Player Matchup

Pele
Pele
 
Pele
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nike
Nike
 
Nike
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
Alepanllo13
Nox
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 8L
1,245 Elo+
Party 3
Heimdallr
Heimdallr
NordicRayne
Heimdallr
Level 139
God Stats
56W - 42L
1,523 SR
Queue Stats
477W - 460L
1,433 Elo+
Party 2
Khepri
Khepri
Toukaze
Khepri
Level 69
God Stats
1W - 1L
1,237 SR
Queue Stats
15W - 17L
1,280 Elo+
Party 3
Team Averages
Level 63
1,452 SR
1,392 Elo+

VS

Team Averages
Level 49
1,580 SR
1,420 Elo+
Bakasura
Bakasura
AKA-Keviin-
Bakasura
Level 47
God Stats
1W - 2L
1,471 SR
Queue Stats
142W - 184L
1,324 Elo+
Party 1
Jing Wei
Jing Wei
GhostPenguin22
Jing Wei
Level 47
God Stats
1W - 2L
1,481 SR
Queue Stats
109W - 133L
1,478 Elo+
Solo
Nike
Nike
Tyblz
Nike
Level 39
God Stats
33W - 21L
1,640 SR
Queue Stats
279W - 305L
1,473 Elo+
Solo
Yemoja
Yemoja
cbigos03
Yemoja
Level 84
God Stats
1W - 1L
1,685 SR
Queue Stats
48W - 42L
1,502 Elo+
Solo
Kukulkan
Kukulkan
herni400
Kukulkan
Level 27
God Stats
1W - 2L
1,623 SR
Queue Stats
51W - 86L
1,322 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
16
7 / 4 / 0
9,586
533
7,979
11,809
3,907
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nike
 
Nike
15
3 / 1 / 3
9,158
509
8,799
11,382
10,256
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
2 / 3 / 4
8,512
473
4,739
6,841
2,214
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Heimdallr
NordicRayne
Heimdallr
14
0 / 1 / 2
8,460
470
10,171
12,743
4,976
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
Toukaze
Khepri
12
1 / 1 / 1
7,708
428
4,927
8,264
6,557
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
AKA-Keviin-
Bakasura
11
3 / 4 / 1
7,765
431
2,293
8,871
3,435
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jing Wei
15
1 / 2 / 2
8,459
470
10,334
14,482
4,238
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nike
Tyblz
Nike
15
2 / 2 / 0
9,416
523
9,758
14,924
11,519
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Yemoja
cbigos03
Yemoja
13
2 / 0 / 1
8,392
466
6,336
10,013
7,375
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Kukulkan
herni400
Kukulkan
13
2 / 7 / 3
8,619
479
5,111
10,564
3,283
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
17
13
Kills
10
10
Deaths
15
10
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
7
4
0
1.75
W
Nike
 
Nike
3
1
3
4.5
L
Bakasura
AKA-Keviin-
Bakasura
3
4
1
0.88
W
2
3
4
1.33
L
Jing Wei
1
2
2
1
W
Heimdallr
NordicRayne
Heimdallr
0
1
2
1
W
Khepri
Toukaze
Khepri
1
1
1
1.5
L
Nike
Tyblz
Nike
2
2
0
1
L
Yemoja
cbigos03
Yemoja
2
0
1
2.5
L
Kukulkan
herni400
Kukulkan
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,615
Damage
33,832
51,039
Taken
58,854
27,910
Mitigated
29,850
12,827
Healing
21,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
7,979
1,601
0
4,481
11,809
3,907
0
2,097
9,321
0
58,842
W
Nike
 
Nike
8,799
1,867
0
2,600
11,382
10,256
0
2,035
8,065
0
54,543
L
Bakasura
AKA-Keviin-
Bakasura
2,293
1,305
0
3,269
8,871
3,435
0
322
8,549
0
28,254
W
4,739
842
0
1,308
6,841
2,214
1,560
2,955
3,563
39,629
0
L
Jing Wei
10,334
6,281
0
4,816
14,482
4,238
0
2,528
11,954
0
74,363
W
Heimdallr
NordicRayne
Heimdallr
10,171
4,262
0
2,811
12,743
4,976
0
3,077
9,596
0
64,890
W
Khepri
Toukaze
Khepri
4,927
283
0
1,627
8,264
6,557
212
3,346
4,834
27,813
0
L
Nike
Tyblz
Nike
9,758
1,335
0
5,372
14,924
11,519
218
392
14,532
10,216
49,486
L
Yemoja
cbigos03
Yemoja
6,336
967
3,415
3,784
10,013
7,375
578
2,732
7,281
28,481
0
L
Kukulkan
herni400
Kukulkan
5,111
732
0
1,044
10,564
3,283
1,385
3,821
6,743
37,558
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,424
Gold Earned
42,651
434
Minions Killed
428
0
Camps Cleared
0
1,724,914
Distance Traveled
1,648,725
24
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
9,586
533
90
5
0
367,520
4
W
Nike
9,158
509
97
5
0
341,806
12
L
Bakasura
7,765
431
73
4
0
302,846
6
W
Nox
8,512
473
95
5
0
326,922
1
L
Jing Wei
8,459
470
135
8
0
375,055
6
W
Heimdallr
8,460
470
124
7
0
326,497
5
W
Khepri
7,708
428
28
2
0
362,169
2
L
Nike
9,416
523
109
6
0
326,163
6
L
Yemoja
8,392
466
37
2
0
375,223
3
L
Kukulkan
8,619
479
74
4
0
269,438
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role