
Charybdis
11,904
518
130
6
0
397,597
2
W
Ne Zha
14,289
621
104
5
0
415,774
2
L
Rama
12,474
542
157
7
0
349,468
1
L
Sun Wukong
12,026
523
140
6
0
405,671
1
W
Chronos
7,107
309
5
0
0
24,270
0
L
Eset
10,222
444
122
5
0
362,069
0
W
King Arthur
14,705
639
186
8
0
454,639
2
L
Artio
10,370
451
50
2
0
436,528
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role