Player Matchup

Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
 
Ne Zha
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
NegoSafado
Izanami
Level 120
God Stats
10W - 4L
1,579 SR
Queue Stats
20W - 10L
1,594 Elo+
Party 3
Raijin
Raijin
SmokingSnakes
Raijin
Level 149
God Stats
2W - 2L
1,500 SR
Queue Stats
175W - 141L
1,578 Elo+
Party 3
Team Averages
Level 139
1,516 SR
1,534 Elo+

VS

Team Averages
Level 106
1,564 SR
1,482 Elo+
Cabrakan
Cabrakan
KOBALOVERURSS
Cabrakan
Level 90
God Stats
15W - 16L
1,529 SR
Queue Stats
383W - 417L
1,512 Elo+
Party 1
Osiris
Osiris
KoniroSora
Osiris
Level 129
God Stats
5W - 13L
1,413 SR
Queue Stats
489W - 507L
1,528 Elo+
Party 1
Cernunnos
Cernunnos
LocoToxico
Cernunnos
Level 109
God Stats
6W - 4L
1,615 SR
Queue Stats
116W - 144L
1,423 Elo+
Solo
Eset
Eset
l-KevinRPG-l
Eset
Level 103
God Stats
1W - 1L
1,730 SR
Queue Stats
385W - 402L
1,562 Elo+
Solo
Geb
Geb
system123
Geb
Level 98
God Stats
10W - 11L
1,532 SR
Queue Stats
639W - 667L
1,385 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
12
7 / 1 / 0
7,196
600
9,197
9,619
6,545
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ne Zha
 
Ne Zha
11
2 / 0 / 3
6,724
560
2,635
6,691
1,678
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
 
Ymir
11
2 / 0 / 4
6,540
545
2,868
8,256
6,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Izanami
NegoSafado
Izanami
11
4 / 2 / 1
6,732
561
4,986
6,997
1,395
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
2 / 0 / 3
7,986
666
2,574
4,801
1,711
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
KOBALOVERURSS
Cabrakan
7
0 / 4 / 1
5,123
427
1,777
6,996
4,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Osiris
KoniroSora
Osiris
10
0 / 6 / 1
5,895
491
4,887
8,333
5,902
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cernunnos
LocoToxico
Cernunnos
11
1 / 3 / 1
6,419
535
6,480
6,894
2,441
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
0 / 3 / 0
6,242
520
2,219
6,364
1,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
2 / 1 / 0
6,285
524
2,815
7,250
2,288
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
6
17
Kills
3
3
Deaths
17
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
 
Cu Chulainn
7
1
0
7
W
Ne Zha
 
Ne Zha
2
0
3
3.5
W
Ymir
 
Ymir
2
0
4
4
L
Cabrakan
KOBALOVERURSS
Cabrakan
0
4
1
0.13
L
Osiris
KoniroSora
Osiris
0
6
1
0.08
L
Cernunnos
LocoToxico
Cernunnos
1
3
1
0.5
W
Izanami
NegoSafado
Izanami
4
2
1
2.25
W
2
0
3
3.5
L
0
3
0
0
L
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,260
Damage
18,178
36,364
Taken
35,837
18,138
Mitigated
16,877
13,833
Healing
9,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
 
Cu Chulainn
9,197
1,661
0
4,683
9,619
6,545
0
2,051
7,568
3,623
34,283
W
Ne Zha
 
Ne Zha
2,635
929
0
3,645
6,691
1,678
0
398
6,277
0
34,265
W
Ymir
 
Ymir
2,868
671
0
2,336
8,256
6,809
0
1,755
6,429
14,463
0
L
Cabrakan
KOBALOVERURSS
Cabrakan
1,777
184
301
870
6,996
4,259
0
1,282
5,544
12,207
0
L
Osiris
KoniroSora
Osiris
4,887
2,070
506
1,348
8,333
5,902
0
1,219
6,546
0
33,484
L
Cernunnos
LocoToxico
Cernunnos
6,480
2,829
0
1,602
6,894
2,441
495
598
6,252
0
44,067
W
Izanami
NegoSafado
Izanami
4,986
3,535
0
1,666
6,997
1,395
539
446
6,551
0
43,189
W
2,574
321
0
1,503
4,801
1,711
256
1,929
2,728
57,513
0
L
2,219
195
0
1,292
6,364
1,987
0
2,336
3,836
40,357
0
L
2,815
424
35
3,312
7,250
2,288
0
952
6,038
19,471
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,178
Gold Earned
29,964
390
Minions Killed
310
0
Camps Cleared
0
1,188,514
Distance Traveled
1,093,697
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
7,196
600
72
6
0
254,163
3
W
Ne Zha
6,724
560
82
7
0
270,838
4
W
Ymir
6,540
545
28
2
0
222,138
2
L
Cabrakan
5,123
427
25
2
0
193,897
1
L
Osiris
5,895
491
69
6
0
228,695
1
L
Cernunnos
6,419
535
78
7
0
204,117
2
W
Izanami
6,732
561
90
8
0
216,120
3
W
Raijin
7,986
666
118
10
0
225,255
1
L
Eset
6,242
520
99
8
0
223,104
4
L
Geb
6,285
524
39
3
0
243,884
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role