Player Matchup

Erlang Shen
Erlang Shen
Deerizen
Erlang Shen
Level 74
God Stats
9W - 4L
1,651 SR
Queue Stats
528W - 415L
1,682 Elo+
Party 1
Artio
Artio
ShootOrShot
Artio
Level 25
God Stats
9W - 5L
1,642 SR
Queue Stats
58W - 37L
1,728 Elo+
Party 1
Merlin
Merlin
xHealzx
Merlin
Level 85
God Stats
24W - 25L
1,583 SR
Queue Stats
541W - 397L
1,706 Elo+
Party 1
Team Averages
Level 61
1,625 SR
1,705 Elo+

VS

Team Averages
Level 49
1,590 SR
1,349 Elo+
Bakasura
Bakasura
CaptainParlow
Bakasura
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 30L
1,305 Elo+
Party 2
Anubis
Anubis
Sodaiceburg
Anubis
Level 24
God Stats
24W - 47L
1,387 SR
Queue Stats
93W - 159L
1,342 Elo+
Party 2
Chaac
Chaac
WinDamien
Chaac
Level 107
God Stats
4W - 1L
1,883 SR
Queue Stats
206W - 298L
1,401 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Deerizen
Erlang Shen
13
8 / 0 / 5
8,637
864
10,458
8,450
3,318
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
2 / 3 / 8
7,845
785
5,148
12,420
7,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
xHealzx
Merlin
14
4 / 1 / 8
8,212
821
12,596
5,298
1,628
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
CaptainParlow
Bakasura
9
0 / 6 / 4
6,147
615
2,376
8,121
2,666
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Anubis
11
3 / 5 / 1
7,102
710
5,719
8,726
3,367
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
WinDamien
Chaac
9
1 / 3 / 3
6,272
627
8,054
15,519
8,029
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
12
14
Kills
4
4
Deaths
14
21
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Bakasura
CaptainParlow
Bakasura
0
6
4
0.33
W
Erlang Shen
Deerizen
Erlang Shen
8
0
5
10.5
W
2
3
8
2
L
Anubis
3
5
1
0.7
L
Chaac
WinDamien
Chaac
1
3
3
0.83
W
Merlin
xHealzx
Merlin
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,202
Damage
16,149
26,168
Taken
32,366
11,968
Mitigated
14,062
10,490
Healing
8,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
CaptainParlow
Bakasura
2,376
1,702
0
1,112
8,121
2,666
0
4,084
3,843
0
5,474
W
Erlang Shen
Deerizen
Erlang Shen
10,458
5,744
0
3,791
8,450
3,318
1,906
763
7,240
0
26,311
W
5,148
233
482
4,196
12,420
7,022
0
3,517
8,311
14,222
0
L
Anubis
5,719
337
0
1,768
8,726
3,367
0
4,319
4,249
20,467
0
L
Chaac
WinDamien
Chaac
8,054
1,389
0
5,647
15,519
8,029
0
9,059
6,028
0
15,480
W
Merlin
xHealzx
Merlin
12,596
915
63
1,958
5,298
1,628
45
1,814
3,396
43,579
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,694
Gold Earned
19,521
124
Minions Killed
67
8
Camps Cleared
1
626,895
Distance Traveled
503,410
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
6,147
615
15
2
0
162,947
2
W
Erlang Shen
8,637
864
22
2
2
204,734
3
W
Artio
7,845
785
9
1
0
222,573
0
L
Anubis
7,102
710
39
4
1
148,847
0
L
Chaac
6,272
627
13
1
0
191,616
0
W
Merlin
8,212
821
93
9
6
199,588
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role