Player Matchup

Ra
Ra
JustNutInYourMom
Ra
Level 17
God Stats
1W - 0L
1,674 SR
Queue Stats
5W - 0L
1,809 Elo+
Party 2
Hercules
Hercules
Pu11_mynips
Hercules
Level 27
God Stats
1W - 0L
1,785 SR
Queue Stats
4W - 1L
1,595 Elo+
Party 2
Ganesha
Ganesha
squeel_monkey
Ganesha
Level 16
God Stats
3W - 0L
2,034 SR
Queue Stats
6W - 1L
1,809 Elo+
Party 2
Team Averages
Level 20
1,831 SR
1,738 Elo+

VS

Team Averages
Level 53
1,527 SR
1,698 Elo+
Mercury
Mercury
TheGayGlizzy
Mercury
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 1L
1,808 Elo+
Party 1
Anubis
Anubis
alvaroyuberoPY
Anubis
Level 145
God Stats
10W - 11L
1,580 SR
Queue Stats
67W - 82L
1,477 Elo+
Solo
Danzaburou
Danzaburou
biwwy eiwish
Danzaburou
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 1L
1,808 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 7
8,355
760
8,711
7,141
2,185
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
Pu11_mynips
Hercules
12
8 / 4 / 3
8,813
801
6,665
11,860
4,287
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Ganesha
11
1 / 2 / 8
7,243
658
4,253
11,006
12,973
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
TheGayGlizzy
Mercury
11
2 / 5 / 6
7,663
697
6,140
7,607
2,985
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
1 / 5 / 5
6,936
631
3,538
7,110
3,208
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
biwwy eiwish
Danzaburou
12
5 / 3 / 2
8,184
744
10,929
8,403
2,530
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
21
13
Kills
8
8
Deaths
13
18
Assists
13
Player
Kills
Deaths
Assists
KDA
W
4
2
7
3.75
W
Hercules
Pu11_mynips
Hercules
8
4
3
2.38
L
Mercury
TheGayGlizzy
Mercury
2
5
6
1
L
1
5
5
0.7
L
Danzaburou
biwwy eiwish
Danzaburou
5
3
2
2
W
Ganesha
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,629
Damage
20,607
30,007
Taken
23,120
19,445
Mitigated
8,723
7,731
Healing
3,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,711
1,452
1,678
2,897
7,141
2,185
839
682
6,459
43,252
0
W
Hercules
Pu11_mynips
Hercules
6,665
2,070
0
3,156
11,860
4,287
0
1,141
10,719
0
13,662
L
Mercury
TheGayGlizzy
Mercury
6,140
2,580
0
825
7,607
2,985
0
4,473
3,134
0
20,615
L
3,538
74
0
1,409
7,110
3,208
168
4,428
2,682
14,134
0
L
Danzaburou
biwwy eiwish
Danzaburou
10,929
4,028
0
925
8,403
2,530
0
4,453
3,950
0
27,418
W
Ganesha
4,253
248
0
0
11,006
12,973
17
1,895
9,111
11,257
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,411
Gold Earned
22,783
116
Minions Killed
101
7
Camps Cleared
3
632,428
Distance Traveled
597,104
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,355
760
96
9
6
216,018
2
W
Hercules
8,813
801
19
2
1
194,157
2
L
Mercury
7,663
697
31
3
3
209,875
4
L
Anubis
6,936
631
21
2
0
193,280
3
L
Danzaburou
8,184
744
49
4
0
193,949
2
W
Ganesha
7,243
658
1
0
0
222,253
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role