Player Matchup

Merlin
Merlin
WILDAWGY2381
Merlin
Level 26
God Stats
1W - 1L
1,562 SR
Queue Stats
39W - 70L
1,284 Elo+
Party 2
Cerberus
Cerberus
jonatanBR001
Cerberus
Level 66
God Stats
2W - 9L
1,361 SR
Queue Stats
6W - 20L
1,248 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ulycastillo232
Morgan Le Fay
Level 17
God Stats
2W - 3L
1,233 SR
Queue Stats
53W - 78L
1,340 Elo+
Party 2
Team Averages
Level 36
1,386 SR
1,291 Elo+

VS

Team Averages
Level 66
1,553 SR
1,371 Elo+
Terra
Terra
CarryOrThrow
Terra
Level 86
God Stats
1W - 0L
1,795 SR
Queue Stats
29W - 26L
1,477 Elo+
Party 1
Raijin
Raijin
Rodezee
Raijin
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,400 Elo+
Party 1
Cliodhna
Cliodhna
theclosedcoffin
Cliodhna
Level 88
God Stats
17W - 23L
1,364 SR
Queue Stats
152W - 202L
1,238 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
1 / 10 / 2
9,292
547
8,188
17,923
6,591
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cerberus
jonatanBR001
Cerberus
13
1 / 3 / 6
10,106
594
6,555
17,258
16,727
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Morgan Le Fay
ulycastillo232
Morgan Le Fay
15
4 / 7 / 1
11,276
663
11,385
12,917
5,268
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 15
11,911
701
7,304
19,391
20,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Raijin
Rodezee
Raijin
16
5 / 2 / 11
11,666
686
13,328
12,020
5,346
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cliodhna
16
13 / 2 / 5
12,483
734
19,303
13,321
5,184
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
51
6
Kills
20
20
Deaths
7
9
Assists
31
Player
Kills
Deaths
Assists
KDA
W
2
3
15
3.17
W
Raijin
Rodezee
Raijin
5
2
11
5.25
L
Merlin
1
10
2
0.2
L
Cerberus
jonatanBR001
Cerberus
1
3
6
1.33
W
Cliodhna
13
2
5
7.75
L
Morgan Le Fay
ulycastillo232
Morgan Le Fay
4
7
1
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,128
Damage
39,935
48,098
Taken
44,732
28,586
Mitigated
30,777
5,983
Healing
15,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,304
1,562
1,701
4,128
19,391
20,247
473
11,916
7,475
23,139
0
W
Raijin
Rodezee
Raijin
13,328
1,844
49
3,207
12,020
5,346
924
7,923
4,097
53,750
0
L
Merlin
8,188
945
132
1,336
17,923
6,591
496
7,314
10,609
28,031
0
L
Cerberus
jonatanBR001
Cerberus
6,555
327
364
3,794
17,258
16,727
0
7,752
9,506
24,426
0
W
Cliodhna
19,303
2,074
0
6,306
13,321
5,184
1,105
6,874
6,447
0
53,196
L
Morgan Le Fay
ulycastillo232
Morgan Le Fay
11,385
687
0
357
12,917
5,268
136
6,277
6,640
45,148
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,674
Gold Earned
36,060
169
Minions Killed
180
5
Camps Cleared
10
740,210
Distance Traveled
910,307
0
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
11,911
701
30
2
2
320,549
2
W
Raijin
11,666
686
84
5
3
264,136
1
L
Merlin
9,292
547
32
2
0
238,256
0
L
Cerberus
10,106
594
53
3
1
254,778
0
W
Cliodhna
12,483
734
66
4
5
325,622
10
L
Morgan Le Fay
11,276
663
84
5
4
247,176
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role