Player Matchup

Horus
Horus
DiosWitTheSlump
Horus
Level 123
God Stats
1W - 0L
1,706 SR
Queue Stats
27W - 14L
1,613 Elo+
Party 1
Sun Wukong
Sun Wukong
LokoConElSlump
Sun Wukong
Level 57
God Stats
10W - 1L
1,593 SR
Queue Stats
26W - 13L
1,605 Elo+
Party 1
Nu Wa
Nu Wa
RisingCulo
Nu Wa
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 11L
1,654 Elo+
Party 1
Team Averages
Level 83
1,600 SR
1,624 Elo+

VS

Team Averages
Level 63
1,410 SR
1,451 Elo+
Cabrakan
Cabrakan
NoahNorton
Cabrakan
Level 108
God Stats
2W - 4L
1,530 SR
Queue Stats
155W - 174L
1,450 Elo+
Party 2
Jing Wei
Jing Wei
TheDe100
Jing Wei
Level 67
God Stats
8W - 10L
1,200 SR
Queue Stats
402W - 419L
1,403 Elo+
Party 2
He Bo
He Bo
darkizaya
He Bo
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
8 / 2 / 12
8,400
840
10,050
8,102
4,832
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sun Wukong
LokoConElSlump
Sun Wukong
13
9 / 0 / 13
8,594
859
9,525
7,935
5,980
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nu Wa
12
7 / 2 / 15
8,601
860
9,271
5,169
3,934
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
NoahNorton
Cabrakan
10
3 / 5 / 0
7,918
792
3,254
10,838
10,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jing Wei
TheDe100
Jing Wei
10
0 / 8 / 3
6,506
651
2,668
10,870
3,159
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

He Bo
darkizaya
He Bo
8
0 / 11 / 2
5,889
589
1,997
8,911
2,102
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
8
24
Kills
3
4
Deaths
24
40
Assists
5
Player
Kills
Deaths
Assists
KDA
W
8
2
12
7
W
Sun Wukong
LokoConElSlump
Sun Wukong
9
0
13
15.5
L
Cabrakan
NoahNorton
Cabrakan
3
5
0
0.6
W
Nu Wa
7
2
15
7.25
L
Jing Wei
TheDe100
Jing Wei
0
8
3
0.19
L
He Bo
darkizaya
He Bo
0
11
2
0.09

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,846
Damage
7,919
21,206
Taken
30,619
14,746
Mitigated
15,774
8,768
Healing
1,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,050
3,928
689
2,443
8,102
4,832
296
2,048
6,054
0
24,693
W
Sun Wukong
LokoConElSlump
Sun Wukong
9,525
1,597
0
4,524
7,935
5,980
29
2,358
5,577
0
20,781
L
Cabrakan
NoahNorton
Cabrakan
3,254
374
0
417
10,838
10,513
0
3,547
7,079
7,410
0
W
Nu Wa
9,271
3,806
0
1,112
5,169
3,934
309
1,254
3,915
21,034
2,502
L
Jing Wei
TheDe100
Jing Wei
2,668
2,293
26
928
10,870
3,159
0
2,641
7,922
0
13,825
L
He Bo
darkizaya
He Bo
1,997
149
0
107
8,911
2,102
0
2,102
6,472
7,911
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,595
Gold Earned
20,313
93
Minions Killed
56
8
Camps Cleared
1
597,860
Distance Traveled
445,533
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,400
840
29
3
3
193,521
2
W
Sun Wukong
8,594
859
29
3
1
226,533
2
L
Cabrakan
7,918
792
9
1
0
135,604
1
W
Nu Wa
8,601
860
35
4
4
177,806
3
L
Jing Wei
6,506
651
34
3
1
174,845
2
L
He Bo
5,889
589
13
1
0
135,084
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role