Player Matchup

Sol
Sol
SmallStatus09
Sol
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,785 Elo+
Party 1
Hel
Hel
Themexicanyei
Hel
Level 18
God Stats
0W - 1L
1,459 SR
Queue Stats
1W - 2L
1,637 Elo+
Party 1
Chang'e
Chang'e
YokingImpala786
Chang'e
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,768 Elo+
Party 1
Team Averages
Level 19
1,486 SR
1,730 Elo+

VS

Team Averages
Level 73
1,379 SR
1,436 Elo+
Sobek
Sobek
IssanStrife
Sobek
Level 102
God Stats
3W - 4L
1,432 SR
Queue Stats
291W - 428L
1,317 Elo+
Solo
Xbalanque
Xbalanque
OG_ShortTurtle
Xbalanque
Level 103
God Stats
2W - 2L
1,205 SR
Queue Stats
164W - 122L
1,539 Elo+
Party 2
Nemesis
Nemesis
bossperson_1234
Nemesis
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 5L
1,453 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 5 / 7
11,702
585
15,667
18,344
5,982
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

15
0 / 4 / 7
11,145
557
6,978
12,701
3,974
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
7 / 3 / 1
12,212
611
16,584
22,027
13,738
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 11
12,929
646
9,408
24,652
35,044
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Xbalanque
OG_ShortTurtle
Xbalanque
19
10 / 2 / 2
14,729
736
31,985
18,134
10,883
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
1 / 4 / 6
11,316
566
3,509
15,490
4,945
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
31
10
Kills
12
12
Deaths
10
15
Assists
19
Player
Kills
Deaths
Assists
KDA
W
1
4
11
1.63
W
Xbalanque
OG_ShortTurtle
Xbalanque
10
2
2
5.5
L
3
5
7
1.3
L
0
4
7
0.88
L
7
3
1
2.5
W
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,229
Damage
44,902
53,072
Taken
58,276
23,694
Mitigated
50,872
29,485
Healing
13,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,408
327
0
5,949
24,652
35,044
98
14,919
9,733
21,137
0
W
Xbalanque
OG_ShortTurtle
Xbalanque
31,985
15,067
0
6,495
18,134
10,883
3,457
12,656
5,478
0
118,343
L
15,667
5,065
286
3,685
18,344
5,982
658
2,721
15,623
53,337
0
L
6,978
1,616
5,982
3,763
12,701
3,974
150
2,251
10,450
38,548
0
L
16,584
2,042
5,621
10,148
22,027
13,738
611
5,582
16,445
47,138
0
W
3,509
573
0
751
15,490
4,945
0
12,653
2,837
0
13,546

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,059
Gold Earned
38,974
193
Minions Killed
203
4
Camps Cleared
11
958,377
Distance Traveled
1,040,459
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
12,929
646
22
1
2
334,110
2
W
Xbalanque
14,729
736
157
8
9
342,042
0
L
Sol
11,702
585
78
4
1
323,268
0
L
Hel
11,145
557
56
3
0
320,219
1
L
Chang'e
12,212
611
59
3
3
314,890
2
W
Nemesis
11,316
566
24
1
0
364,307
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role