Player Matchup

Olorun
Olorun
Masters
 
Olorun
Masters
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Cu Chulainn
Cu Chulainn
Masters
 
Cu Chulainn
Masters
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Masters
Breewitching
Loki
Masters
Level 129
God Stats
6W - 2L
1,770 SR
Queue Stats
95W - 50L
3,081 MMR
Party 3
Ymir
Ymir
Masters
Hunt3rLegion
Ymir
Masters
Level 104
God Stats
17W - 32L
1,599 SR
Queue Stats
311W - 296L
2,706 MMR
Solo
Hou Yi
Hou Yi
Masters
yFyre
Hou Yi
Masters
Level 155
God Stats
4W - 6L
1,590 SR
Queue Stats
229W - 209L
2,756 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 139
1,592 SR
2,309 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 138
1,682 SR
2,553 MMR
Ullr
Ullr
Masters
 
Ullr
Masters
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Set
Set
Diamond I
ArrivedExodus
Set
Diamond I
Level 139
God Stats
2W - 1L
2,047 SR
Queue Stats
47W - 4L
3,061 MMR
Party 2
Janus
Janus
Masters
CJD1010
Janus
Masters
Level 134
God Stats
18W - 23L
1,556 SR
Queue Stats
175W - 146L
2,731 MMR
Party 1
Yemoja
Yemoja
Masters
ImAtree02
Yemoja
Masters
Level 104
God Stats
2W - 4L
1,598 SR
Queue Stats
268W - 254L
2,648 MMR
Solo
Kali
Kali
Masters
ThreeDog76
Kali
Masters
Level 157
God Stats
4W - 11L
1,709 SR
Queue Stats
206W - 163L
2,827 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
13
1 / 3 / 2
8,206
547
9,485
11,121
3,813
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cu Chulainn
 
Cu Chulainn
12
0 / 3 / 1
7,020
468
4,213
10,202
8,566
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
4 / 2 / 1
8,744
583
5,423
9,127
2,551
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
2 / 3 / 2
7,133
476
1,597
9,581
5,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hou Yi
yFyre
Hou Yi
13
0 / 6 / 2
7,399
493
3,414
10,235
2,796
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
TiamatOdinMorgan Le FaySolGeb

VS

Bans
ArtioKhepriGuan YuAresNike
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
16
6 / 1 / 1
9,498
633
8,524
7,800
2,877
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

16
5 / 2 / 3
9,612
641
10,563
12,331
9,040
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
CJD1010
Janus
13
2 / 2 / 4
7,705
514
6,917
6,170
1,923
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
ImAtree02
Yemoja
13
1 / 2 / 8
7,348
490
1,744
9,822
8,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

14
3 / 1 / 5
8,591
573
7,606
9,884
4,654
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
38
7
Kills
17
17
Deaths
8
8
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
1
3
2
0.67
L
Cu Chulainn
 
Cu Chulainn
0
3
1
0.17
W
Ullr
 
Ullr
6
1
1
6.5
W
5
2
3
3.25
L
4
2
1
2.25
W
Janus
CJD1010
Janus
2
2
4
2
L
2
3
2
1
W
Yemoja
ImAtree02
Yemoja
1
2
8
2.5
W
3
1
5
5.5
L
Hou Yi
yFyre
Hou Yi
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,132
Damage
35,354
50,266
Taken
46,007
23,559
Mitigated
26,846
16,290
Healing
18,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
9,485
5,217
492
5,031
11,121
3,813
1,160
3,164
7,827
67,409
0
L
Cu Chulainn
 
Cu Chulainn
4,213
656
0
2,748
10,202
8,566
0
430
9,752
7,964
36,383
W
Ullr
 
Ullr
8,524
3,932
0
3,494
7,800
2,877
574
1,203
6,597
0
71,098
W
10,563
5,200
0
4,704
12,331
9,040
0
1,691
10,640
0
64,892
L
5,423
1,334
0
4,054
9,127
2,551
0
379
8,718
0
50,304
W
Janus
CJD1010
Janus
6,917
414
162
953
6,170
1,923
0
2,482
3,688
53,852
0
L
1,597
419
0
1,936
9,581
5,833
0
2,328
7,117
21,936
0
W
Yemoja
ImAtree02
Yemoja
1,744
804
1,148
2,416
9,822
8,352
0
3,862
5,960
9,605
0
W
7,606
3,519
0
5,699
9,884
4,654
0
2,994
6,890
0
60,084
L
Hou Yi
yFyre
Hou Yi
3,414
1,617
0
2,029
10,235
2,796
0
1,962
8,191
0
47,001

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,502
Gold Earned
42,754
477
Minions Killed
528
0
Camps Cleared
0
1,445,853
Distance Traveled
1,523,267
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
8,206
547
133
9
0
278,409
2
L
Cu Chulainn
7,020
468
94
6
0
304,623
1
W
Ullr
9,498
633
148
10
0
277,238
1
W
Set
9,612
641
143
10
0
308,918
3
L
Loki
8,744
583
108
7
0
315,006
0
W
Janus
7,705
514
121
8
0
310,705
3
L
Ymir
7,133
476
40
3
0
287,871
3
W
Yemoja
7,348
490
9
1
0
281,141
2
W
Kali
8,591
573
107
7
0
345,265
3
L
Hou Yi
7,399
493
102
7
0
259,944
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role