Player Matchup

Anhur
Anhur
B0T-_DI3G00
Anhur
Level 4
God Stats
0W - 6L
1,500 SR
Queue Stats
7W - 13L
1,095 Elo+
Party 2
Medusa
Medusa
JakeDeGea
Medusa
Level 12
God Stats
0W - 2L
1,275 SR
Queue Stats
4W - 7L
1,302 Elo+
Solo
Merlin
Merlin
eriolhiira
Merlin
Level 17
God Stats
1W - 2L
1,384 SR
Queue Stats
2W - 3L
1,458 Elo+
Solo
Nemesis
Nemesis
xFranco0711
Nemesis
Level 5
God Stats
2W - 4L
1,259 SR
Queue Stats
5W - 11L
1,023 Elo+
Party 2
King Arthur
King Arthur
ze007mito
King Arthur
Level 15
God Stats
4W - 16L
1,125 SR
Queue Stats
39W - 72L
1,277 Elo+
Solo
Team Averages
Level 11
1,309 SR
1,231 Elo+

VS

Team Averages
Level 13
1,460 SR
1,416 Elo+
Anubis
Anubis
CamaleonPlayer10
Anubis
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,389 Elo+
Solo
Yemoja
Yemoja
Miguel43212
Yemoja
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Artemis
Artemis
STN Juzeira
Artemis
Level 6
God Stats
3W - 3L
1,486 SR
Queue Stats
7W - 8L
1,422 Elo+
Party 1
Danzaburou
Danzaburou
SWH_sal-curto
Danzaburou
Level 23
God Stats
1W - 1L
1,752 SR
Queue Stats
34W - 28L
1,399 Elo+
Solo
Merlin
Merlin
Sacolovisck
Merlin
Level 7
God Stats
1W - 1L
1,062 SR
Queue Stats
6W - 9L
1,371 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 9 / 1
5,971
398
3,930
11,049
2,560
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Mace

Mace

+10
Physical Power

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
JakeDeGea
Medusa
11
2 / 5 / 1
6,888
459
6,173
9,089
2,815
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Merlin
eriolhiira
Merlin
5
0 / 4 / 1
4,875
325
683
2,654
444
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nemesis
xFranco0711
Nemesis
7
2 / 8 / 0
5,829
389
2,455
10,746
2,807
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
ze007mito
King Arthur
10
0 / 4 / 1
6,067
404
1,332
17,325
4,575
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
10 / 1 / 4
10,329
689
8,439
4,808
2,365
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Yemoja
11
2 / 2 / 9
8,012
534
1,785
7,326
4,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artemis
STN Juzeira
Artemis
12
5 / 1 / 7
8,315
554
7,698
7,460
2,320
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Danzaburou
SWH_sal-curto
Danzaburou
16
11 / 0 / 1
10,674
712
11,700
9,411
4,771
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
13
1 / 1 / 7
8,729
582
8,430
6,108
2,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
57
5
Kills
29
30
Deaths
5
4
Assists
28
Player
Kills
Deaths
Assists
KDA
L
1
9
1
0.17
W
10
1
4
12
L
Medusa
JakeDeGea
Medusa
2
5
1
0.5
W
Yemoja
2
2
9
3.25
W
Artemis
STN Juzeira
Artemis
5
1
7
8.5
W
Danzaburou
SWH_sal-curto
Danzaburou
11
0
1
11.5
W
Merlin
1
1
7
4.5
L
Merlin
eriolhiira
Merlin
0
4
1
0.13
L
Nemesis
xFranco0711
Nemesis
2
8
0
0.25
L
King Arthur
ze007mito
King Arthur
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,573
Damage
38,052
50,863
Taken
35,113
13,201
Mitigated
16,630
8,041
Healing
12,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,930
2,806
0
1,394
11,049
2,560
522
1,422
9,627
0
17,131
W
8,439
528
0
3,024
4,808
2,365
3,887
646
4,162
64,602
0
L
Medusa
JakeDeGea
Medusa
6,173
2,535
0
1,092
9,089
2,815
450
904
8,185
0
42,576
W
Yemoja
1,785
669
2,767
1,633
7,326
4,954
845
0
7,326
10,071
0
W
Artemis
STN Juzeira
Artemis
7,698
3,947
0
1,125
7,460
2,320
3,541
0
7,460
0
34,931
W
Danzaburou
SWH_sal-curto
Danzaburou
11,700
3,985
0
2,752
9,411
4,771
2,107
37
9,374
0
77,618
W
Merlin
8,430
1,033
0
738
6,108
2,220
2,537
0
6,108
48,897
0
L
Merlin
eriolhiira
Merlin
683
166
23
205
2,654
444
0
1,136
1,518
7,575
0
L
Nemesis
xFranco0711
Nemesis
2,455
670
0
692
10,746
2,807
0
5,448
5,298
0
15,970
L
King Arthur
ze007mito
King Arthur
1,332
374
0
4,635
17,325
4,575
0
9,744
7,581
0
18,367

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,630
Gold Earned
46,059
196
Minions Killed
426
0
Camps Cleared
0
1,098,769
Distance Traveled
1,363,426
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,971
398
32
2
0
206,411
0
W
Anubis
10,329
689
138
9
0
283,254
1
L
Medusa
6,888
459
79
5
0
283,065
4
W
Yemoja
8,012
534
11
1
0
212,245
1
W
Artemis
8,315
554
64
4
0
268,058
0
W
Danzaburou
10,674
712
117
8
0
304,816
1
W
Merlin
8,729
582
96
6
0
295,053
3
L
Merlin
4,875
325
8
1
0
70,429
0
L
Nemesis
5,829
389
36
2
0
239,085
0
L
King Arthur
6,067
404
41
3
0
299,779
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role