Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
Hopchee
Chaac
Level 57
God Stats
18W - 14L
1,479 SR
Queue Stats
61W - 73L
1,316 Elo+
Solo
Artemis
Artemis
JÖLZEN7
Artemis
Level 57
God Stats
6W - 6L
1,482 SR
Queue Stats
185W - 219L
1,367 Elo+
Solo
Chang'e
Chang'e
SalemValentine
Chang'e
Level 107
God Stats
4W - 5L
1,527 SR
Queue Stats
124W - 142L
1,319 Elo+
Party 2
Sol
Sol
el_papucho_xd
Sol
Level 106
God Stats
82W - 74L
1,427 SR
Queue Stats
519W - 546L
1,353 Elo+
Solo
Team Averages
Level 78
1,483 SR
1,371 Elo+

VS

Team Averages
Level 72
1,429 SR
1,389 Elo+
Amaterasu
Amaterasu
BooZey VerT
Amaterasu
Level 70
God Stats
1W - 2L
1,500 SR
Queue Stats
52W - 49L
1,454 Elo+
Party 1
Neith
Neith
GUScomprado
Neith
Level 137
God Stats
96W - 92L
1,454 SR
Queue Stats
186W - 181L
1,405 Elo+
Solo
Raijin
Raijin
MasoMcJaso23
Raijin
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 38L
1,436 Elo+
Party 1
Olorun
Olorun
theefreshballer
Olorun
Level 44
God Stats
0W - 1L
1,192 SR
Queue Stats
1W - 2L
1,411 Elo+
Solo
Cupid
Cupid
thugnthern
Cupid
Level 46
God Stats
0W - 5L
1,500 SR
Queue Stats
45W - 76L
1,240 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
14
6 / 2 / 0
8,258
551
6,299
10,563
4,321
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Chaac
Hopchee
Chaac
13
3 / 1 / 2
7,759
517
9,357
13,768
11,036
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Artemis
JÖLZEN7
Artemis
12
1 / 3 / 4
7,261
484
4,498
7,071
1,727
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
2 / 2 / 1
8,326
555
4,968
11,931
4,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
7 / 1 / 1
9,008
601
10,047
8,398
3,126
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
BooZey VerT
Amaterasu
13
1 / 3 / 1
7,521
501
3,769
11,947
5,178
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
1 / 2 / 2
8,144
543
10,555
11,774
3,704
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Raijin
10
0 / 2 / 1
6,336
422
5,062
6,756
2,131
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
7 / 5 / 0
8,724
582
7,488
13,022
6,352
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cupid
9
0 / 8 / 3
6,069
405
2,251
8,371
2,626
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
16
19
Kills
9
9
Deaths
20
8
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
6
2
0
3
L
Amaterasu
BooZey VerT
Amaterasu
1
3
1
0.5
L
1
2
2
1
W
Chaac
Hopchee
Chaac
3
1
2
4
W
Artemis
JÖLZEN7
Artemis
1
3
4
1
L
Raijin
0
2
1
0.25
W
2
2
1
1.25
W
7
1
1
7.5
L
7
5
0
1.4
L
Cupid
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,169
Damage
29,125
51,731
Taken
51,870
24,703
Mitigated
19,991
30,261
Healing
16,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
6,299
2,616
0
10,702
10,563
4,321
0
2,267
8,296
0
57,291
L
Amaterasu
BooZey VerT
Amaterasu
3,769
2,399
0
3,329
11,947
5,178
85
1,099
10,509
0
47,380
L
10,555
3,204
8
6,407
11,774
3,704
852
4,440
7,334
0
57,441
W
Chaac
Hopchee
Chaac
9,357
1,326
0
6,372
13,768
11,036
0
5,062
8,706
8,396
35,122
W
Artemis
JÖLZEN7
Artemis
4,498
905
0
1,365
7,071
1,727
0
763
6,308
0
29,106
L
Raijin
5,062
767
0
1,610
6,756
2,131
365
564
5,776
27,518
0
W
4,968
793
956
5,891
11,931
4,493
0
1,548
10,383
43,390
0
W
10,047
3,048
0
4,975
8,398
3,126
3,294
2,279
6,119
54,695
4,093
L
7,488
2,906
254
4,291
13,022
6,352
265
7,122
5,900
42,813
4,327
L
Cupid
2,251
1,161
240
608
8,371
2,626
177
2,795
5,216
0
14,881

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,612
Gold Earned
36,794
407
Minions Killed
349
0
Camps Cleared
0
1,490,276
Distance Traveled
1,394,106
19
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
8,258
551
94
6
0
317,291
3
L
Amaterasu
7,521
501
88
6
0
292,320
0
L
Neith
8,144
543
102
7
0
264,764
2
W
Chaac
7,759
517
71
5
0
307,238
6
W
Artemis
7,261
484
48
3
0
305,299
0
L
Raijin
6,336
422
54
4
0
279,859
3
W
Chang'e
8,326
555
87
6
0
274,256
5
W
Sol
9,008
601
107
7
0
286,192
5
L
Olorun
8,724
582
85
6
0
288,285
5
L
Cupid
6,069
405
20
1
0
268,878
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role