Player Matchup

Set
Set
Diamond IV
DeleteSmite-
Set
Diamond IV
Level 69
God Stats
6W - 0L
1,807 SR
Queue Stats
34W - 24L
2,368 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 69
1,807 SR
2,368 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 124
1,549 SR
1,749 MMR
Fenrir
Fenrir
Platinum V
Kryptic_KillerX
Fenrir
Platinum V
Level 124
God Stats
4W - 2L
1,549 SR
Queue Stats
12W - 10L
1,749 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 6 / 0
14,967
788
16,118
22,417
23,149
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bans
ChronosAphroditeHe BoAthenaPoseidon

VS

Bans
AresBakasuraGilgameshSkadiHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 4 / 1
12,424
654
17,830
22,291
35,290
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
6
4
Kills
5
6
Deaths
4
0
Assists
1
Player
Kills
Deaths
Assists
KDA
W
4
6
0
0.67
L
5
4
1
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,118
Damage
17,830
22,417
Taken
22,291
23,149
Mitigated
35,290
4,248
Healing
4,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,118
11,144
0
4,248
22,417
23,149
1,510
610
21,807
0
103,296
L
17,830
6,743
0
4,665
22,291
35,290
523
785
21,506
0
72,411

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,967
Gold Earned
12,424
172
Minions Killed
113
9
Camps Cleared
8
366,706
Distance Traveled
338,157
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
14,967
788
172
9
9
366,706
2
L
Fenrir
12,424
654
113
6
8
338,157
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role