Player Matchup

Chronos
Chronos
Countxr
Chronos
Level 110
God Stats
8W - 2L
1,880 SR
Queue Stats
160W - 146L
1,525 Elo+
Solo
Ganesha
Ganesha
DegenerateLex
Ganesha
Level 129
God Stats
2W - 1L
1,805 SR
Queue Stats
444W - 398L
1,538 Elo+
Party 2
Horus
Horus
Dumbreon3921
Horus
Level 57
God Stats
9W - 11L
1,602 SR
Queue Stats
202W - 165L
1,576 Elo+
Party 2
Anubis
Anubis
King_Leonidas179
Anubis
Level 104
God Stats
33W - 20L
1,665 SR
Queue Stats
224W - 212L
1,561 Elo+
Solo
Ravana
Ravana
Kohvor
Ravana
Level 82
God Stats
5W - 6L
1,629 SR
Queue Stats
151W - 150L
1,529 Elo+
Solo
Team Averages
Level 96
1,716 SR
1,546 Elo+

VS

Team Averages
Level 127
1,610 SR
1,546 Elo+
Bacchus
Bacchus
DelhiScrub14
Bacchus
Level 98
God Stats
15W - 15L
1,576 SR
Queue Stats
380W - 371L
1,561 Elo+
Party 1
Kuzenbo
Kuzenbo
SN4KEY J4KE
Kuzenbo
Level 151
God Stats
28W - 25L
1,535 SR
Queue Stats
772W - 711L
1,498 Elo+
Solo
Merlin
Merlin
chewfer01
Merlin
Level 119
God Stats
11W - 14L
1,624 SR
Queue Stats
262W - 206L
1,623 Elo+
Party 1
Arachne
Arachne
emeyer23
Arachne
Level 109
God Stats
17W - 12L
1,637 SR
Queue Stats
188W - 176L
1,525 Elo+
Party 1
Skadi
Skadi
jjkool21
Skadi
Level 156
God Stats
2W - 2L
1,676 SR
Queue Stats
157W - 138L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Countxr
Chronos
17
5 / 10 / 0
10,667
508
9,362
17,579
6,788
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ganesha
14
1 / 2 / 8
9,781
466
9,307
16,554
17,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
0 / 4 / 3
10,183
485
4,633
14,010
12,362
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

19
10 / 5 / 1
12,035
573
17,883
20,501
11,601
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ravana
Kohvor
Ravana
19
3 / 5 / 3
11,343
540
11,485
13,942
6,077
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DelhiScrub14
Bacchus
16
4 / 2 / 14
11,037
526
14,062
14,656
12,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kuzenbo
SN4KEY J4KE
Kuzenbo
19
2 / 4 / 2
11,350
540
11,345
21,376
19,874
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
chewfer01
Merlin
19
6 / 2 / 3
12,175
580
15,554
11,116
3,205
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Arachne
emeyer23
Arachne
19
7 / 5 / 5
11,843
564
11,556
20,437
8,289
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Skadi
jjkool21
Skadi
16
5 / 6 / 7
10,287
490
11,728
14,935
3,723
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
55
19
Kills
24
26
Deaths
19
15
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Chronos
Countxr
Chronos
5
10
0
0.5
L
Ganesha
1
2
8
2.5
W
Bacchus
DelhiScrub14
Bacchus
4
2
14
5.5
L
0
4
3
0.38
L
10
5
1
2.1
L
Ravana
Kohvor
Ravana
3
5
3
0.9
W
Kuzenbo
SN4KEY J4KE
Kuzenbo
2
4
2
0.75
W
Merlin
chewfer01
Merlin
6
2
3
3.75
W
Arachne
emeyer23
Arachne
7
5
5
1.9
W
Skadi
jjkool21
Skadi
5
6
7
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,670
Damage
64,245
82,586
Taken
82,520
54,523
Mitigated
47,390
25,633
Healing
24,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
Countxr
Chronos
9,362
3,844
0
3,379
17,579
6,788
3,591
3,721
13,858
61,545
9,290
L
Ganesha
9,307
866
460
3,825
16,554
17,695
188
10,685
5,869
31,616
0
W
Bacchus
DelhiScrub14
Bacchus
14,062
1,825
0
1,967
14,656
12,299
222
8,563
6,093
43,652
0
L
4,633
1,906
772
3,009
14,010
12,362
485
7,494
6,516
377
60,056
L
17,883
1,191
0
9,733
20,501
11,601
0
13,684
6,817
91,214
0
L
Ravana
Kohvor
Ravana
11,485
2,881
0
4,455
13,942
6,077
0
5,377
8,565
0
90,254
W
Kuzenbo
SN4KEY J4KE
Kuzenbo
11,345
2,025
0
7,747
21,376
19,874
298
7,747
13,629
77,160
0
W
Merlin
chewfer01
Merlin
15,554
487
0
2,494
11,116
3,205
465
4,171
6,945
101,975
0
W
Arachne
emeyer23
Arachne
11,556
7,038
0
8,083
20,437
8,289
360
7,102
13,335
0
90,166
W
Skadi
jjkool21
Skadi
11,728
6,589
0
4,617
14,935
3,723
28
8,452
6,483
0
66,983

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,009
Gold Earned
56,692
603
Minions Killed
602
0
Camps Cleared
0
1,902,773
Distance Traveled
1,965,988
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
10,667
508
126
6
0
320,737
3
L
Ganesha
9,781
466
21
1
0
405,443
1
W
Bacchus
11,037
526
54
3
0
422,864
0
L
Horus
10,183
485
120
6
0
384,399
3
L
Anubis
12,035
573
183
9
0
341,287
3
L
Ravana
11,343
540
153
7
0
450,907
4
W
Kuzenbo
11,350
540
155
7
0
370,351
1
W
Merlin
12,175
580
166
8
0
402,465
6
W
Arachne
11,843
564
122
6
0
446,647
3
W
Skadi
10,287
490
105
5
0
323,661
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role