Player Matchup

Neith
Neith
MadeWater99
Neith
Level 10
God Stats
7W - 8L
1,517 SR
Queue Stats
7W - 8L
1,308 Elo+
Party 1
Osiris
Osiris
Meetsleeve
Osiris
Level 13
God Stats
5W - 1L
1,845 SR
Queue Stats
9W - 4L
1,472 Elo+
Party 1
Zeus
Zeus
Wigggles77
Zeus
Level 8
God Stats
4W - 2L
1,588 SR
Queue Stats
10W - 9L
1,364 Elo+
Party 1
Team Averages
Level 10
1,650 SR
1,382 Elo+

VS

Team Averages
Level 45
1,578 SR
1,228 Elo+
Hercules
Hercules
Ragnarok57726
Hercules
Level 46
God Stats
1W - 0L
1,629 SR
Queue Stats
5W - 12L
1,193 Elo+
Party 2
Hera
Hera
ThyP4leRid3r
Hera
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 36L
1,222 Elo+
Party 2
Chaac
Chaac
WickedImpu1se95
Chaac
Level 45
God Stats
1W - 2L
1,604 SR
Queue Stats
31W - 38L
1,270 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 8 / 3
8,342
521
5,346
10,870
3,305
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Osiris
Meetsleeve
Osiris
12
0 / 4 / 2
8,411
526
6,050
13,696
14,920
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

13
3 / 4 / 0
9,202
575
16,449
11,405
3,369
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Ragnarok57726
Hercules
15
2 / 0 / 12
10,708
669
9,646
15,669
12,346
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
2 / 3 / 9
10,017
626
6,969
9,028
3,102
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
12 / 0 / 4
12,323
770
14,353
13,533
9,754
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
41
3
Kills
16
16
Deaths
3
5
Assists
25
Player
Kills
Deaths
Assists
KDA
L
0
8
3
0.19
L
Osiris
Meetsleeve
Osiris
0
4
2
0.25
W
Hercules
Ragnarok57726
Hercules
2
0
12
8
W
2
3
9
2.17
W
12
0
4
14
L
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,845
Damage
30,968
35,971
Taken
38,230
21,594
Mitigated
25,202
5,781
Healing
14,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,346
1,691
278
676
10,870
3,305
0
1,849
8,893
0
18,410
L
Osiris
Meetsleeve
Osiris
6,050
1,104
63
2,812
13,696
14,920
0
5,265
7,933
0
18,185
W
Hercules
Ragnarok57726
Hercules
9,646
1,621
613
6,645
15,669
12,346
324
7,580
8,089
13,544
35,108
W
6,969
2,155
812
1,552
9,028
3,102
1,317
4,459
4,569
20,454
0
W
14,353
1,599
0
5,111
13,533
9,754
1,638
5,882
7,651
0
47,535
L
16,449
1,361
584
1,368
11,405
3,369
0
1,612
9,751
58,161
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,955
Gold Earned
33,048
138
Minions Killed
167
2
Camps Cleared
10
653,704
Distance Traveled
860,859
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,342
521
28
2
0
187,177
0
L
Osiris
8,411
526
26
2
0
240,205
0
W
Hercules
10,708
669
59
4
5
303,656
6
W
Hera
10,017
626
40
3
1
248,788
0
W
Chaac
12,323
770
68
4
4
308,415
0
L
Zeus
9,202
575
84
5
2
226,322
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role