Player Matchup

Izanami
Izanami
Cinnaboom
Izanami
Level 91
God Stats
5W - 3L
1,433 SR
Queue Stats
36W - 46L
1,412 Elo+
Party 2
Artio
Artio
HomieHadIt
Artio
Level 61
God Stats
6W - 4L
1,482 SR
Queue Stats
395W - 450L
1,478 Elo+
Solo
Merlin
Merlin
KarmaTV
Merlin
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 99L
1,557 Elo+
Solo
Cthulhu
Cthulhu
Onebiming
Cthulhu
Level 68
God Stats
1W - 1L
1,301 SR
Queue Stats
13W - 14L
1,417 Elo+
Party 2
Fenrir
Fenrir
THEDEMORIST
Fenrir
Level 48
God Stats
11W - 5L
1,666 SR
Queue Stats
300W - 304L
1,537 Elo+
Solo
Team Averages
Level 66
1,476 SR
1,480 Elo+

VS

Team Averages
Level 110
1,618 SR
1,479 Elo+
Heimdallr
Heimdallr
DpLclock05
Heimdallr
Level 123
God Stats
20W - 27L
1,476 SR
Queue Stats
957W - 999L
1,435 Elo+
Party 1
Sol
Sol
M0bKiller1
Sol
Level 109
God Stats
16W - 7L
1,772 SR
Queue Stats
361W - 320L
1,557 Elo+
Party 3
Sylvanus
Sylvanus
MachucaZero
Sylvanus
Level 86
God Stats
9W - 12L
1,531 SR
Queue Stats
641W - 751L
1,367 Elo+
Party 1
Poseidon
Poseidon
Perrywinkler
Poseidon
Level 146
God Stats
0W - 1L
1,740 SR
Queue Stats
49W - 52L
1,520 Elo+
Solo
Neith
Neith
Quell nS
Neith
Level 86
God Stats
52W - 36L
1,574 SR
Queue Stats
119W - 133L
1,517 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Cinnaboom
Izanami
20
12 / 8 / 5
13,263
577
18,362
24,507
6,943
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Artio
17
2 / 2 / 20
11,351
494
9,974
25,864
24,052
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
KarmaTV
Merlin
19
9 / 3 / 10
12,611
548
16,490
10,940
3,985
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cthulhu
Onebiming
Cthulhu
17
2 / 4 / 9
11,131
484
7,959
17,509
16,551
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
19
11 / 3 / 7
12,737
554
12,254
16,370
8,951
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DpLclock05
Heimdallr
18
6 / 4 / 6
12,262
533
19,581
17,068
5,713
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
4 / 11 / 5
11,519
501
14,825
19,142
6,778
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sylvanus
MachucaZero
Sylvanus
14
0 / 9 / 6
9,008
392
6,951
23,776
22,644
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Poseidon
Perrywinkler
Poseidon
17
6 / 9 / 3
11,650
507
11,018
16,791
5,098
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
Quell nS
Neith
17
2 / 3 / 1
11,262
490
5,786
11,615
5,156
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
39
36
Kills
18
20
Deaths
36
51
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Izanami
Cinnaboom
Izanami
12
8
5
1.81
L
Heimdallr
DpLclock05
Heimdallr
6
4
6
2.25
W
Artio
2
2
20
6
W
Merlin
KarmaTV
Merlin
9
3
10
4.67
L
4
11
5
0.59
L
Sylvanus
MachucaZero
Sylvanus
0
9
6
0.33
W
Cthulhu
Onebiming
Cthulhu
2
4
9
1.63
L
Poseidon
Perrywinkler
Poseidon
6
9
3
0.83
L
Neith
Quell nS
Neith
2
3
1
0.83
W
Fenrir
11
3
7
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,039
Damage
58,161
95,190
Taken
88,392
60,482
Mitigated
45,389
33,044
Healing
19,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Cinnaboom
Izanami
18,362
13,498
0
12,193
24,507
6,943
1,983
4,630
19,867
0
122,090
L
Heimdallr
DpLclock05
Heimdallr
19,581
8,449
0
5,193
17,068
5,713
807
5,143
11,635
0
90,276
W
Artio
9,974
815
1,306
8,210
25,864
24,052
760
12,246
13,618
37,985
0
W
Merlin
KarmaTV
Merlin
16,490
1,426
0
2,689
10,940
3,985
2,043
5,350
5,590
81,202
0
L
14,825
4,142
0
3,916
19,142
6,778
2,827
5,376
13,669
71,779
6,809
L
Sylvanus
MachucaZero
Sylvanus
6,951
1,493
325
3,565
23,776
22,644
150
12,945
10,692
24,449
6,336
W
Cthulhu
Onebiming
Cthulhu
7,959
313
672
4,344
17,509
16,551
1,389
3,378
14,131
41,458
0
L
Poseidon
Perrywinkler
Poseidon
11,018
1,688
0
3,540
16,791
5,098
30
6,672
10,074
85,439
0
L
Neith
Quell nS
Neith
5,786
2,866
0
3,267
11,615
5,156
516
3,422
7,694
0
76,089
W
Fenrir
12,254
1,422
0
3,630
16,370
8,951
1,596
10,853
5,517
0
60,450

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,093
Gold Earned
55,701
494
Minions Killed
561
0
Camps Cleared
0
2,229,873
Distance Traveled
1,797,705
33
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
13,263
577
159
7
0
476,235
5
L
Heimdallr
12,262
533
134
6
0
406,644
7
W
Artio
11,351
494
43
2
0
468,041
11
W
Merlin
12,611
548
119
5
0
426,167
12
L
Sol
11,519
501
123
5
0
377,085
2
L
Sylvanus
9,008
392
45
2
0
381,357
11
W
Cthulhu
11,131
484
74
3
0
388,878
5
L
Poseidon
11,650
507
129
6
0
377,133
0
L
Neith
11,262
490
130
6
0
255,486
0
W
Fenrir
12,737
554
99
4
0
470,552
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role