Player Matchup

Bakasura
Bakasura
Copperheadx12
Bakasura
Level 139
God Stats
7W - 1L
1,810 SR
Queue Stats
128W - 92L
1,537 Elo+
Party 1
Chronos
Chronos
Death_Tenshi8253
Chronos
Level 126
God Stats
8W - 3L
1,772 SR
Queue Stats
198W - 122L
1,535 Elo+
Party 1
Gilgamesh
Gilgamesh
Weaven360
Gilgamesh
Level 65
God Stats
5W - 1L
1,936 SR
Queue Stats
165W - 112L
1,514 Elo+
Party 1
Baron Samedi
Baron Samedi
ZackSenpai
Baron Samedi
Level 130
God Stats
10W - 3L
1,652 SR
Queue Stats
47W - 34L
1,679 Elo+
Party 1
Team Averages
Level 115
1,793 SR
1,566 Elo+

VS

Team Averages
Level 131
1,536 SR
1,533 Elo+
Agni
Agni
Doctor0what
Agni
Level 97
God Stats
1W - 2L
1,685 SR
Queue Stats
1W - 3L
1,511 Elo+
Solo
Anhur
Anhur
Sahaerys
Anhur
Level 143
God Stats
0W - 5L
1,437 SR
Queue Stats
245W - 227L
1,618 Elo+
Party 2
Cliodhna
Cliodhna
SolitarioKirito
Cliodhna
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 103L
1,453 Elo+
Solo
Ares
Ares
Zero Ninja Z
Ares
Level 128
God Stats
3W - 5L
1,522 SR
Queue Stats
67W - 73L
1,550 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Copperheadx12
Bakasura
18
6 / 3 / 7
11,643
832
10,498
15,294
6,121
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

18
9 / 1 / 10
12,362
883
10,884
11,578
6,863
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
Weaven360
Gilgamesh
17
5 / 2 / 15
11,548
825
9,996
16,276
17,432
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Baron Samedi
ZackSenpai
Baron Samedi
18
5 / 3 / 9
11,698
836
11,152
10,986
5,077
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 9 / 2
9,257
661
9,980
13,898
5,524
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
Sahaerys
Anhur
15
2 / 4 / 3
9,636
688
9,591
11,383
5,498
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cliodhna
18
5 / 6 / 1
11,469
819
12,318
12,133
5,102
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
0 / 6 / 4
9,258
661
6,829
13,974
10,678
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
18
25
Kills
8
9
Deaths
25
41
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Bakasura
Copperheadx12
Bakasura
6
3
7
3.17
W
9
1
10
14
L
1
9
2
0.22
L
Anhur
Sahaerys
Anhur
2
4
3
0.88
L
Cliodhna
5
6
1
0.92
W
Gilgamesh
Weaven360
Gilgamesh
5
2
15
6.25
W
Baron Samedi
ZackSenpai
Baron Samedi
5
3
9
3.17
L
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,530
Damage
38,718
54,134
Taken
51,388
35,493
Mitigated
26,802
18,680
Healing
3,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
Copperheadx12
Bakasura
10,498
7,416
0
4,098
15,294
6,121
675
3,047
12,247
0
33,084
W
10,884
5,390
0
4,287
11,578
6,863
3,532
4,652
6,926
39,954
3,359
L
9,980
378
63
966
13,898
5,524
0
5,950
7,758
31,303
0
L
Anhur
Sahaerys
Anhur
9,591
3,106
0
1,141
11,383
5,498
343
4,678
6,135
0
32,918
L
Cliodhna
12,318
1,360
0
1,075
12,133
5,102
0
4,272
7,707
0
46,595
W
Gilgamesh
Weaven360
Gilgamesh
9,996
1,976
148
4,200
16,276
17,432
245
5,884
10,392
0
30,666
W
Baron Samedi
ZackSenpai
Baron Samedi
11,152
563
2,025
3,922
10,986
5,077
2,737
3,744
7,242
41,354
0
L
6,829
252
0
640
13,974
10,678
0
6,646
6,498
29,596
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,251
Gold Earned
39,620
256
Minions Killed
202
14
Camps Cleared
13
1,169,652
Distance Traveled
984,277
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
11,643
832
61
4
5
307,383
2
W
Chronos
12,362
883
80
6
6
302,682
2
L
Agni
9,257
661
49
4
2
213,430
2
L
Anhur
9,636
688
45
3
3
258,851
0
L
Cliodhna
11,469
819
76
5
6
257,923
4
W
Gilgamesh
11,548
825
46
3
2
321,225
2
W
Baron Samedi
11,698
836
69
5
1
238,362
1
L
Ares
9,258
661
32
2
2
254,073
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role