Player Matchup

Serqet
Serqet
BREADy or not
Serqet
Level 64
God Stats
0W - 3L
1,235 SR
Queue Stats
14W - 31L
1,324 Elo+
Party 2
Geb
Geb
DemonKingUchiha0
Geb
Level 96
God Stats
4W - 5L
1,324 SR
Queue Stats
187W - 217L
1,447 Elo+
Solo
Ne Zha
Ne Zha
DockedSpider
Ne Zha
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Norakuroinu
Morgan Le Fay
Level 105
God Stats
0W - 4L
1,358 SR
Queue Stats
164W - 170L
1,458 Elo+
Solo
Skadi
Skadi
OrbThulu
Skadi
Level 18
God Stats
0W - 1L
1,236 SR
Queue Stats
2W - 3L
1,488 Elo+
Party 2
Team Averages
Level 62
1,331 SR
1,443 Elo+

VS

Team Averages
Level 54
1,530 SR
1,462 Elo+
Vulcan
Vulcan
Blue_Clover47
Vulcan
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,473 Elo+
Solo
Sobek
Sobek
LagnHacker132
Sobek
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 1
Chiron
Chiron
Rentart
Chiron
Level 28
God Stats
1W - 1L
1,281 SR
Queue Stats
1W - 3L
1,212 Elo+
Party 1
Xing Tian
Xing Tian
RubnMyNuts
Xing Tian
Level 43
God Stats
2W - 1L
1,642 SR
Queue Stats
42W - 33L
1,495 Elo+
Party 1
Nike
Nike
buanbuan4
Nike
Level 49
God Stats
1W - 1L
1,729 SR
Queue Stats
45W - 24L
1,630 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 8 / 2
6,732
673
5,070
12,026
5,575
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
0 / 5 / 4
7,358
736
4,752
13,144
10,494
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ne Zha
12
1 / 9 / 2
6,940
694
4,225
9,468
3,128
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
Norakuroinu
Morgan Le Fay
16
5 / 4 / 3
8,455
846
9,745
9,438
4,170
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Skadi
OrbThulu
Skadi
13
2 / 7 / 4
7,763
776
6,560
11,405
4,396
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 3 / 13
9,036
904
9,031
7,267
2,890
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 2 / 24
8,699
870
7,138
11,946
13,031
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chiron
Rentart
Chiron
16
10 / 0 / 17
10,224
1,022
14,352
4,705
2,168
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Xing Tian
RubnMyNuts
Xing Tian
14
5 / 3 / 22
9,400
940
7,160
13,039
10,537
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Nike
15
9 / 2 / 15
9,977
998
10,571
11,290
9,947
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
124
9
Kills
33
33
Deaths
10
15
Assists
91
Player
Kills
Deaths
Assists
KDA
L
1
8
2
0.25
W
6
3
13
4.17
L
0
5
4
0.4
L
Ne Zha
1
9
2
0.22
W
3
2
24
7.5
L
Morgan Le Fay
Norakuroinu
Morgan Le Fay
5
4
3
1.63
L
Skadi
OrbThulu
Skadi
2
7
4
0.57
W
Chiron
Rentart
Chiron
10
0
17
18.5
W
Xing Tian
RubnMyNuts
Xing Tian
5
3
22
5.33
W
Nike
9
2
15
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,352
Damage
48,252
55,481
Taken
48,247
27,763
Mitigated
38,573
8,806
Healing
21,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,070
1,085
250
2,116
12,026
5,575
0
5,142
6,884
0
7,093
W
9,031
3,671
887
558
7,267
2,890
109
2,007
5,171
18,418
0
L
4,752
380
1,137
1,973
13,144
10,494
0
4,894
8,250
10,043
0
L
Ne Zha
4,225
1,387
0
257
9,468
3,128
0
4,218
5,250
0
6,858
W
7,138
427
458
3,424
11,946
13,031
245
3,833
6,677
14,041
0
L
Morgan Le Fay
Norakuroinu
Morgan Le Fay
9,745
1,804
202
1,760
9,438
4,170
0
4,332
5,106
29,642
0
L
Skadi
OrbThulu
Skadi
6,560
4,314
0
1,111
11,405
4,396
0
4,743
6,662
0
13,511
W
Chiron
Rentart
Chiron
14,352
5,844
3,358
2,543
4,705
2,168
2,555
2,493
2,212
0
31,361
W
Xing Tian
RubnMyNuts
Xing Tian
7,160
635
2,986
2,337
13,039
10,537
779
3,061
8,307
14,923
0
W
Nike
10,571
1,353
2,785
1,987
11,290
9,947
238
3,103
8,057
0
15,856

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,248
Gold Earned
47,336
84
Minions Killed
93
0
Camps Cleared
0
819,749
Distance Traveled
994,803
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
6,732
673
9
1
0
166,279
1
W
Vulcan
9,036
904
22
2
0
189,599
0
L
Geb
7,358
736
5
1
0
190,888
0
L
Ne Zha
6,940
694
7
1
0
165,441
0
W
Sobek
8,699
870
13
1
0
211,570
0
L
Morgan Le Fay
8,455
846
43
4
0
160,842
1
L
Skadi
7,763
776
20
2
0
136,299
0
W
Chiron
10,224
1,022
38
4
0
191,192
3
W
Xing Tian
9,400
940
13
1
0
200,399
2
W
Nike
9,977
998
7
1
0
202,043
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role