Player Matchup

Ymir
Ymir
InnerSimp
Ymir
Level 96
God Stats
6W - 9L
1,502 SR
Queue Stats
391W - 356L
1,569 Elo+
Solo
Achilles
Achilles
LR2699
Achilles
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 75L
1,606 Elo+
Solo
Poseidon
Poseidon
StuccoDyer
Poseidon
Level 108
God Stats
9W - 10L
1,610 SR
Queue Stats
621W - 545L
1,599 Elo+
Solo
Anhur
Anhur
heskaos666
Anhur
Level 126
God Stats
10W - 14L
1,561 SR
Queue Stats
234W - 221L
1,605 Elo+
Solo
Ne Zha
Ne Zha
risckz
Ne Zha
Level 146
God Stats
15W - 13L
1,636 SR
Queue Stats
460W - 454L
1,537 Elo+
Solo
Team Averages
Level 120
1,562 SR
1,583 Elo+

VS

Team Averages
Level 139
1,663 SR
1,600 Elo+
Amaterasu
Amaterasu
God_Cookie_0
Amaterasu
Level 146
God Stats
7W - 4L
1,633 SR
Queue Stats
336W - 310L
1,590 Elo+
Solo
Chang'e
Chang'e
KingCrimson122
Chang'e
Level 150
God Stats
8W - 7L
1,627 SR
Queue Stats
407W - 376L
1,579 Elo+
Solo
Rama
Rama
MrBaisden
Rama
Level 107
God Stats
75W - 60L
1,703 SR
Queue Stats
458W - 381L
1,629 Elo+
Solo
Bastet
Bastet
Nox-David57
Bastet
Level 145
God Stats
8W - 6L
1,706 SR
Queue Stats
577W - 511L
1,547 Elo+
Solo
Sobek
Sobek
THE_BOX_GHOST81
Sobek
Level 146
God Stats
4W - 2L
1,645 SR
Queue Stats
521W - 440L
1,653 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
14
4 / 2 / 6
9,760
465
9,444
20,240
26,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Achilles
LR2699
Achilles
16
2 / 6 / 0
9,781
466
16,175
19,807
24,233
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Poseidon
StuccoDyer
Poseidon
16
2 / 9 / 3
9,993
476
12,377
16,844
6,315
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anhur
19
5 / 2 / 4
11,411
543
9,648
13,316
5,253
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ne Zha
risckz
Ne Zha
16
2 / 6 / 6
9,634
459
7,666
15,527
5,960
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
God_Cookie_0
Amaterasu
18
3 / 2 / 7
11,406
543
13,019
22,386
18,064
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
4 / 5 / 7
11,681
556
11,658
12,770
4,640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Rama
18
3 / 3 / 4
12,138
578
10,480
10,475
2,935
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bastet
19
12 / 4 / 6
12,994
619
15,981
18,852
6,800
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
3 / 1 / 10
11,370
541
13,382
22,381
21,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
59
15
Kills
25
25
Deaths
15
19
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
God_Cookie_0
Amaterasu
3
2
7
3.25
L
Ymir
4
2
6
3.5
W
4
5
7
1.5
L
Achilles
LR2699
Achilles
2
6
0
0.33
W
Rama
3
3
4
1.67
W
Bastet
12
4
6
3.75
L
Poseidon
StuccoDyer
Poseidon
2
9
3
0.39
W
3
1
10
8
L
Anhur
5
2
4
3.5
L
Ne Zha
risckz
Ne Zha
2
6
6
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,310
Damage
64,520
85,734
Taken
86,864
68,300
Mitigated
53,981
18,564
Healing
43,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
God_Cookie_0
Amaterasu
13,019
3,371
511
12,074
22,386
18,064
282
4,791
15,760
18,285
55,411
L
Ymir
9,444
2,417
0
2,632
20,240
26,539
0
9,294
10,657
23,720
0
W
11,658
431
4,699
5,614
12,770
4,640
567
4,771
7,728
79,156
0
L
Achilles
LR2699
Achilles
16,175
3,131
0
4,558
19,807
24,233
482
5,162
14,575
18,485
43,747
W
Rama
10,480
8,472
0
4,081
10,475
2,935
1,958
3,190
7,229
0
105,116
W
Bastet
15,981
6,798
0
5,578
18,852
6,800
1,436
5,626
12,665
0
82,306
L
Poseidon
StuccoDyer
Poseidon
12,377
1,573
0
1,575
16,844
6,315
0
8,770
7,847
79,329
0
W
13,382
986
0
11,047
22,381
21,542
190
8,302
13,762
37,329
0
L
Anhur
9,648
4,541
0
4,183
13,316
5,253
1,166
2,083
11,191
0
89,697
L
Ne Zha
risckz
Ne Zha
7,666
958
0
5,616
15,527
5,960
0
3,407
11,998
0
70,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,579
Gold Earned
59,589
588
Minions Killed
588
0
Camps Cleared
0
1,983,013
Distance Traveled
2,139,778
19
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
11,406
543
127
6
0
449,646
5
L
Ymir
9,760
465
26
1
0
390,312
6
W
Chang'e
11,681
556
147
7
0
396,830
4
L
Achilles
9,781
466
108
5
0
399,237
5
W
Rama
12,138
578
172
8
0
403,565
6
W
Bastet
12,994
619
105
5
0
444,200
4
L
Poseidon
9,993
476
166
8
0
378,164
4
W
Sobek
11,370
541
37
2
0
445,537
3
L
Anhur
11,411
543
162
8
0
389,611
4
L
Ne Zha
9,634
459
126
6
0
425,689
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role