Player Matchup

Jormungandr
Jormungandr
CEOofSeagulls
Jormungandr
Level 39
God Stats
67W - 54L
1,547 SR
Queue Stats
140W - 132L
1,464 Elo+
Solo
Athena
Athena
DinoAnnie15
Athena
Level 27
God Stats
14W - 8L
1,675 SR
Queue Stats
16W - 12L
1,496 Elo+
Party 1
Neith
Neith
HolyBigToe
Neith
Level 44
God Stats
14W - 23L
1,405 SR
Queue Stats
286W - 317L
1,369 Elo+
Solo
Pele
Pele
MouseDiddler
Pele
Level 107
God Stats
19W - 15L
1,718 SR
Queue Stats
571W - 547L
1,502 Elo+
Party 1
Heimdallr
Heimdallr
cyborgpython
Heimdallr
Level 48
God Stats
2W - 8L
1,227 SR
Queue Stats
200W - 195L
1,407 Elo+
Party 1
Team Averages
Level 53
1,515 SR
1,448 Elo+

VS

Team Averages
Level 41
1,540 SR
1,460 Elo+
Bellona
Bellona
 
Bellona
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Bacon Comitatus
Janus
Level 82
God Stats
26W - 33L
1,468 SR
Queue Stats
600W - 639L
1,466 Elo+
Party 2
Arachne
Arachne
ILOVEKIDZZ
Arachne
Level 29
God Stats
12W - 5L
1,660 SR
Queue Stats
98W - 108L
1,455 Elo+
Party 2
Cthulhu
Cthulhu
MsWaterGamer
Cthulhu
Level 29
God Stats
7W - 9L
1,439 SR
Queue Stats
55W - 70L
1,398 Elo+
Party 2
Danzaburou
Danzaburou
marcelo4073
Danzaburou
Level 22
God Stats
10W - 4L
1,631 SR
Queue Stats
61W - 55L
1,482 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CEOofSeagulls
Jormungandr
10
0 / 1 / 1
6,709
479
3,856
7,140
4,321
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Athena
8
1 / 6 / 0
5,699
407
1,539
15,142
9,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
10
0 / 6 / 0
6,239
446
4,588
9,952
2,408
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
6 / 3 / 0
8,386
599
6,644
10,343
3,928
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heimdallr
cyborgpython
Heimdallr
12
3 / 3 / 2
7,493
535
5,510
7,613
2,438
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
13
1 / 3 / 3
7,497
536
3,160
10,161
5,605
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
5 / 0 / 3
8,703
622
9,679
4,199
1,269
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
ILOVEKIDZZ
Arachne
13
8 / 4 / 7
8,382
599
9,055
11,012
3,922
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cthulhu
MsWaterGamer
Cthulhu
12
0 / 1 / 0
7,300
521
2,901
5,753
3,259
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
marcelo4073
Danzaburou
13
4 / 2 / 6
8,304
593
10,272
8,688
2,356
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
37
10
Kills
18
19
Deaths
10
3
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
1
3
3
0.83
W
5
0
3
6.5
L
Jormungandr
CEOofSeagulls
Jormungandr
0
1
1
0.5
L
Athena
1
6
0
0.17
L
Neith
0
6
0
0
W
Arachne
ILOVEKIDZZ
Arachne
8
4
7
2.88
L
6
3
0
2
W
Cthulhu
MsWaterGamer
Cthulhu
0
1
0
0
L
Heimdallr
cyborgpython
Heimdallr
3
3
2
1.33
W
Danzaburou
marcelo4073
Danzaburou
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,137
Damage
35,067
50,190
Taken
39,813
22,337
Mitigated
16,411
12,252
Healing
12,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
3,160
1,281
98
3,694
10,161
5,605
1,331
1,118
9,043
0
42,160
W
9,679
1,000
95
1,771
4,199
1,269
264
205
3,994
61,373
0
L
Jormungandr
CEOofSeagulls
Jormungandr
3,856
1,698
0
2,079
7,140
4,321
0
2,713
4,393
36,210
0
L
Athena
1,539
517
249
1,908
15,142
9,242
0
3,198
11,834
6,354
0
L
Neith
4,588
1,730
0
3,008
9,952
2,408
230
1,803
8,077
0
44,762
W
Arachne
ILOVEKIDZZ
Arachne
9,055
7,123
0
2,176
11,012
3,922
40
1,288
9,724
0
26,792
L
6,644
1,396
0
4,362
10,343
3,928
0
2,527
7,751
0
54,203
W
Cthulhu
MsWaterGamer
Cthulhu
2,901
90
85
1,967
5,753
3,259
0
2,357
3,396
37,876
0
L
Heimdallr
cyborgpython
Heimdallr
5,510
1,036
0
646
7,613
2,438
71
1,920
5,555
0
37,164
W
Danzaburou
marcelo4073
Danzaburou
10,272
4,221
0
2,228
8,688
2,356
1,716
427
8,261
0
46,819

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,526
Gold Earned
40,186
375
Minions Killed
413
0
Camps Cleared
0
1,301,283
Distance Traveled
1,536,158
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
7,497
536
100
7
0
357,078
3
W
Janus
8,703
622
120
9
0
286,828
3
L
Jormungandr
6,709
479
81
6
0
243,527
2
L
Athena
5,699
407
10
1
0
262,834
5
L
Neith
6,239
446
94
7
0
224,015
3
W
Arachne
8,382
599
40
3
0
334,991
4
L
Pele
8,386
599
101
7
0
292,128
4
W
Cthulhu
7,300
521
84
6
0
269,280
2
L
Heimdallr
7,493
535
89
6
0
278,779
0
W
Danzaburou
8,304
593
69
5
0
287,981
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role