Player Matchup

Sobek
Sobek
Mcmeme76
Sobek
Level 49
God Stats
6W - 6L
1,494 SR
Queue Stats
194W - 195L
1,454 Elo+
Party 1
Raijin
Raijin
ORFACEMAN
Raijin
Level 70
God Stats
0W - 1L
1,776 SR
Queue Stats
40W - 31L
1,464 Elo+
Party 1
Fenrir
Fenrir
Traping Season
Fenrir
Level 67
God Stats
24W - 15L
1,524 SR
Queue Stats
119W - 122L
1,386 Elo+
Solo
Anhur
Anhur
Void Cash7428
Anhur
Level 42
God Stats
0W - 1L
1,404 SR
Queue Stats
29W - 24L
1,524 Elo+
Party 1
Sylvanus
Sylvanus
iClownPrInce
Sylvanus
Level 85
God Stats
2W - 4L
1,624 SR
Queue Stats
30W - 21L
1,561 Elo+
Party 1
Team Averages
Level 63
1,565 SR
1,478 Elo+

VS

Team Averages
Level 73
1,424 SR
1,449 Elo+
Freya
Freya
AlanDllaTorre
Freya
Level 60
God Stats
16W - 16L
1,166 SR
Queue Stats
269W - 354L
1,400 Elo+
Solo
Ymir
Ymir
Firestorm678466
Ymir
Level 100
God Stats
1W - 0L
1,251 SR
Queue Stats
62W - 61L
1,549 Elo+
Party 2
Medusa
Medusa
Grady_Gradiation
Medusa
Level 64
God Stats
8W - 7L
1,633 SR
Queue Stats
15W - 17L
1,400 Elo+
Solo
Amaterasu
Amaterasu
Lunastune
Amaterasu
Level 18
God Stats
2W - 2L
1,403 SR
Queue Stats
10W - 10L
1,425 Elo+
Party 2
Cliodhna
Cliodhna
nelsonk15
Cliodhna
Level 122
God Stats
3W - 2L
1,669 SR
Queue Stats
56W - 56L
1,471 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Mcmeme76
Sobek
10
0 / 8 / 1
6,900
406
4,402
17,467
13,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Raijin
ORFACEMAN
Raijin
15
5 / 2 / 0
9,812
577
10,197
10,680
4,325
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

12
3 / 5 / 3
8,227
484
5,446
13,629
4,733
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 5 / 2
7,752
456
6,177
10,070
2,636
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
iClownPrInce
Sylvanus
14
2 / 4 / 1
8,423
495
5,443
13,557
6,751
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 3 / 7
9,673
569
11,121
13,222
4,741
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

14
1 / 0 / 18
8,153
480
7,689
12,028
9,094
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
9 / 2 / 8
9,516
560
14,383
10,019
3,194
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Amaterasu
Lunastune
Amaterasu
14
2 / 0 / 5
8,098
476
3,877
10,248
8,729
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cliodhna
nelsonk15
Cliodhna
16
6 / 5 / 6
10,083
593
11,010
12,075
4,340
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
68
10
Kills
24
24
Deaths
10
7
Assists
44
Player
Kills
Deaths
Assists
KDA
W
6
3
7
3.17
W
1
0
18
10
W
9
2
8
6.5
W
Amaterasu
Lunastune
Amaterasu
2
0
5
4.5
L
Sobek
Mcmeme76
Sobek
0
8
1
0.06
L
Raijin
ORFACEMAN
Raijin
5
2
0
2.5
L
3
5
3
0.9
L
0
5
2
0.2
L
Sylvanus
iClownPrInce
Sylvanus
2
4
1
0.63
W
Cliodhna
nelsonk15
Cliodhna
6
5
6
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,665
Damage
48,080
65,403
Taken
57,592
31,490
Mitigated
30,098
19,943
Healing
21,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,121
5,023
0
6,598
13,222
4,741
106
5,235
7,987
56,708
0
W
7,689
1,148
0
3,289
12,028
9,094
214
3,411
8,617
38,834
0
W
14,383
8,180
0
3,312
10,019
3,194
4,094
2,193
7,826
0
57,482
W
Amaterasu
Lunastune
Amaterasu
3,877
964
0
4,911
10,248
8,729
979
3,784
6,464
3,087
22,955
L
Sobek
Mcmeme76
Sobek
4,402
471
260
3,754
17,467
13,045
0
2,798
14,231
18,763
0
L
Raijin
ORFACEMAN
Raijin
10,197
886
0
5,328
10,680
4,325
160
2,633
7,778
61,624
0
L
5,446
913
0
3,138
13,629
4,733
96
3,955
9,266
0
34,085
L
6,177
3,800
0
2,792
10,070
2,636
0
2,868
6,992
0
39,121
L
Sylvanus
iClownPrInce
Sylvanus
5,443
1,861
1,227
3,444
13,557
6,751
838
6,485
6,931
41,523
9,635
W
Cliodhna
nelsonk15
Cliodhna
11,010
2,040
0
3,377
12,075
4,340
861
4,845
7,230
0
67,808

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,114
Gold Earned
45,523
386
Minions Killed
401
0
Camps Cleared
0
1,490,298
Distance Traveled
1,570,204
5
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
9,673
569
96
6
0
296,602
8
W
Ymir
8,153
480
57
3
0
326,998
14
W
Medusa
9,516
560
89
5
0
281,856
4
W
Amaterasu
8,098
476
60
4
0
320,586
2
L
Sobek
6,900
406
18
1
0
309,215
3
L
Raijin
9,812
577
124
7
0
308,139
2
L
Fenrir
8,227
484
63
4
0
317,273
0
L
Anhur
7,752
456
81
5
0
284,249
0
L
Sylvanus
8,423
495
100
6
0
271,422
0
W
Cliodhna
10,083
593
99
6
0
344,162
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role