Player Matchup

Fenrir
Fenrir
AbacusMensch
Fenrir
Level 27
God Stats
17W - 28L
1,334 SR
Queue Stats
187W - 271L
1,354 Elo+
Party 1
Kukulkan
Kukulkan
BeakonOfHope
Kukulkan
Level 18
God Stats
4W - 5L
1,401 SR
Queue Stats
32W - 57L
1,317 Elo+
Party 1
Ares
Ares
OdysseyAcsending
Ares
Level 5
God Stats
4W - 14L
1,349 SR
Queue Stats
8W - 16L
1,325 Elo+
Party 2
Ra
Ra
Pascalica
Ra
Level 23
God Stats
27W - 32L
1,391 SR
Queue Stats
47W - 91L
1,273 Elo+
Party 1
Da Ji
Da Ji
lenaelovex
Da Ji
Level 6
God Stats
1W - 3L
1,311 SR
Queue Stats
4W - 13L
1,354 Elo+
Party 2
Team Averages
Level 16
1,357 SR
1,324 Elo+

VS

Team Averages
Level 37
1,421 SR
1,368 Elo+
Rama
Rama
FabioDays
Rama
Level 26
God Stats
4W - 6L
1,346 SR
Queue Stats
84W - 62L
1,501 Elo+
Party 3
Artemis
Artemis
GothGirlForReal
Artemis
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 13L
1,293 Elo+
Solo
Bakasura
Bakasura
JuanDemon117
Bakasura
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,347 Elo+
Party 3
Ganesha
Ganesha
RochaG19
Ganesha
Level 12
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 3L
1,347 Elo+
Party 3
Kukulkan
Kukulkan
jero521
Kukulkan
Level 127
God Stats
1W - 0L
1,261 SR
Queue Stats
10W - 13L
1,350 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
0 / 0 / 0
8,610
783
0
0
0
Kukulkan
BeakonOfHope
Kukulkan
18
8 / 6 / 4
12,882
1,171
24,159
19,601
10,189
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

17
1 / 13 / 8
10,584
962
5,015
34,948
37,711
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

18
2 / 8 / 9
11,895
1,081
12,053
20,714
9,142
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
18
4 / 15 / 8
11,560
1,051
13,520
22,133
13,716
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Team 1 Tickets

0

VS

Team 2 Tickets

226

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
19
7 / 1 / 19
12,242
1,113
20,228
12,549
5,175
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
5 / 4 / 15
11,188
1,017
6,768
10,286
6,351
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
JuanDemon117
Bakasura
20
9 / 2 / 15
12,936
1,176
12,855
11,982
5,669
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ganesha
RochaG19
Ganesha
20
0 / 5 / 33
11,651
1,059
10,872
16,165
20,626
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kukulkan
jero521
Kukulkan
20
21 / 3 / 18
16,259
1,478
40,281
10,221
4,289
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
142
15
Kills
42
42
Deaths
15
29
Assists
100
Player
Kills
Deaths
Assists
KDA
L
Fenrir
0
0
0
0
L
Kukulkan
BeakonOfHope
Kukulkan
8
6
4
1.67
W
Rama
7
1
19
16.5
W
5
4
15
3.13
W
Bakasura
JuanDemon117
Bakasura
9
2
15
8.25
L
1
13
8
0.38
L
2
8
9
0.81
W
Ganesha
RochaG19
Ganesha
0
5
33
3.3
W
Kukulkan
jero521
Kukulkan
21
3
18
10
L
Da Ji
4
15
8
0.53

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,747
Damage
91,004
97,396
Taken
61,203
70,758
Mitigated
42,110
2,456
Healing
9,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
0
0
0
0
0
0
0
0
0
0
0
L
Kukulkan
BeakonOfHope
Kukulkan
24,159
1,283
0
0
19,601
10,189
0
11,745
7,509
64,415
0
W
Rama
20,228
18,315
0
4,852
12,549
5,175
0
9,731
2,818
0
40,910
W
6,768
3,136
0
1,195
10,286
6,351
0
8,364
1,922
0
30,545
W
Bakasura
JuanDemon117
Bakasura
12,855
9,326
0
1,583
11,982
5,669
0
7,194
4,680
0
15,105
L
5,015
672
0
212
34,948
37,711
0
16,383
17,616
17,549
0
L
12,053
770
1,225
735
20,714
9,142
0
11,966
8,048
40,387
0
W
Ganesha
RochaG19
Ganesha
10,872
936
0
0
16,165
20,626
0
8,571
7,594
18,435
0
W
Kukulkan
jero521
Kukulkan
40,281
5,942
0
1,530
10,221
4,289
0
7,367
2,854
83,992
0
L
Da Ji
13,520
3,170
0
284
22,133
13,716
0
10,731
10,803
0
19,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,531
Gold Earned
64,276
186
Minions Killed
220
1
Camps Cleared
14
740,443
Distance Traveled
921,852
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,610
783
0
0
0
0
0
L
Kukulkan
12,882
1,171
86
8
1
204,048
2
W
Rama
12,242
1,113
34
3
8
211,428
0
W
Artemis
11,188
1,017
39
4
0
127,924
0
W
Bakasura
12,936
1,176
29
3
1
203,620
0
L
Ares
10,584
962
21
2
0
158,397
0
L
Ra
11,895
1,081
69
6
0
223,503
0
W
Ganesha
11,651
1,059
1
0
0
170,514
0
W
Kukulkan
16,259
1,478
117
11
5
208,366
1
L
Da Ji
11,560
1,051
10
1
0
154,495
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role